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-rw-r--r--base/gameDetector.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/base/gameDetector.h b/base/gameDetector.h
index 32eaf96630..f5c2afe6ba 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -102,31 +102,6 @@ struct Language {
typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
-// Factory functions => no need to include the specific classes
-// in this header. This serves two purposes:
-// 1) Clean seperation from the game modules (scumm, simon) and the generic code
-// 2) Faster (compiler doesn't have to parse lengthy header files)
-#ifndef DISABLE_SCUMM
-extern const TargetSettings *Engine_SCUMM_targetList();
-extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst);
-#endif
-
-#ifndef DISABLE_SIMON
-extern Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst);
-extern const TargetSettings *Engine_SIMON_targetList();
-#endif
-
-#ifndef DISABLE_SKY
-extern const TargetSettings *Engine_SKY_targetList();
-extern Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst);
-#endif
-
-#ifndef DISABLE_SWORD2
-extern const TargetSettings *Engine_SWORD2_targetList();
-extern Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst);
-#endif
-
-
class GameDetector {
typedef ScummVM::String String;