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-rw-r--r--base/main.cpp6
-rw-r--r--base/plugins.cpp2
2 files changed, 3 insertions, 5 deletions
diff --git a/base/main.cpp b/base/main.cpp
index a0792a9ad2..5c978fdc0a 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -111,10 +111,8 @@ static const EnginePlugin *detectPlugin() {
printf("failed\n");
warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
} else {
- printf("%s\n", plugin->getName());
-
- // FIXME: Do we really need this one?
- printf(" Starting '%s'\n", game.description().c_str());
+ // FIXME: Do we really need this one? (BADA: for some unknown reason the format string "%s\n" causes a core-dump)
+ printf("%s\n Starting '%s'\n", plugin->getName(), game.description().c_str());
}
return plugin;
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 4fa1a961da..5de18f9678 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -190,7 +190,7 @@ public:
// static/dynamic plugin, like it's done for the engines
LINK_PLUGIN(AUTO)
LINK_PLUGIN(NULL)
- #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+ #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && !defined(BADA)
LINK_PLUGIN(WINDOWS)
#endif
#if defined(USE_ALSA)