diff options
Diffstat (limited to 'common')
-rw-r--r-- | common/config-manager.cpp | 56 | ||||
-rw-r--r-- | common/config-manager.h | 5 |
2 files changed, 38 insertions, 23 deletions
diff --git a/common/config-manager.cpp b/common/config-manager.cpp index ad51b14407..90297779d5 100644 --- a/common/config-manager.cpp +++ b/common/config-manager.cpp @@ -56,6 +56,7 @@ static char *rtrim(char *t) { namespace Common { const String ConfigManager::kApplicationDomain("scummvm"); +const String ConfigManager::kTransientDomain("__TRANSIENT"); const String trueStr("true"); const String falseStr("false"); @@ -206,13 +207,13 @@ void ConfigManager::writeDomain(FILE *file, const String &name, const Domain &do bool ConfigManager::hasKey(const String &key) const { // Search the domains in the following order: - // 1) Run time domain + // 1) Transient domain // 2) Active game domain (if any) // 3) All global domains // The defaults domain is explicitly *not* checked. -// if (_transientDomain.contain(key)) -// return true; + if (_transientDomain.contains(key)) + return true; if (!_activeDomain.isEmpty() && _gameDomains[_activeDomain].contains(key)) return true; @@ -229,6 +230,8 @@ bool ConfigManager::hasKey(const String &key) const { bool ConfigManager::hasKey(const String &key, const String &dom) const { assert(!dom.isEmpty()); + if (dom == kTransientDomain) + return _transientDomain.contains(key); if (_gameDomains.contains(dom)) return _gameDomains[dom].contains(key); if (_globalDomains.contains(dom)) @@ -240,7 +243,9 @@ bool ConfigManager::hasKey(const String &key, const String &dom) const { void ConfigManager::removeKey(const String &key, const String &dom) { assert(!dom.isEmpty()); - if (_gameDomains.contains(dom)) + if (dom == kTransientDomain) + _transientDomain.remove(key); + else if (_gameDomains.contains(dom)) _gameDomains[dom].remove(key); else if (_globalDomains.contains(dom)) _globalDomains[dom].remove(key); @@ -252,21 +257,21 @@ void ConfigManager::removeKey(const String &key, const String &dom) { #pragma mark - -const String & ConfigManager::get(const String &key, const String &dom) const { +const String & ConfigManager::get(const String &key, const String &domain) const { // Search the domains in the following order: - // 1) Run time domain + // 1) Transient domain // 2) Active game domain (if any) // 3) All global domains // 4) The defaults -// if (_transientDomain.contain(key)) -// return true; - if (!dom.isEmpty()) { - if (_gameDomains.contains(dom) && _gameDomains[dom].contains(key)) - return _gameDomains[dom][key]; - } else if (!_activeDomain.isEmpty() && _gameDomains[_activeDomain].contains(key)) - return _gameDomains[_activeDomain][key]; + if ((domain.isEmpty() || domain == kTransientDomain) && _transientDomain.contains(key)) + return _transientDomain[key]; + + const String &dom = domain.isEmpty() ? _activeDomain : domain; + + if (!dom.isEmpty() && _gameDomains.contains(dom) && _gameDomains[dom].contains(key)) + return _gameDomains[dom][key]; DomainMap::ConstIterator iter; for (iter = _globalDomains.begin(); iter != _globalDomains.end(); ++iter) { @@ -296,15 +301,13 @@ bool ConfigManager::getBool(const String &key, const String &dom) const { void ConfigManager::set(const String &key, const String &value) { -#if 0 - // TODO ?!? -// _transientDomain[key] = value; -#else + // Remove the transient domain value + _transientDomain.remove(key); + if (_activeDomain.isEmpty()) _globalDomains[kApplicationDomain][key] = value; else _gameDomains[_activeDomain][key] = value; -#endif } void ConfigManager::set(const String &key, const String &value, const String &dom) { @@ -313,10 +316,19 @@ void ConfigManager::set(const String &key, const String &value, const String &do return; } - if (_globalDomains.contains(dom)) - _globalDomains[dom][key] = value; - else - _gameDomains[dom][key] = value; + if (dom == kTransientDomain) + _transientDomain[key] = value; + else { + if (_globalDomains.contains(dom)) { + _globalDomains[dom][key] = value; + if (_activeDomain.isEmpty() || !_gameDomains[_activeDomain].contains(key)) + _transientDomain.remove(key); + } else { + _gameDomains[dom][key] = value; + if (dom == _activeDomain) + _transientDomain.remove(key); + } + } } void ConfigManager::set(const String &key, const char *value, const String &dom) { diff --git a/common/config-manager.h b/common/config-manager.h index 335c7d9dd5..62e824623b 100644 --- a/common/config-manager.h +++ b/common/config-manager.h @@ -58,6 +58,9 @@ public: /** The name of the application domain (normally 'scummvm'). */ static const String kApplicationDomain; + /** The transient (pseudo) domain. */ + static const String kTransientDomain; + bool hasKey(const String &key) const; bool hasKey(const String &key, const String &dom) const; @@ -104,7 +107,7 @@ private: void loadFile(const String &filename); void writeDomain(FILE *file, const String &name, const Domain &domain); -// Domain _transientDomain; + Domain _transientDomain; DomainMap _gameDomains; DomainMap _globalDomains; Domain _defaultsDomain; |