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Diffstat (limited to 'dists/msvc6')
-rw-r--r--dists/msvc6/bs2.dsp474
-rw-r--r--dists/msvc6/queen.dsp174
-rw-r--r--dists/msvc6/scumm.dsp506
-rw-r--r--dists/msvc6/scummvm.dsp563
-rw-r--r--dists/msvc6/scummvm.dsw104
-rw-r--r--dists/msvc6/simon.dsp206
-rw-r--r--dists/msvc6/sky.dsp634
7 files changed, 2661 insertions, 0 deletions
diff --git a/dists/msvc6/bs2.dsp b/dists/msvc6/bs2.dsp
new file mode 100644
index 0000000000..f46639a51c
--- /dev/null
+++ b/dists/msvc6/bs2.dsp
@@ -0,0 +1,474 @@
+# Microsoft Developer Studio Project File - Name="bs2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=bs2 - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "bs2.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "bs2.mak" CFG="bs2 - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "bs2 - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "bs2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___Release"
+# PROP Intermediate_Dir "bs2___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___Debug"
+# PROP Intermediate_Dir "bs2___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___mad_mp3_Debug"
+# PROP Intermediate_Dir "bs2___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___mad_mp3_Release"
+# PROP Intermediate_Dir "bs2___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "bs2 - Win32 Release"
+# Name "bs2 - Win32 Debug"
+# Name "bs2 - Win32 mad mp3 Debug"
+# Name "bs2 - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter ""
+# Begin Group "driver"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_draw.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\ddutil.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\driver96.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\keyboard.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\keyboard.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\language.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\menu.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\misc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\palette.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\rdwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\rdwin.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\render.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\sprite.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\bs2\anims.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\anims.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\build_display.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\build_display.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\controls.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\controls.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\credits.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\defs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\events.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\events.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\function.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\function.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\header.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\icons.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\icons.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\interpreter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\interpreter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\layers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\layers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\maketext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\maketext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mem_view.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mem_view.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\memory.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\memory.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\protocol.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\resman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\resman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\router.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\router.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\save_rest.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\save_rest.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\scroll.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\scroll.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\speech.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\speech.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\startup.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\startup.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sword2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sword2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sync.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sync.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\tony_gsdk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\tony_gsdk.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\walker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\walker.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/dists/msvc6/queen.dsp b/dists/msvc6/queen.dsp
new file mode 100644
index 0000000000..692c49f2d3
--- /dev/null
+++ b/dists/msvc6/queen.dsp
@@ -0,0 +1,174 @@
+# Microsoft Developer Studio Project File - Name="queen" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=queen - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "queen.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "queen.mak" CFG="queen - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "queen - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "queen - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "queen - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "queen - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "queen - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "queen___Release"
+# PROP Intermediate_Dir "queen___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "queen - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "queen___Win32_Debug"
+# PROP BASE Intermediate_Dir "queen___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "queen___Debug"
+# PROP Intermediate_Dir "queen___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "queen - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "queen___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "queen___Win32_mad mp3_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "queen___mad_mp3_Debug"
+# PROP Intermediate_Dir "queen___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "queen - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "queen___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "queen___Win32_mad mp3_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "queen___mad_mp3_Release"
+# PROP Intermediate_Dir "queen___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "queen - Win32 Release"
+# Name "queen - Win32 Debug"
+# Name "queen - Win32 mad mp3 Debug"
+# Name "queen - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\queen\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\queen.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\queen.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\resource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\restables.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\queen\version.cpp
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/dists/msvc6/scumm.dsp b/dists/msvc6/scumm.dsp
new file mode 100644
index 0000000000..a796519aff
--- /dev/null
+++ b/dists/msvc6/scumm.dsp
@@ -0,0 +1,506 @@
+# Microsoft Developer Studio Project File - Name="scumm" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=scumm - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "scumm.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
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diff --git a/dists/msvc6/scummvm.dsp b/dists/msvc6/scummvm.dsp
new file mode 100644
index 0000000000..d708117110
--- /dev/null
+++ b/dists/msvc6/scummvm.dsp
@@ -0,0 +1,563 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "scummvm.mak".
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+!MESSAGE You can specify a configuration when running NMAKE
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+!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
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+!IF "$(CFG)" == "scummvm - Win32 Release"
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+# PROP BASE Use_MFC 0
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+# SUBTRACT CPP /YX /Yc /Yu
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+# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX /Yc /Yu
+# ADD BASE RSC /l 0x41d /d "NDEBUG"
+# ADD RSC /l 0x41d /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib scumm___mad_mp3_Release\scumm.lib simon___mad_mp3_Release\simon.lib sky___mad_mp3_Release\sky.lib bs2___mad_mp3_Release\bs2.lib queen___mad_mp3_Release\queen.lib /nologo /subsystem:console /pdb:none /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
+# SUBTRACT LINK32 /debug
+
+!ENDIF
+
+# Begin Target
+
+# Name "scummvm - Win32 Release"
+# Name "scummvm - Win32 Debug"
+# Name "scummvm - Win32 mad mp3 Debug"
+# Name "scummvm - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Group "base"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\base\engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\gameDetector.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\gameDetector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\main.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\plugins.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\base\plugins.h
+# End Source File
+# End Group
+# Begin Group "common"
+
+# PROP Default_Filter ""
+# Begin Group "scaler"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\common\scaler\2xsai.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\aspect.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\hq2x.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\hq3x.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler\intern.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE="..\..\common\config-file.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\common\config-file.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\file.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\file.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\list.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\map.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\rect.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\savefile.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\savefile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scaler.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\scummsys.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\stdafx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\str.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\str.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\system.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\timer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\timer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\util.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\common\util.h
+# End Source File
+# End Group
+# Begin Group "sound"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\sound\audiostream.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\audiostream.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\fmopl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\fmopl.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mididrv.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mididrv.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser_smf.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\midiparser_xmidi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mixer.cpp
+
+!IF "$(CFG)" == "scummvm - Win32 Release"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Debug"
+
+# ADD CPP /GR
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mixer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mpu401.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\mpu401.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\rate.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\rate.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\voc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sound\voc.h
+# End Source File
+# End Group
+# Begin Group "gui"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\gui\about.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\about.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\browser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\browser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\chooser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\chooser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\dialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\dialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\EditTextWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\EditTextWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\launcher.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\launcher.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ListWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ListWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\message.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\message.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\newgui.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\newgui.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\options.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\options.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\PopUpWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\PopUpWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ScrollBarWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\ScrollBarWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\widget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gui\widget.h
+# End Source File
+# End Group
+# Begin Group "backends"
+
+# PROP Default_Filter ""
+# Begin Group "sdl"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE="..\..\backends\sdl\sdl-common.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\backends\sdl\sdl-common.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\backends\sdl\sdl.cpp
+# End Source File
+# End Group
+# Begin Group "fs"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\backends\fs\fs.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\backends\fs\windows\windows-fs.cpp"
+# End Source File
+# End Group
+# Begin Group "midi"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\backends\midi\adlib.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\backends\midi\null.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\backends\midi\windows.cpp
+# End Source File
+# End Group
+# End Group
+# End Group
+# Begin Source File
+
+SOURCE=..\..\NEWS
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\README
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\scummvm.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\scummvm.rc
+# End Source File
+# End Target
+# End Project
diff --git a/dists/msvc6/scummvm.dsw b/dists/msvc6/scummvm.dsw
new file mode 100644
index 0000000000..2335e089f5
--- /dev/null
+++ b/dists/msvc6/scummvm.dsw
@@ -0,0 +1,104 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "bs2"=.\bs2.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "queen"=.\queen.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "scumm"=.\scumm.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "scummvm"=.\scummvm.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name scumm
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name simon
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name sky
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name bs2
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name queen
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "simon"=.\simon.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "sky"=.\sky.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/dists/msvc6/simon.dsp b/dists/msvc6/simon.dsp
new file mode 100644
index 0000000000..8dea9b5be1
--- /dev/null
+++ b/dists/msvc6/simon.dsp
@@ -0,0 +1,206 @@
+# Microsoft Developer Studio Project File - Name="simon" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=simon - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "simon.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "simon - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "simon - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "simon___Release"
+# PROP Intermediate_Dir "simon___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "simon - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "simon___Win32_Debug"
+# PROP BASE Intermediate_Dir "simon___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "simon___Debug"
+# PROP Intermediate_Dir "simon___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "simon - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "simon___Win32_MP3_Enabled_Debug"
+# PROP BASE Intermediate_Dir "simon___Win32_MP3_Enabled_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "simon___mad_mp3_Debug"
+# PROP Intermediate_Dir "simon___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "simon - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "simon___Win32_MP3_Enabled_Release"
+# PROP BASE Intermediate_Dir "simon___Win32_MP3_Enabled_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "simon___mad_mp3_Release"
+# PROP Intermediate_Dir "simon___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "simon - Win32 Release"
+# Name "simon - Win32 Debug"
+# Name "simon - Win32 mad mp3 Debug"
+# Name "simon - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\simon\charset.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\intern.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\items.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\midi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\midi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\midiparser_s1d.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\res.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\simon.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\simon.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\verb.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\vga.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\simon\vga.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/dists/msvc6/sky.dsp b/dists/msvc6/sky.dsp
new file mode 100644
index 0000000000..e29f313010
--- /dev/null
+++ b/dists/msvc6/sky.dsp
@@ -0,0 +1,634 @@
+# Microsoft Developer Studio Project File - Name="sky" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=sky - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "sky.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "sky - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "sky - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "sky___Release"
+# PROP Intermediate_Dir "sky___Release"
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+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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+# Name "sky - Win32 Release"
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+# Begin Group "compacts"
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+# End Source File
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+SOURCE=..\..\sky\compacts\9compact.h
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+# End Source File
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+SOURCE=..\..\sky\compacts\objects.h
+# End Source File
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+SOURCE=..\..\sky\compacts\savedata.cpp
+# End Source File
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+SOURCE=..\..\sky\compacts\z_compac.h
+# End Source File
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+
+# PROP Default_Filter ""
+# Begin Source File
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+SOURCE=..\..\sky\music\adlibchannel.cpp
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\..\sky\music\gmmusic.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\sky\music\gmmusic.h
+# End Source File
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