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-rw-r--r--base/main.cpp37
1 files changed, 20 insertions, 17 deletions
diff --git a/base/main.cpp b/base/main.cpp
index bfb6611a91..ad6118c905 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -47,6 +47,7 @@
#include "common/fs.h"
#include "common/system.h"
#include "common/tokenizer.h"
+#include "common/translation.h"
#include "gui/GuiManager.h"
#include "gui/message.h"
@@ -101,20 +102,20 @@ static const EnginePlugin *detectPlugin() {
ConfMan.set("gameid", gameid);
// Query the plugins and find one that will handle the specified gameid
- printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
- printf(" Looking for a plugin supporting this gameid... ");
+ printf(_t("User picked target '%s' (gameid '%s')...\n"), ConfMan.getActiveDomainName().c_str(), gameid.c_str());
+ printf(_t(" Looking for a plugin supporting this gameid... "));
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (plugin == 0) {
- printf("failed\n");
- warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
+ printf(_t("failed\n"));
+ warning(_t("%s is an invalid gameid. Use the --list-games option to list supported gameid"), gameid.c_str());
return 0;
} else {
printf("%s\n", plugin->getName());
}
// FIXME: Do we really need this one?
- printf(" Starting '%s'\n", game.description().c_str());
+ printf(_t(" Starting '%s'\n"), game.description().c_str());
return plugin;
}
@@ -141,9 +142,9 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
// Is a separate dialog here still required?
//GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!");
- const char *errMsg = Common::errorToString(err);
+ const char *errMsg = _(Common::errorToString(err));
- warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
+ warning(_t("%s failed to instantiate engine: %s (target '%s', path '%s')"),
plugin->getName(),
errMsg,
ConfMan.getActiveDomainName().c_str(),
@@ -200,7 +201,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
if (!DebugMan.enableDebugChannel(token))
- warning("Engine does not support debug level '%s'", token.c_str());
+ warning(_("Engine does not support debug level '%s'"), token.c_str());
}
// Inform backend that the engine is about to be run
@@ -268,22 +269,22 @@ static void setupKeymapper(OSystem &system) {
mapper->registerHardwareKeySet(keySet);
// Now create the global keymap
- act = new Action(globalMap, "MENU", "Menu", kGenericActionType, kSelectKeyType);
+ act = new Action(globalMap, "MENU", _("Menu"), kGenericActionType, kSelectKeyType);
act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0));
- act = new Action(globalMap, "SKCT", "Skip", kGenericActionType, kActionKeyType);
+ act = new Action(globalMap, "SKCT", _("Skip"), kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
- act = new Action(globalMap, "PAUS", "Pause", kGenericActionType, kStartKeyType);
+ act = new Action(globalMap, "PAUS", _("Pause"), kGenericActionType, kStartKeyType);
act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));
- act = new Action(globalMap, "SKLI", "Skip line", kGenericActionType, kActionKeyType);
+ act = new Action(globalMap, "SKLI", _("Skip line"), kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));
- act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
+ act = new Action(globalMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
- act = new Action(globalMap, "REMP", "Remap keys", kKeyRemapActionType);
+ act = new Action(globalMap, "REMP", _("Remap keys"), kKeyRemapActionType);
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
mapper->addGlobalKeymap(globalMap);
@@ -319,6 +320,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Update the config file
ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
+ // Enable translation
+ TransMan.setLanguage(ConfMan.get("gui_language").c_str());
// Load and setup the debuglevel and the debug flags. We do this at the
// soonest possible moment to ensure debug output starts early on, if
@@ -387,7 +390,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Did an error occur ?
if (result != Common::kNoError) {
// Shows an informative error dialog if starting the selected game failed.
- GUI::displayErrorDialog(result, "Error running game:");
+ GUI::displayErrorDialog(result, _("Error running game:"));
}
// Quit unless an error occurred, or Return to launcher was requested
@@ -413,8 +416,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
} else {
// A dialog would be nicer, but we don't have any
// screen to draw on yet.
- warning("Could not find any engine capable of running the selected game");
- GUI::displayErrorDialog("Could not find any engine capable of running the selected game");
+ warning(_("Could not find any engine capable of running the selected game"));
+ GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game"));
}
// We will destroy the AudioCDManager singleton here to save some memory.