diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/access.cpp | 61 | ||||
-rw-r--r-- | engines/access/access.h | 94 | ||||
-rw-r--r-- | engines/access/configure.engine | 3 | ||||
-rw-r--r-- | engines/access/debugger.cpp | 33 | ||||
-rw-r--r-- | engines/access/debugger.h | 45 | ||||
-rw-r--r-- | engines/access/detection.cpp | 146 | ||||
-rw-r--r-- | engines/access/detection_tables.h | 47 | ||||
-rw-r--r-- | engines/access/module.mk | 14 |
8 files changed, 443 insertions, 0 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp new file mode 100644 index 0000000000..f3615e10da --- /dev/null +++ b/engines/access/access.cpp @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "access/access.h" + +namespace Access { + +AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) : + _gameDescription(gameDesc), Engine(syst), _randomSource("Access") { + _debugger = nullptr; +} + +AccessEngine::~AccessEngine() { + delete _debugger; +} + +void AccessEngine::initialize() { + // Set up debug channels + DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + + _debugger = new Debugger(this); +} + +Common::Error AccessEngine::run() { + initGraphics(320, 200, false); + initialize(); + + return Common::kNoError; +} + +int AccessEngine::getRandomNumber(int maxNumber) { + return _randomSource.getRandomNumber(maxNumber); +} + +} // End of namespace Access diff --git a/engines/access/access.h b/engines/access/access.h new file mode 100644 index 0000000000..f46cf0094c --- /dev/null +++ b/engines/access/access.h @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_ACCESS_H +#define ACCESS_ACCESS_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/error.h" +#include "common/random.h" +#include "common/util.h" +#include "engines/engine.h" +#include "graphics/surface.h" +#include "access/debugger.h" + +/** + * This is the namespace of the Access engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Amazon: Guardians of Eden + */ +namespace Access { + +#define DEBUG_BASIC 1 +#define DEBUG_INTERMEDIATE 2 +#define DEBUG_DETAILED 3 + +enum AccessDebugChannels { + kDebugPath = 1 << 0, + kDebugScripts = 1 << 1, + kDebugGraphics = 1 << 2 +}; + +enum { + GType_Amazon = 0, + GType_MeanStreets = 1 +}; + +struct AccessGameDescription; + + +class AccessEngine : public Engine { +private: + const AccessGameDescription *_gameDescription; + Common::RandomSource _randomSource; + + /** + * Handles basic initialisation + */ + void initialize(); +protected: + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + Debugger *_debugger; +public: + AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc); + virtual ~AccessEngine(); + + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + uint16 getVersion() const; + uint32 getGameID() const; + uint32 getGameFeatures() const; + + int getRandomNumber(int maxNumber); +}; + +} // End of namespace Access + +#endif /* ACCESS_ACCESS_H */ diff --git a/engines/access/configure.engine b/engines/access/configure.engine new file mode 100644 index 0000000000..b1defce946 --- /dev/null +++ b/engines/access/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine access "Access" no diff --git a/engines/access/debugger.cpp b/engines/access/debugger.cpp new file mode 100644 index 0000000000..e92e3402ac --- /dev/null +++ b/engines/access/debugger.cpp @@ -0,0 +1,33 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/file.h" +#include "access/access.h" +#include "access/debugger.h" + +namespace Access { + +Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) { + registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); +} + +} // End of namespace Access diff --git a/engines/access/debugger.h b/engines/access/debugger.h new file mode 100644 index 0000000000..dcf49c4ecd --- /dev/null +++ b/engines/access/debugger.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_DEBUGGER_H +#define ACCESS_DEBUGGER_H + +#include "common/scummsys.h" +#include "gui/debugger.h" + +namespace Access { + +class AccessEngine; + +class Debugger : public GUI::Debugger { +private: + AccessEngine *_vm; +protected: +public: +public: + Debugger(AccessEngine *vm); + virtual ~Debugger() {} +}; + +} // End of namespace Access + +#endif /* ACCESS_DEBUGGER_H */ diff --git a/engines/access/detection.cpp b/engines/access/detection.cpp new file mode 100644 index 0000000000..aca594d60d --- /dev/null +++ b/engines/access/detection.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#include "access/access.h" + +#include "base/plugins.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/memstream.h" +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "graphics/colormasks.h" +#include "graphics/surface.h" + +#define MAX_SAVES 99 + +namespace Access { + +struct AccessGameDescription { + ADGameDescription desc; + + int gameID; + uint32 features; +}; + +uint32 AccessEngine::getGameID() const { + return _gameDescription->gameID; +} + +uint32 AccessEngine::getGameFeatures() const { + return _gameDescription->features; +} + +uint32 AccessEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +Common::Language AccessEngine::getLanguage() const { + return _gameDescription->desc.language; +} + +Common::Platform AccessEngine::getPlatform() const { + return _gameDescription->desc.platform; +} + +} // End of namespace Access + +static const PlainGameDescriptor AccessGames[] = { + {"Access", "Access"}, + {"amazon", "Amazon: Guardians of Eden"}, + {0, 0} +}; + +#include "access/detection_tables.h" + +class AccessMetaEngine : public AdvancedMetaEngine { +public: + AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) { + _maxScanDepth = 3; + } + + virtual const char *getName() const { + return "Access Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Access (c)"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail); +} + +bool Access::AccessEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc; + if (gd) { + *engine = new Access::AccessEngine(syst, gd); + } + return gd != 0; +} + +SaveStateList AccessMetaEngine::listSaves(const char *target) const { + SaveStateList saveList; + + return saveList; +} + +int AccessMetaEngine::getMaximumSaveSlot() const { + return MAX_SAVES; +} + +void AccessMetaEngine::removeSaveState(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + return SaveStateDescriptor(); +} + + +#if PLUGIN_ENABLED_DYNAMIC(ACCESS) + REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); +#else + REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); +#endif diff --git a/engines/access/detection_tables.h b/engines/access/detection_tables.h new file mode 100644 index 0000000000..9100e52e30 --- /dev/null +++ b/engines/access/detection_tables.h @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +namespace Access { + +static const AccessGameDescription gameDescriptions[] = { + { + // Amazon Guadians of Eden + { + "amazon", + 0, + { + {"amazon", 0, "00000000000000000000000000000000", 1}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + GType_Amazon, + 0 + }, + + { AD_TABLE_END_MARKER, 0, 0 } +}; + +} // End of namespace Access diff --git a/engines/access/module.mk b/engines/access/module.mk new file mode 100644 index 0000000000..c61ab50fae --- /dev/null +++ b/engines/access/module.mk @@ -0,0 +1,14 @@ +MODULE := engines/access + +MODULE_OBJS := \ + access.o \ + debugger.o \ + detection.o + +# This module can be built as a plugin +ifeq ($(ENABLE_ACCESS), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk |