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-rw-r--r--base/gameDetector.cpp8
-rw-r--r--base/plugins.cpp6
2 files changed, 7 insertions, 7 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index e59727d45d..9a7b9c7cdb 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -159,10 +159,10 @@ void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
- PluginList::ConstIterator iter = plugins.begin();
+ PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (*iter)->getSupportedGames();
- for (GameList::Iterator v = list.begin(); v != list.end(); ++v) {
+ for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->name, v->description);
}
}
@@ -176,7 +176,7 @@ void listTargets() {
printf("Target Description \n"
"-------------------- ------------------------------------------------------\n");
- ConfigManager::DomainMap::ConstIterator iter = domains.begin();
+ ConfigManager::DomainMap::const_iterator iter = domains.begin();
for (iter = domains.begin(); iter != domains.end(); ++iter) {
String name(iter->_key);
String description(iter->_value.get("description"));
@@ -196,7 +196,7 @@ GameSettings GameDetector::findGame(const String &gameName, const Plugin **plugi
const PluginList &plugins = PluginManager::instance().getPlugins();
GameSettings result = {NULL, NULL, 0};
- PluginList::ConstIterator iter = plugins.begin();
+ PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (*iter)->findGame(gameName.c_str());
if (result.name) {
diff --git a/base/plugins.cpp b/base/plugins.cpp
index ca2fd6136f..c106f52d69 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -53,7 +53,7 @@ GameSettings Plugin::findGame(const char *gameName) const {
assert(gameName);
GameList games = getSupportedGames();
GameSettings result = {NULL, NULL, 0};
- for (GameList::Iterator g = games.begin(); g != games.end(); ++g) {
+ for (GameList::iterator g = games.begin(); g != games.end(); ++g) {
if (!scumm_stricmp(g->name, gameName)) {
result = *g;
break;
@@ -254,7 +254,7 @@ void PluginManager::loadPlugins() {
}
void PluginManager::unloadPlugins() {
- int i;
+ uint i;
for (i = 0; i < _plugins.size(); i++) {
_plugins[i]->unloadPlugin();
delete _plugins[i];
@@ -281,7 +281,7 @@ DetectedGameList PluginManager::detectGames(const FSList &fslist) const {
// Iterate over all known games and for each check if it might be
// the game in the presented directory.
- PluginList::ConstIterator iter;
+ PluginList::const_iterator iter;
for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) {
candidates.push_back((*iter)->detectGames(fslist));
}