diff options
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 154 | ||||
-rw-r--r-- | base/main.cpp | 9 | ||||
-rw-r--r-- | base/plugins.cpp | 93 |
3 files changed, 153 insertions, 103 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 83c7b56171..96548b9129 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -687,9 +687,9 @@ static void listGames() { const PluginList &plugins = EngineMan.getPlugins(); for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); ++iter) { - GameList list = (*iter)->get<MetaEngine>().getSupportedGames(); - for (GameList::iterator v = list.begin(); v != list.end(); ++v) { - printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str()); + PlainGameList list = (*iter)->get<MetaEngine>().getSupportedGames(); + for (PlainGameList::iterator v = list.begin(); v != list.end(); ++v) { + printf("%-20s %s\n", v->gameId, v->description); } } } @@ -714,10 +714,10 @@ static void listTargets() { // FIXME: At this point, we should check for a "gameid" override // to find the proper desc. In fact, the platform probably should // be taken into account, too. - Common::String gameid(name); - GameDescriptor g = EngineMan.findGame(gameid); - if (g.description().size() > 0) - description = g.description(); + const Common::String &gameid = name; + PlainGameDescriptor g = EngineMan.findGame(gameid); + if (g.description) + description = g.description; } targets.push_back(Common::String::format("%-20s %s", name.c_str(), description.c_str())); @@ -770,7 +770,7 @@ static Common::Error listSaves(const Common::String &target) { // Find the plugin that will handle the specified gameid const Plugin *plugin = nullptr; - GameDescriptor game = EngineMan.findGame(gameid, &plugin); + EngineMan.findGame(gameid, &plugin); if (!plugin) { // If the target was specified, treat this as an error, and otherwise skip it. @@ -854,61 +854,36 @@ static void listAudioDevices() { } /** Display all games in the given directory, or current directory if empty */ -static GameList getGameList(const Common::FSNode &dir) { +static DetectedGames getGameList(const Common::FSNode &dir) { Common::FSList files; // Collect all files from directory if (!dir.getChildren(files, Common::FSNode::kListAll)) { printf("Path %s does not exist or is not a directory.\n", dir.getPath().c_str()); - return GameList(); + return DetectedGames(); } // detect Games - GameList candidates(EngineMan.detectGames(files)); - Common::String dataPath = dir.getPath(); - // add game data path - for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { - (*v)["path"] = dataPath; - } - return candidates; -} - -static bool addGameToConf(const GameDescriptor &gd) { - const Common::String &domain = gd.preferredtarget(); + DetectionResults detectionResults = EngineMan.detectGames(files); - // If game has already been added, don't add - if (ConfMan.hasGameDomain(domain)) - return false; - - // Add the name domain - ConfMan.addGameDomain(domain); - - // Copy all non-empty key/value pairs into the new domain - for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) { - if (!iter->_value.empty() && iter->_key != "preferredtarget") - ConfMan.set(iter->_key, iter->_value, domain); + if (detectionResults.foundUnknownGames()) { + Common::String report = detectionResults.generateUnknownGameReport(false, 80); + g_system->logMessage(LogMessageType::kInfo, report.c_str()); } - // Display added game info - printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n", - gd.gameid().c_str(), - gd.description().c_str(), - Common::getLanguageDescription(gd.language()), - Common::getPlatformDescription(gd.platform())); - - return true; + return detectionResults.listRecognizedGames(); } -static GameList recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) { - GameList list = getGameList(dir); +static DetectedGames recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) { + DetectedGames list = getGameList(dir); if (recursive) { Common::FSList files; dir.getChildren(files, Common::FSNode::kListDirectoriesOnly); for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { - GameList rec = recListGames(*file, gameId, recursive); - for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) { - if (gameId.empty() || game->gameid().c_str() == gameId) + DetectedGames rec = recListGames(*file, gameId, recursive); + for (DetectedGames::const_iterator game = rec.begin(); game != rec.end(); ++game) { + if (gameId.empty() || game->gameId == gameId) list.push_back(*game); } } @@ -922,7 +897,7 @@ static Common::String detectGames(const Common::String &path, const Common::Stri bool noPath = path.empty(); //Current directory Common::FSNode dir(path); - GameList candidates = recListGames(dir, gameId, recursive); + DetectedGames candidates = recListGames(dir, gameId, recursive); if (candidates.empty()) { printf("WARNING: ScummVM could not find any game in %s\n", dir.getPath().c_str()); @@ -937,25 +912,34 @@ static Common::String detectGames(const Common::String &path, const Common::Stri // TODO this is not especially pretty printf("ID Description Full Path\n"); printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n"); - for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { - printf("%-14s %-58s %s\n", v->gameid().c_str(), v->description().c_str(), (*v)["path"].c_str()); + for (DetectedGames::const_iterator v = candidates.begin(); v != candidates.end(); ++v) { + printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str()); } - return candidates[0].gameid(); + return candidates[0].gameId; } static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) { int count = 0; - GameList list = getGameList(dir); - for (GameList::iterator v = list.begin(); v != list.end(); ++v) { - if (v->gameid().c_str() != game && !game.empty()) { - printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str()); - } else if (!addGameToConf(*v)) { - // TODO Is it reall the case that !addGameToConf iff already added? - printf("Found %s, but has already been added, skipping\n", v->gameid().c_str()); + DetectedGames list = getGameList(dir); + for (DetectedGames::const_iterator v = list.begin(); v != list.end(); ++v) { + if (v->gameId != game && !game.empty()) { + printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str()); + } else if (ConfMan.hasGameDomain(v->preferredTarget)) { + // TODO Better check for game already added? + printf("Found %s, but has already been added, skipping\n", v->gameId.c_str()); } else { - printf("Found %s, adding...\n", v->gameid().c_str()); + Common::String target = EngineMan.createTargetForGame(*v); count++; + + // Display added game info + printf("Game Added: \n Target: %s\n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n", + target.c_str(), + v->gameId.c_str(), + v->description.c_str(), + Common::getLanguageDescription(v->language), + Common::getPlatformDescription(v->platform) + ); } } @@ -1014,11 +998,13 @@ static void runDetectorTest() { continue; } - GameList candidates(EngineMan.detectGames(files)); + DetectionResults detectionResults = EngineMan.detectGames(files); + DetectedGames candidates = detectionResults.listRecognizedGames(); + bool gameidDiffers = false; - GameList::iterator x; + DetectedGames::const_iterator x; for (x = candidates.begin(); x != candidates.end(); ++x) { - gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0); + gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0); } if (candidates.empty()) { @@ -1041,10 +1027,10 @@ static void runDetectorTest() { for (x = candidates.begin(); x != candidates.end(); ++x) { printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n", - x->gameid().c_str(), - x->description().c_str(), - Common::getLanguageCode(x->language()), - Common::getPlatformCode(x->platform())); + x->gameId.c_str(), + x->description.c_str(), + Common::getLanguageDescription(x->language), + Common::getPlatformDescription(x->platform)); } } int total = domains.size(); @@ -1092,24 +1078,26 @@ void upgradeTargets() { Common::Platform plat = Common::parsePlatform(dom.getVal("platform")); Common::String desc(dom.getVal("description")); - GameList candidates(EngineMan.detectGames(files)); - GameDescriptor *g = 0; + DetectionResults detectionResults = EngineMan.detectGames(files); + DetectedGames candidates = detectionResults.listRecognizedGames(); + + DetectedGame *g = 0; // We proceed as follows: // * If detection failed to produce candidates, skip. // * If there is a unique detector match, trust it. // * If there are multiple match, run over them comparing gameid, language and platform. // If we end up with a unique match, use it. Otherwise, skip. - if (candidates.size() == 0) { + if (candidates.empty()) { printf(" ... failed to detect game, skipping\n"); continue; } if (candidates.size() > 1) { // Scan over all candidates, check if there is a unique match for gameid, language and platform - GameList::iterator x; + DetectedGames::iterator x; int matchesFound = 0; for (x = candidates.begin(); x != candidates.end(); ++x) { - if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) { + if (x->gameId == gameid && x->language == lang && x->platform == plat) { matchesFound++; g = &(*x); } @@ -1127,27 +1115,27 @@ void upgradeTargets() { // the target referred to by dom. We update several things // Always set the gameid explicitly (in case of legacy targets) - dom["gameid"] = g->gameid(); + dom["gameid"] = g->gameId; // Always set the GUI options. The user should not modify them, and engines might // gain more features over time, so we want to keep this list up-to-date. - if (g->contains("guioptions")) { - printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str()); - dom["guioptions"] = (*g)["guioptions"]; + if (!g->getGUIOptions().empty()) { + printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str()); + dom["guioptions"] = g->getGUIOptions(); } else if (dom.contains("guioptions")) { dom.erase("guioptions"); } // Update the language setting but only if none has been set yet. - if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) { - printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language())); - dom["language"] = (*g)["language"]; + if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) { + printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language)); + dom["language"] = Common::getLanguageCode(g->language); } // Update the platform setting but only if none has been set yet. - if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) { - printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform())); - dom["platform"] = (*g)["platform"]; + if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) { + printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform)); + dom["platform"] = Common::getPlatformCode(g->platform); } // TODO: We could also update the description. But not everybody will want that. @@ -1156,8 +1144,8 @@ void upgradeTargets() { // should only be updated if the user explicitly requests this. #if 0 if (desc != g->description()) { - printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str()); - dom["description"] = (*g)["description"]; + printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str()); + dom["description"] = g->description; } #endif } @@ -1254,8 +1242,8 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo // domain (i.e. a target) matching this argument, or alternatively // whether there is a gameid matching that name. if (!command.empty()) { - GameDescriptor gd = EngineMan.findGame(command); - if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) { + PlainGameDescriptor gd = EngineMan.findGame(command); + if (ConfMan.hasGameDomain(command) || gd.gameId) { bool idCameFromCommandLine = false; // WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching diff --git a/base/main.cpp b/base/main.cpp index 8e783c9776..385b8f35a9 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -128,13 +128,13 @@ static const Plugin *detectPlugin() { printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str()); printf(" Looking for a plugin supporting this gameid... "); - GameDescriptor game = EngineMan.findGame(gameid, &plugin); + PlainGameDescriptor game = EngineMan.findGame(gameid, &plugin); if (plugin == 0) { printf("failed\n"); warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str()); } else { - printf("%s\n Starting '%s'\n", plugin->getName(), game.description().c_str()); + printf("%s\n Starting '%s'\n", plugin->getName(), game.description); } return plugin; @@ -210,7 +210,10 @@ static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common Common::String caption(ConfMan.get("description")); if (caption.empty()) { - caption = EngineMan.findGame(ConfMan.get("gameid")).description(); + PlainGameDescriptor game = EngineMan.findGame(ConfMan.get("gameid")); + if (game.description) { + caption = game.description; + } } if (caption.empty()) caption = ConfMan.getActiveDomainName(); // Use the domain (=target) name diff --git a/base/plugins.cpp b/base/plugins.cpp index 852786919b..023f2f3bb3 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -22,6 +22,7 @@ #include "base/plugins.h" +#include "common/translation.h" #include "common/func.h" #include "common/debug.h" #include "common/config-manager.h" @@ -457,13 +458,11 @@ DECLARE_SINGLETON(EngineManager); * For the uncached version, we first try to find the plugin using the gameId * and only if we can't find it there, we loop through the plugins. **/ -GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plugin **plugin) const { - GameDescriptor result; - +PlainGameDescriptor EngineManager::findGame(const Common::String &gameName, const Plugin **plugin) const { // First look for the game using the plugins in memory. This is critical // for calls coming from inside games - result = findGameInLoadedPlugins(gameName, plugin); - if (!result.gameid().empty()) { + PlainGameDescriptor result = findGameInLoadedPlugins(gameName, plugin); + if (result.gameId) { return result; } @@ -471,7 +470,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu // by plugin if (PluginMan.loadPluginFromGameId(gameName)) { result = findGameInLoadedPlugins(gameName, plugin); - if (!result.gameid().empty()) { + if (result.gameId) { return result; } } @@ -480,7 +479,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu PluginMan.loadFirstPlugin(); do { result = findGameInLoadedPlugins(gameName, plugin); - if (!result.gameid().empty()) { + if (result.gameId) { // Update with new plugin file name PluginMan.updateConfigWithFileName(gameName); break; @@ -493,10 +492,9 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu /** * Find the game within the plugins loaded in memory **/ -GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin) const { +PlainGameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin) const { // Find the GameDescriptor for this target const PluginList &plugins = getPlugins(); - GameDescriptor result; if (plugin) *plugin = 0; @@ -504,18 +502,20 @@ GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &game PluginList::const_iterator iter; for (iter = plugins.begin(); iter != plugins.end(); ++iter) { - result = (*iter)->get<MetaEngine>().findGame(gameName.c_str()); - if (!result.gameid().empty()) { + PlainGameDescriptor pgd = (*iter)->get<MetaEngine>().findGame(gameName.c_str()); + if (pgd.gameId) { if (plugin) *plugin = *iter; - return result; + return pgd; } } - return result; + + return PlainGameDescriptor::empty(); } -GameList EngineManager::detectGames(const Common::FSList &fslist, bool useUnknownGameDialog) const { - GameList candidates; +DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const { + DetectedGames candidates; + Common::String path = fslist.begin()->getParent().getPath(); PluginList plugins; PluginList::const_iterator iter; PluginManager::instance().loadFirstPlugin(); @@ -524,16 +524,75 @@ GameList EngineManager::detectGames(const Common::FSList &fslist, bool useUnknow // Iterate over all known games and for each check if it might be // the game in the presented directory. for (iter = plugins.begin(); iter != plugins.end(); ++iter) { - candidates.push_back((*iter)->get<MetaEngine>().detectGames(fslist, useUnknownGameDialog)); + const MetaEngine &metaEngine = (*iter)->get<MetaEngine>(); + DetectedGames engineCandidates = metaEngine.detectGames(fslist); + + for (uint i = 0; i < engineCandidates.size(); i++) { + engineCandidates[i].engineName = metaEngine.getName(); + engineCandidates[i].path = path; + candidates.push_back(engineCandidates[i]); + } + } } while (PluginManager::instance().loadNextPlugin()); - return candidates; + + return DetectionResults(candidates); } const PluginList &EngineManager::getPlugins() const { return PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE); } +namespace { + +void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) { + if (!value.empty()) + ConfMan.set(key, value, domain); +} + +} // End of anonymous namespace + +Common::String EngineManager::createTargetForGame(const DetectedGame &game) { + // The auto detector or the user made a choice. + // Pick a domain name which does not yet exist (after all, we + // are *adding* a game to the config, not replacing). + Common::String domain = game.preferredTarget; + + assert(!domain.empty()); + if (ConfMan.hasGameDomain(domain)) { + int suffixN = 1; + Common::String gameid(domain); + + while (ConfMan.hasGameDomain(domain)) { + domain = gameid + Common::String::format("-%d", suffixN); + suffixN++; + } + } + + // Add the name domain + ConfMan.addGameDomain(domain); + + // Copy all non-empty relevant values into the new domain + addStringToConf("gameid", game.gameId, domain); + addStringToConf("description", game.description, domain); + addStringToConf("language", Common::getLanguageCode(game.language), domain); + addStringToConf("platform", Common::getPlatformCode(game.platform), domain); + addStringToConf("path", game.path, domain); + addStringToConf("extra", game.extra, domain); + addStringToConf("guioptions", game.getGUIOptions(), domain); + + // TODO: Setting the description field here has the drawback + // that the user does never notice when we upgrade our descriptions. + // It might be nice to leave this field empty, and only set it to + // a value when the user edits the description string. + // However, at this point, that's impractical. Once we have a method + // to query all backends for the proper & full description of a given + // game target, we can change this (currently, you can only query + // for the generic gameid description; it's not possible to obtain + // a description which contains extended information like language, etc.). + + return domain; +} // Music plugins |