diff options
Diffstat (limited to 'base/main.cpp')
-rw-r--r-- | base/main.cpp | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/base/main.cpp b/base/main.cpp index bfb6611a91..ad6118c905 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -47,6 +47,7 @@ #include "common/fs.h" #include "common/system.h" #include "common/tokenizer.h" +#include "common/translation.h" #include "gui/GuiManager.h" #include "gui/message.h" @@ -101,20 +102,20 @@ static const EnginePlugin *detectPlugin() { ConfMan.set("gameid", gameid); // Query the plugins and find one that will handle the specified gameid - printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str()); - printf(" Looking for a plugin supporting this gameid... "); + printf(_t("User picked target '%s' (gameid '%s')...\n"), ConfMan.getActiveDomainName().c_str(), gameid.c_str()); + printf(_t(" Looking for a plugin supporting this gameid... ")); GameDescriptor game = EngineMan.findGame(gameid, &plugin); if (plugin == 0) { - printf("failed\n"); - warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str()); + printf(_t("failed\n")); + warning(_t("%s is an invalid gameid. Use the --list-games option to list supported gameid"), gameid.c_str()); return 0; } else { printf("%s\n", plugin->getName()); } // FIXME: Do we really need this one? - printf(" Starting '%s'\n", game.description().c_str()); + printf(_t(" Starting '%s'\n"), game.description().c_str()); return plugin; } @@ -141,9 +142,9 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const // Is a separate dialog here still required? //GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!"); - const char *errMsg = Common::errorToString(err); + const char *errMsg = _(Common::errorToString(err)); - warning("%s failed to instantiate engine: %s (target '%s', path '%s')", + warning(_t("%s failed to instantiate engine: %s (target '%s', path '%s')"), plugin->getName(), errMsg, ConfMan.getActiveDomainName().c_str(), @@ -200,7 +201,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const while (!tokenizer.empty()) { Common::String token = tokenizer.nextToken(); if (!DebugMan.enableDebugChannel(token)) - warning("Engine does not support debug level '%s'", token.c_str()); + warning(_("Engine does not support debug level '%s'"), token.c_str()); } // Inform backend that the engine is about to be run @@ -268,22 +269,22 @@ static void setupKeymapper(OSystem &system) { mapper->registerHardwareKeySet(keySet); // Now create the global keymap - act = new Action(globalMap, "MENU", "Menu", kGenericActionType, kSelectKeyType); + act = new Action(globalMap, "MENU", _("Menu"), kGenericActionType, kSelectKeyType); act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0)); - act = new Action(globalMap, "SKCT", "Skip", kGenericActionType, kActionKeyType); + act = new Action(globalMap, "SKCT", _("Skip"), kGenericActionType, kActionKeyType); act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0)); - act = new Action(globalMap, "PAUS", "Pause", kGenericActionType, kStartKeyType); + act = new Action(globalMap, "PAUS", _("Pause"), kGenericActionType, kStartKeyType); act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0)); - act = new Action(globalMap, "SKLI", "Skip line", kGenericActionType, kActionKeyType); + act = new Action(globalMap, "SKLI", _("Skip line"), kGenericActionType, kActionKeyType); act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0)); - act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType); + act = new Action(globalMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType); act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0)); - act = new Action(globalMap, "REMP", "Remap keys", kKeyRemapActionType); + act = new Action(globalMap, "REMP", _("Remap keys"), kKeyRemapActionType); act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0)); mapper->addGlobalKeymap(globalMap); @@ -319,6 +320,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { // Update the config file ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain); + // Enable translation + TransMan.setLanguage(ConfMan.get("gui_language").c_str()); // Load and setup the debuglevel and the debug flags. We do this at the // soonest possible moment to ensure debug output starts early on, if @@ -387,7 +390,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { // Did an error occur ? if (result != Common::kNoError) { // Shows an informative error dialog if starting the selected game failed. - GUI::displayErrorDialog(result, "Error running game:"); + GUI::displayErrorDialog(result, _("Error running game:")); } // Quit unless an error occurred, or Return to launcher was requested @@ -413,8 +416,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { } else { // A dialog would be nicer, but we don't have any // screen to draw on yet. - warning("Could not find any engine capable of running the selected game"); - GUI::displayErrorDialog("Could not find any engine capable of running the selected game"); + warning(_("Could not find any engine capable of running the selected game")); + GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game")); } // We will destroy the AudioCDManager singleton here to save some memory. |