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-rw-r--r--base/game.cpp4
-rw-r--r--base/game.h2
-rw-r--r--base/internal_version.h2
-rw-r--r--base/plugins.h10
4 files changed, 6 insertions, 12 deletions
diff --git a/base/game.cpp b/base/game.cpp
index 9628543672..e65c891dc7 100644
--- a/base/game.cpp
+++ b/base/game.cpp
@@ -32,10 +32,10 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
- break;
+ return g;
g++;
}
- return g;
+ return 0;
}
void GameDescriptor::updateDesc(const char *extra) {
diff --git a/base/game.h b/base/game.h
index 18d7967388..b068c300ce 100644
--- a/base/game.h
+++ b/base/game.h
@@ -48,7 +48,7 @@ struct PlainGameDescriptor {
/**
* Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor
* matching the given gameid. If not match is found return 0.
- * The end of the list marked by a PlainGameDescriptor with gameid equal to 0.
+ * The end of the list must marked by a PlainGameDescriptor with gameid equal to 0.
*/
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list);
diff --git a/base/internal_version.h b/base/internal_version.h
index 069c20b4c9..c867532dd9 100644
--- a/base/internal_version.h
+++ b/base/internal_version.h
@@ -1 +1 @@
-#define SCUMMVM_VERSION "0.12.0svn"
+#define SCUMMVM_VERSION "0.13.0svn"
diff --git a/base/plugins.h b/base/plugins.h
index 9d3ce97c3b..02116f6433 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -81,17 +81,11 @@ extern int pluginTypeVersions[PLUGIN_TYPE_MAX];
#define STATIC_PLUGIN 1
#define DYNAMIC_PLUGIN 2
-// Note: The spaces around ENABLE_##ID have been added on purpose for
-// MSVC. For some reason, MSVC tries to add the parenthesis after
-// ENABLE_##ID to the check, thus making it false all the time.
-// Please do NOT remove them, otherwise no engine plugins will be
-// registered under MSVC
-
#define PLUGIN_ENABLED_STATIC(ID) \
- (defined( ENABLE_##ID ) && !PLUGIN_ENABLED_DYNAMIC(ID))
+ (ENABLE_##ID && !PLUGIN_ENABLED_DYNAMIC(ID))
#define PLUGIN_ENABLED_DYNAMIC(ID) \
- (defined( ENABLE_##ID ) && (ENABLE_##ID == DYNAMIC_PLUGIN) && defined(DYNAMIC_MODULES))
+ (ENABLE_##ID && (ENABLE_##ID == DYNAMIC_PLUGIN) && DYNAMIC_MODULES)
/**
* REGISTER_PLUGIN_STATIC is a convenience macro which is used to declare