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-rw-r--r--backends/dc/dc.h2
-rw-r--r--backends/dc/display.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index cf6fd59726..10f2c6c33b 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -85,7 +85,7 @@ class OSystem_Dreamcast : public OSystem {
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp
index 2408db0fc8..c470e713e1 100644
--- a/backends/dc/display.cpp
+++ b/backends/dc/display.cpp
@@ -224,7 +224,8 @@ void OSystem_Dreamcast::warpMouse(int x, int y)
}
void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
- int hotspot_x, int hotspot_y, byte keycolor)
+ int hotspot_x, int hotspot_y,
+ byte keycolor, int cursorTargetScale)
{
_ms_cur_w = w;
_ms_cur_h = h;