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-rw-r--r--backends/wince/CEActionsPocket.cpp20
-rw-r--r--backends/wince/CEActionsSmartphone.cpp14
-rw-r--r--backends/wince/wince-sdl.cpp16
3 files changed, 25 insertions, 25 deletions
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp
index b7177bd40c..fca69ddb52 100644
--- a/backends/wince/CEActionsPocket.cpp
+++ b/backends/wince/CEActionsPocket.cpp
@@ -98,21 +98,21 @@ void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
}
void CEActionsPocket::initInstanceGame() {
- bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
- bool is_sword1 = (_detector->_targetName == "sword1");
- bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0);
- bool is_queen = (_detector->_targetName == "queen");
- bool is_sky = (_detector->_targetName == "sky");
- bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
- bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
- bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
- (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));
+ bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0);
+ bool is_sword1 = (_detector->_gameid == "sword1");
+ bool is_sword2 = (strcmp(_detector->_gameid.c_str(), "sword2") == 0);
+ bool is_queen = (_detector->_gameid == "queen");
+ bool is_sky = (_detector->_gameid == "sky");
+ bool is_comi = (strncmp(_detector->_gameid.c_str(), "comi", 4) == 0);
+ bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0);
+ bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) ||
+ (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0));
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
- _detector->_targetName == "samnmax")
+ _detector->_gameid == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
diff --git a/backends/wince/CEActionsSmartphone.cpp b/backends/wince/CEActionsSmartphone.cpp
index cfa73bab7e..d573b463ef 100644
--- a/backends/wince/CEActionsSmartphone.cpp
+++ b/backends/wince/CEActionsSmartphone.cpp
@@ -112,17 +112,17 @@ void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
}
void CEActionsSmartphone::initInstanceGame() {
- bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
- bool is_sky = (_detector->_targetName == "sky");
- bool is_queen = (_detector->_targetName == "queen");
- bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
- bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
- (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));
+ bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0);
+ bool is_sky = (_detector->_gameid == "sky");
+ bool is_queen = (_detector->_gameid == "queen");
+ bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0);
+ bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) ||
+ (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0));
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sky || _detector->_targetName == "samnmax" || is_gob)
+ if (is_sky || _detector->_gameid == "samnmax" || is_gob)
_right_click_needed = true;
// Initialize keys for different actions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index 23821a5ae4..eabcc9c969 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -525,7 +525,7 @@ bool OSystem_WINCE3::checkOggHighSampleRate() {
void OSystem_WINCE3::get_sample_rate() {
// Force at least medium quality FM synthesis for FOTAQ
- if (_gameDetector._targetName == "queen") {
+ if (_gameDetector._gameid == "queen") {
if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) ||
(ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) {
ConfMan.set("FM_medium_quality", true);
@@ -534,9 +534,9 @@ void OSystem_WINCE3::get_sample_rate() {
}
// See if the output frequency is forced by the game
if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) ||
- _gameDetector._targetName == "queen" ||
- strncmp(_gameDetector._targetName.c_str(), "sword", 5) == 0 ||
- strncmp(_gameDetector._targetName.c_str(), "sky", 3) == 0)
+ _gameDetector._gameid == "queen" ||
+ strncmp(_gameDetector._gameid.c_str(), "sword", 5) == 0 ||
+ strncmp(_gameDetector._gameid.c_str(), "sky", 3) == 0)
_sampleRate = SAMPLES_PER_SEC_NEW;
else {
if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))
@@ -653,7 +653,7 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
void OSystem_WINCE3::check_mappings() {
CEActionsPocket *instance;
- if (!_gameDetector._targetName.size() || GUI_Actions::Instance()->initialized())
+ if (!_gameDetector._gameid.size() || GUI_Actions::Instance()->initialized())
return;
GUI_Actions::Instance()->initInstanceGame();
@@ -696,7 +696,7 @@ void OSystem_WINCE3::check_mappings() {
}
// Extra warning for Zak Mc Kracken
- if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 &&
+ if (strncmp(_gameDetector._gameid.c_str(), "zak", 3) == 0 &&
!GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
alert.runModal();
@@ -706,7 +706,7 @@ void OSystem_WINCE3::check_mappings() {
void OSystem_WINCE3::update_game_settings() {
// Finish panel initialization
- if (!_panelInitialized && _gameDetector._targetName.size()) {
+ if (!_panelInitialized && _gameDetector._gameid.size()) {
Panel *panel;
_panelInitialized = true;
// Add the main panel
@@ -729,7 +729,7 @@ void OSystem_WINCE3::update_game_settings() {
_toolbarHandler.setVisible(true);
// Keyboard is active for Monkey 1 or 2 initial copy-protection
- if (strncmp(_gameDetector._targetName.c_str(), "monkey", 6) == 0) {
+ if (strncmp(_gameDetector._gameid.c_str(), "monkey", 6) == 0) {
_monkeyKeyboard = true;
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
}