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-rw-r--r--base/commandLine.cpp14
-rw-r--r--base/main.cpp9
-rw-r--r--base/plugins.cpp16
3 files changed, 21 insertions, 18 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 8e701408ef..0755165094 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -714,10 +714,10 @@ static void listTargets() {
// FIXME: At this point, we should check for a "gameid" override
// to find the proper desc. In fact, the platform probably should
// be taken into account, too.
- Common::String gameid(name);
- GameDescriptor g = EngineMan.findGame(gameid);
- if (g.description().size() > 0)
- description = g.description();
+ const Common::String &gameid = name;
+ PlainGameDescriptor g = EngineMan.findGame(gameid);
+ if (g.description)
+ description = g.description;
}
targets.push_back(Common::String::format("%-20s %s", name.c_str(), description.c_str()));
@@ -770,7 +770,7 @@ static Common::Error listSaves(const Common::String &target) {
// Find the plugin that will handle the specified gameid
const Plugin *plugin = nullptr;
- GameDescriptor game = EngineMan.findGame(gameid, &plugin);
+ EngineMan.findGame(gameid, &plugin);
if (!plugin) {
// If the target was specified, treat this as an error, and otherwise skip it.
@@ -1276,8 +1276,8 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
// domain (i.e. a target) matching this argument, or alternatively
// whether there is a gameid matching that name.
if (!command.empty()) {
- GameDescriptor gd = EngineMan.findGame(command);
- if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) {
+ PlainGameDescriptor gd = EngineMan.findGame(command);
+ if (ConfMan.hasGameDomain(command) || gd.gameId) {
bool idCameFromCommandLine = false;
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
diff --git a/base/main.cpp b/base/main.cpp
index 8e783c9776..385b8f35a9 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -128,13 +128,13 @@ static const Plugin *detectPlugin() {
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf(" Looking for a plugin supporting this gameid... ");
- GameDescriptor game = EngineMan.findGame(gameid, &plugin);
+ PlainGameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (plugin == 0) {
printf("failed\n");
warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
} else {
- printf("%s\n Starting '%s'\n", plugin->getName(), game.description().c_str());
+ printf("%s\n Starting '%s'\n", plugin->getName(), game.description);
}
return plugin;
@@ -210,7 +210,10 @@ static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common
Common::String caption(ConfMan.get("description"));
if (caption.empty()) {
- caption = EngineMan.findGame(ConfMan.get("gameid")).description();
+ PlainGameDescriptor game = EngineMan.findGame(ConfMan.get("gameid"));
+ if (game.description) {
+ caption = game.description;
+ }
}
if (caption.empty())
caption = ConfMan.getActiveDomainName(); // Use the domain (=target) name
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 02f6998ad9..25dd3e1e0c 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -458,13 +458,13 @@ DECLARE_SINGLETON(EngineManager);
* For the uncached version, we first try to find the plugin using the gameId
* and only if we can't find it there, we loop through the plugins.
**/
-GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plugin **plugin) const {
- GameDescriptor result;
+PlainGameDescriptor EngineManager::findGame(const Common::String &gameName, const Plugin **plugin) const {
+ PlainGameDescriptor result;
// First look for the game using the plugins in memory. This is critical
// for calls coming from inside games
result = findGameInLoadedPlugins(gameName, plugin);
- if (!result.gameid().empty()) {
+ if (result.gameId) {
return result;
}
@@ -472,7 +472,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu
// by plugin
if (PluginMan.loadPluginFromGameId(gameName)) {
result = findGameInLoadedPlugins(gameName, plugin);
- if (!result.gameid().empty()) {
+ if (result.gameId) {
return result;
}
}
@@ -481,7 +481,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu
PluginMan.loadFirstPlugin();
do {
result = findGameInLoadedPlugins(gameName, plugin);
- if (!result.gameid().empty()) {
+ if (result.gameId) {
// Update with new plugin file name
PluginMan.updateConfigWithFileName(gameName);
break;
@@ -494,10 +494,10 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu
/**
* Find the game within the plugins loaded in memory
**/
-GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin) const {
+PlainGameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin) const {
// Find the GameDescriptor for this target
const PluginList &plugins = getPlugins();
- GameDescriptor result;
+ PlainGameDescriptor result;
if (plugin)
*plugin = 0;
@@ -506,7 +506,7 @@ GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &game
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (*iter)->get<MetaEngine>().findGame(gameName.c_str());
- if (!result.gameid().empty()) {
+ if (result.gameId) {
if (plugin)
*plugin = *iter;
return result;