diff options
Diffstat (limited to 'base')
| -rw-r--r-- | base/main.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/base/main.cpp b/base/main.cpp index 3f51c97949..103d743bbc 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -427,6 +427,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { // take place after the backend is initiated and the screen has been setup system.getEventManager()->init(); +#ifdef ENABLE_EVENTRECORDER // Directly after initializing the event manager, we will initialize our // event recorder. // @@ -434,6 +435,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { // our event recorder, we might do this at another place. Or even change // the whole API for that ;-). g_eventRec.RegisterEventSource(); +#endif // Now as the event manager is created, setup the keymapper setupKeymapper(system); @@ -471,9 +473,11 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { // Try to run the game Common::Error result = runGame(plugin, system, specialDebug); +#ifdef ENABLE_EVENTRECORDER // Flush Event recorder file. The recorder does not get reinitialized for next game // which is intentional. Only single game per session is allowed. g_eventRec.deinit(); +#endif #if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES) // do our best to prevent fragmentation by unloading as soon as we can @@ -526,7 +530,9 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { GUI::GuiManager::destroy(); Common::ConfigManager::destroy(); Common::DebugManager::destroy(); +#ifdef ENABLE_EVENTRECORDER GUI::EventRecorder::destroy(); +#endif Common::SearchManager::destroy(); #ifdef USE_TRANSLATION Common::TranslationManager::destroy(); |
