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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_ACCESS_H
+#define ACCESS_ACCESS_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/util.h"
+#include "engines/engine.h"
+#include "graphics/surface.h"
+#include "access/debugger.h"
+
+/**
+ * This is the namespace of the Access engine.
+ *
+ * Status of this engine: In Development
+ *
+ * Games using this engine:
+ * - Amazon: Guardians of Eden
+ */
+namespace Access {
+
+#define DEBUG_BASIC 1
+#define DEBUG_INTERMEDIATE 2
+#define DEBUG_DETAILED 3
+
+enum AccessDebugChannels {
+ kDebugPath = 1 << 0,
+ kDebugScripts = 1 << 1,
+ kDebugGraphics = 1 << 2
+};
+
+enum {
+ GType_Amazon = 0,
+ GType_MeanStreets = 1
+};
+
+struct AccessGameDescription;
+
+
+class AccessEngine : public Engine {
+private:
+ const AccessGameDescription *_gameDescription;
+ Common::RandomSource _randomSource;
+
+ /**
+ * Handles basic initialisation
+ */
+ void initialize();
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+public:
+ Debugger *_debugger;
+public:
+ AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc);
+ virtual ~AccessEngine();
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+ uint16 getVersion() const;
+ uint32 getGameID() const;
+ uint32 getGameFeatures() const;
+
+ int getRandomNumber(int maxNumber);
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_ACCESS_H */