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-rw-r--r--base/engine.cpp4
-rw-r--r--base/engine.h25
-rw-r--r--base/main.cpp6
-rw-r--r--base/plugins.cpp10
-rw-r--r--base/plugins.h22
5 files changed, 29 insertions, 38 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
index 55cbf2f65b..ecc0f6dbf2 100644
--- a/base/engine.cpp
+++ b/base/engine.cpp
@@ -259,7 +259,3 @@ void Engine::GUIErrorMessage(const Common::String msg) {
GUI::MessageDialog dialog(msg);
dialog.runModal();
}
-
-Engine_Empty::Engine_Empty(OSystem *syst, const Common::String msg) : Engine(syst), _message(msg) {
-}
-
diff --git a/base/engine.h b/base/engine.h
index 49515bd40a..b9cc17a29c 100644
--- a/base/engine.h
+++ b/base/engine.h
@@ -75,34 +75,13 @@ public:
/** On some systems, check if the game appears to be run from CD. */
void checkCD();
- /* Indicate if an autosave should be performed */
+ /* Indicate if an autosave should be performed. */
bool shouldPerformAutoSave(int lastSaveTime);
- /** Initialized graphics and shows error message */
+ /** Initialized graphics and shows error message. */
void GUIErrorMessage(const Common::String msg);
};
-// Used when no valid game was found in the directory
-// Just pops up an error message and returns to launcher
-class Engine_Empty : public Engine {
-public:
- Engine_Empty(OSystem *syst, const Common::String msg = "No valid games were found in specified directory.");
- virtual ~Engine_Empty() {}
-
- // Displays error message and do not run go() method
- int init() { GUIErrorMessage(_message); return 1; }
-
- // Just indicate that we want return to launcher
- int go() { return 1; }
-
- void errorString(char *buf_input, char *buf_output) {}
-
-private:
- Common::String _message;
-};
-
-
-
extern Engine *g_engine;
#endif
diff --git a/base/main.cpp b/base/main.cpp
index 409a42ad9d..2a46357af4 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -180,9 +180,11 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
}
// Create the game engine
- Engine *engine = plugin->createInstance(&system);
- if (!engine) {
+ Engine *engine = 0;
+ PluginError err = plugin->createInstance(&system, &engine);
+ if (!engine || err != kNoError) {
// TODO: Show an error dialog or so?
+ // TODO: Also take 'err' into consideration...
//GUI::MessageDialog alert("ScummVM could not find any game in the specified directory!");
//alert.runModal();
warning("Failed to instantiate engine for target %s", ConfMan.getActiveDomainName().c_str());
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 8cb1e1e6ae..13b18c3eab 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -28,7 +28,7 @@
#include "common/util.h"
/** Type of factory functions which make new Engine objects. */
-typedef Engine *(*EngineFactory)(OSystem *syst);
+typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
typedef const char *(*NameFunc)();
typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
@@ -116,9 +116,9 @@ public:
const char *getName() const { return _plugin->_name; }
- Engine *createInstance(OSystem *syst) const {
+ PluginError createInstance(OSystem *syst, Engine **engine) const {
assert(_plugin->_ef);
- return (*_plugin->_ef)(syst);
+ return (*_plugin->_ef)(syst, engine);
}
GameList getSupportedGames() const { return _plugin->_games; }
@@ -157,9 +157,9 @@ public:
const char *getName() const { return _name.c_str(); }
- Engine *createInstance(OSystem *syst) const {
+ PluginError createInstance(OSystem *syst, Engine **engine) const {
assert(_ef);
- return (*_ef)(syst);
+ return (*_ef)(syst, engine);
}
GameList getSupportedGames() const { return _games; }
diff --git a/base/plugins.h b/base/plugins.h
index f0318a8008..b0178f3e89 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -66,6 +66,20 @@ typedef Common::Array<DetectedGame> DetectedGameList;
/**
+ * Error codes which mayb be reported by plugins under various circumstances.
+ * @todo Turn this into a global 'ErrorCode' enum used by all of ScummVM ?
+ */
+enum PluginError {
+ kNoError = 0, // No error occured
+ kInvalidPathError,
+ kNoGameDataFoundError,
+ kUnsupportedGameidError,
+
+ kUnknownError // Catch-all error, used if no other error code matches
+};
+
+
+/**
* Abstract base class for the plugin system.
* Subclasses for this can be used to wrap both static and dynamic
* plugins.
@@ -84,7 +98,7 @@ public:
virtual GameDescriptor findGame(const char *gameid) const = 0;
virtual DetectedGameList detectGames(const FSList &fslist) const = 0;
- virtual Engine *createInstance(OSystem *syst) const = 0;
+ virtual PluginError createInstance(OSystem *syst, Engine **engine) const = 0;
};
@@ -106,7 +120,7 @@ public:
* - DetectedGameList Engine_##ID##_detectGames(const FSList &fslist)
* -> scans through the given file list (usually the contents of a directory),
* and attempts to detects games present in that location.
- * - Engine *Engine_##ID##_create(OSystem *syst)
+ * - PluginError Engine_##ID##_create(OSystem *syst, Engine **engine)
* -> factory function, create an instance of the Engine class.
*
* @todo add some means to query the plugin API version etc.
@@ -130,7 +144,7 @@ public:
PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \
PLUGIN_EXPORT GameList PLUGIN_gameIDList() { return Engine_##ID##_gameIDList(); } \
PLUGIN_EXPORT GameDescriptor PLUGIN_findGameID(const char *gameid) { return Engine_##ID##_findGameID(gameid); } \
- PLUGIN_EXPORT Engine *PLUGIN_createEngine(OSystem *syst) { return Engine_##ID##_create(syst); } \
+ PLUGIN_EXPORT PluginError PLUGIN_createEngine(OSystem *syst, Engine **engine) { return Engine_##ID##_create(syst, engine); } \
PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
} \
void dummyFuncToAllowTrailingSemicolon()
@@ -145,7 +159,7 @@ class PluginRegistrator {
friend class StaticPlugin;
public:
typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
- typedef Engine *(*EngineFactory)(OSystem *syst);
+ typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
protected: