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path: root/backends/wince/CEActionsSmartphone.cpp
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Diffstat (limited to 'backends/wince/CEActionsSmartphone.cpp')
-rw-r--r--backends/wince/CEActionsSmartphone.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/backends/wince/CEActionsSmartphone.cpp b/backends/wince/CEActionsSmartphone.cpp
index 04048bc396..6aa812983c 100644
--- a/backends/wince/CEActionsSmartphone.cpp
+++ b/backends/wince/CEActionsSmartphone.cpp
@@ -37,9 +37,9 @@
#define KEY_ALL_SKIP 3457
#endif
-const String smartphoneActionNames[] = {
- "Up",
- "Down",
+const String smartphoneActionNames[] = {
+ "Up",
+ "Down",
"Left",
"Right",
"Left Click",
@@ -111,7 +111,7 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_sky = (_detector->_targetName == "sky");
bool is_queen = (_detector->_targetName == "queen");
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
-
+
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
@@ -120,7 +120,7 @@ void CEActionsSmartphone::initInstanceGame() {
// Initialize keys for different actions
// Save
- if (is_simon || is_gob)
+ if (is_simon || is_gob)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else
if (is_queen) {
@@ -130,7 +130,7 @@ void CEActionsSmartphone::initInstanceGame() {
else
if (is_sky) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
- _key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
+ _key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;