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-rw-r--r--engines/access/amazon/amazon_room.cpp121
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diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "access/access.h"
+#include "access/amazon/amazon_room.h"
+
+namespace Access {
+
+namespace Amazon {
+
+AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) {
+ _antOutFlag = false;
+}
+
+void AmazonRoom::reloadRoom() {
+ loadRoom(_vm->_roomNumber);
+
+ if (_roomFlag != 1) {
+ _vm->_currentMan = _roomFlag;
+ _vm->_currentManOld = _roomFlag;
+ _vm->_manScaleOff = 0;
+
+ switch (_vm->_currentMan) {
+ case 0:
+ _vm->_man1 = _vm->_files->loadFile("MAN.LZ");
+ break;
+
+ case 2:
+ _vm->_man1 = _vm->_files->loadFile("JMAN.LZ");
+ break;
+
+ case 3:
+ _vm->_man1 = _vm->_files->loadFile("OVERHEAD.LZ");
+ _vm->_manScaleOff = 1;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ reloadRoom1();
+}
+
+void AmazonRoom::reloadRoom1() {
+ if (_vm->_roomNumber == 22 || _vm->_roomNumber == 31
+ || _vm->_roomNumber == 42 || _vm->_roomNumber == 44) {
+ _vm->_inactive = _vm->_files->loadFile("MAYA.LZ");
+ _vm->_currentCharFlag = false;
+ }
+
+ _vm->_selectCommand = -1;
+ _vm->_normalMouse = 1;
+ _vm->_mouseMode = 0;
+ _vm->_boxSelect = true;
+ _vm->_player->_playerOff = 0;
+
+ _vm->_screen->fadeOut();
+ _vm->_screen->clearScreen();
+ roomSet();
+
+ if (!_roomFlag && (_vm->_roomNumber != 61 || !_antOutFlag)) {
+ _vm->_player->load();
+ _vm->_player->calcManScale();
+ }
+
+ if (_vm->_roomNumber != 20 && _vm->_roomNumber != 24
+ && _vm->_roomNumber != 33 && _vm->_roomNumber != 45) {
+ roomMenu();
+ }
+
+ _vm->_screen->setBufferScan();
+ setupRoom();
+ setWallCodes();
+ buildScreen();
+
+ if (_vm->_roomNumber != 20 && _vm->_roomNumber != 24
+ && _vm->_roomNumber != 33) {
+ _vm->_screen->setPalette();
+ _vm->_screen->copyBF2Vid();
+ }
+
+ _vm->_player->_frame = 0;
+ _vm->_oldRect.clear();
+ _vm->_newRect.clear();
+}
+
+void AmazonRoom::roomSet() {
+ _vm->_numAnimTimers = 0;
+ _vm->_scripts->_sequence = 1000;
+ _vm->_scripts->searchForSeq();
+ _vm->_scripts->executeCommand();
+}
+
+void AmazonRoom::roomMenu() {
+ // TODO
+}
+
+} // End of namespace Amazon
+
+} // End of namespace Access