aboutsummaryrefslogtreecommitdiff
path: root/base
diff options
context:
space:
mode:
Diffstat (limited to 'base')
-rw-r--r--base/commandLine.cpp3
-rw-r--r--base/game.cpp11
-rw-r--r--base/game.h61
-rw-r--r--base/plugins.cpp5
-rw-r--r--base/plugins.h13
5 files changed, 86 insertions, 7 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 39d4028e42..da8356acff 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -663,9 +663,6 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
// Handle commands passed via the command line (like --list-targets and
// --list-games). This must be done after the config file and the plugins
// have been loaded.
- // FIXME: The way are are doing this is rather arbitrary at this time.
- // E.g. --version and --help are very similar, but are still handled
- // inside parseCommandLine. This should be unified.
if (command == "list-targets") {
listTargets();
return false;
diff --git a/base/game.cpp b/base/game.cpp
index 9aaaf3a6af..a79cfddec9 100644
--- a/base/game.cpp
+++ b/base/game.cpp
@@ -25,6 +25,8 @@
#include "base/game.h"
#include "base/plugins.h"
+#include "graphics/surface.h"
+
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
@@ -66,6 +68,15 @@ void GameDescriptor::updateDesc(const char *extra) {
}
}
+void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
+ if (_thumbnail && _thumbnail != t) {
+ _thumbnail->free();
+ delete _thumbnail;
+ }
+ _thumbnail = t;
+}
+
+
namespace Base {
// TODO: Find a better name & place for this function.
diff --git a/base/game.h b/base/game.h
index 0764b7fbac..64e14c52dc 100644
--- a/base/game.h
+++ b/base/game.h
@@ -30,6 +30,10 @@
#include "common/array.h"
#include "common/hash-str.h"
+namespace Graphics {
+ class Surface;
+}
+
/**
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
* nice human readable and descriptive game titles (like "The Secret of Monkey Island").
@@ -67,7 +71,7 @@ public:
setVal("description", pgd.description);
}
- GameDescriptor(Common::String g, Common::String d, Common::Language l = Common::UNK_LANG,
+ GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l = Common::UNK_LANG,
Common::Platform p = Common::kPlatformUnknown) {
setVal("gameid", g);
setVal("description", d);
@@ -103,6 +107,61 @@ public:
}
};
+/**
+ * A hashmap describing details about a given save state.
+ * TODO
+ * Guaranteed to contain save_slot and description values.
+ * Additional ideas: Playtime, creation date, thumbnail, ...
+ */
+class SaveStateDescriptor : public Common::StringMap {
+protected:
+ Graphics::Surface *_thumbnail; // can be NULL
+public:
+ SaveStateDescriptor() : _thumbnail(0) {
+ setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
+ setVal("description", "");
+ }
+
+ SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail(0) {
+ setVal("save_slot", s);
+ setVal("description", d);
+ }
+
+ ~SaveStateDescriptor() {
+ setThumbnail(0);
+ }
+
+ /** The saveslot id, as it would be passed to the "-x" command line switch. */
+ Common::String &slot() { return getVal("save_slot"); }
+
+ /** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
+ const Common::String &slot() const { return getVal("save_slot"); }
+
+ /** A human readable description of the save state. */
+ Common::String &description() { return getVal("description"); }
+
+ /** A human readable description of the save state (read-only variant). */
+ const Common::String &description() const { return getVal("description"); }
+
+ /**
+ * Return a thumbnail graphics surface representing the savestate visually
+ * This is usually a scaled down version of the game graphics. The size
+ * should be either 160x100 or 160x120 pixels, depending on the aspect
+ * ratio of the game. If another ratio is required, contact the core team.
+ *
+ * TODO: it is probably a bad idea to read this for *all* games at once,
+ * at least on low-end devices. So this info should probably normally only
+ * be included optionally. I.e. only upon a query for a specific savegame...
+ * To this end, add a getFullSaveStateInfo(target, slot) to the plugin API.
+ */
+ const Graphics::Surface *getThumbnail() const { return _thumbnail; }
+
+
+ void setThumbnail(Graphics::Surface *t);
+};
+
+/** List of savestates. */
+typedef Common::Array<SaveStateDescriptor> SaveStateList;
class Plugin;
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 7ccd99ce34..1ef475778c 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -62,6 +62,11 @@ public:
assert(_plugin->_df);
return (*_plugin->_df)(fslist);
}
+
+ SaveStateList listSaves(const char *target) const {
+ assert(_plugin->_lsf);
+ return (*_plugin->_lsf)(target);
+ }
};
class StaticPluginProvider : public PluginProvider {
diff --git a/base/plugins.h b/base/plugins.h
index 23a28b745c..a67fd8297d 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -59,6 +59,7 @@ class Plugin {
public:
virtual ~Plugin() {}
+// virtual bool isLoaded() const = 0; // TODO
virtual bool loadPlugin() = 0;
virtual void unloadPlugin() = 0;
@@ -70,6 +71,8 @@ public:
virtual GameDescriptor findGame(const char *gameid) const = 0;
virtual GameList detectGames(const FSList &fslist) const = 0;
+ virtual SaveStateList listSaves(const char *target) const = 0;
+
virtual PluginError createInstance(OSystem *syst, Engine **engine) const = 0;
};
@@ -106,7 +109,8 @@ public:
Engine_##ID##_gameIDList(), \
Engine_##ID##_findGameID, \
Engine_##ID##_create, \
- Engine_##ID##_detectGames \
+ Engine_##ID##_detectGames, \
+ Engine_##ID##_listSaves \
);\
} \
void dummyFuncToAllowTrailingSemicolon()
@@ -119,6 +123,7 @@ public:
PLUGIN_EXPORT GameDescriptor PLUGIN_findGameID(const char *gameid) { return Engine_##ID##_findGameID(gameid); } \
PLUGIN_EXPORT PluginError PLUGIN_createEngine(OSystem *syst, Engine **engine) { return Engine_##ID##_create(syst, engine); } \
PLUGIN_EXPORT GameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
+ PLUGIN_EXPORT SaveStateList PLUGIN_listSaves(const char *target) { return Engine_##ID##_listSaves(target); } \
} \
void dummyFuncToAllowTrailingSemicolon()
#endif
@@ -134,6 +139,7 @@ public:
typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
typedef GameList (*DetectFunc)(const FSList &fslist);
+ typedef SaveStateList (*ListSavesFunc)(const char *target);
protected:
const char *_name;
@@ -141,11 +147,12 @@ protected:
GameIDQueryFunc _qf;
EngineFactory _ef;
DetectFunc _df;
+ ListSavesFunc _lsf;
GameList _games;
public:
- PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df)
- : _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _games(games) {}
+ PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df, ListSavesFunc lsf)
+ : _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _lsf(lsf), _games(games) {}
};
#endif