diff options
Diffstat (limited to 'base/main.cpp')
| -rw-r--r-- | base/main.cpp | 12 | 
1 files changed, 12 insertions, 0 deletions
diff --git a/base/main.cpp b/base/main.cpp index d108512416..f9ebe7ae56 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -45,9 +45,12 @@  #include "common/file.h"  #include "common/fs.h"  #include "common/system.h" +  #include "gui/GuiManager.h"  #include "gui/message.h" +#include "sound/audiocd.h" +  #include "backends/keymapper/keymapper.h"  #if defined(_WIN32_WCE) @@ -416,6 +419,15 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {  			warning("Could not find any engine capable of running the selected game");  		} +		// We will destory the AudioCDManager singleton here to save some memory. +		// This will not make the CD audio stop, one would have to enable this: +		//AudioCD.stop(); +		// but the engine is responsible for stopping CD playback anyway and +		// this way we catch engines not doing it properly. For some more +		// information about why AudioCDManager::destroy does not stop the CD +		// playback read the FIXME in sound/audiocd.h +		Audio::AudioCDManager::destroy(); +  		// reset the graphics to default  		setupGraphics(system);  		launcherDialog();  | 
