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Diffstat (limited to 'engines/access/amazon/amazon_room.cpp')
-rw-r--r-- | engines/access/amazon/amazon_room.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp new file mode 100644 index 0000000000..ce0683f124 --- /dev/null +++ b/engines/access/amazon/amazon_room.cpp @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "access/access.h" +#include "access/amazon/amazon_room.h" + +namespace Access { + +namespace Amazon { + +AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) { + _antOutFlag = false; +} + +void AmazonRoom::reloadRoom() { + loadRoom(_vm->_roomNumber); + + if (_roomFlag != 1) { + _vm->_currentMan = _roomFlag; + _vm->_currentManOld = _roomFlag; + _vm->_manScaleOff = 0; + + switch (_vm->_currentMan) { + case 0: + _vm->_man1 = _vm->_files->loadFile("MAN.LZ"); + break; + + case 2: + _vm->_man1 = _vm->_files->loadFile("JMAN.LZ"); + break; + + case 3: + _vm->_man1 = _vm->_files->loadFile("OVERHEAD.LZ"); + _vm->_manScaleOff = 1; + break; + + default: + break; + } + } + + reloadRoom1(); +} + +void AmazonRoom::reloadRoom1() { + if (_vm->_roomNumber == 22 || _vm->_roomNumber == 31 + || _vm->_roomNumber == 42 || _vm->_roomNumber == 44) { + _vm->_inactive = _vm->_files->loadFile("MAYA.LZ"); + _vm->_currentCharFlag = false; + } + + _vm->_selectCommand = -1; + _vm->_normalMouse = 1; + _vm->_mouseMode = 0; + _vm->_boxSelect = true; + _vm->_player->_playerOff = 0; + + _vm->_screen->fadeOut(); + _vm->_screen->clearScreen(); + roomSet(); + + if (!_roomFlag && (_vm->_roomNumber != 61 || !_antOutFlag)) { + _vm->_player->load(); + _vm->_player->calcManScale(); + } + + if (_vm->_roomNumber != 20 && _vm->_roomNumber != 24 + && _vm->_roomNumber != 33 && _vm->_roomNumber != 45) { + roomMenu(); + } + + _vm->_screen->setBufferScan(); + setupRoom(); + setWallCodes(); + buildScreen(); + + if (_vm->_roomNumber != 20 && _vm->_roomNumber != 24 + && _vm->_roomNumber != 33) { + _vm->_screen->setPalette(); + _vm->_screen->copyBF2Vid(); + } + + _vm->_player->_frame = 0; + _vm->_oldRect.clear(); + _vm->_newRect.clear(); +} + +void AmazonRoom::roomSet() { + _vm->_numAnimTimers = 0; + _vm->_scripts->_sequence = 1000; + _vm->_scripts->searchForSeq(); + _vm->_scripts->executeCommand(); +} + +void AmazonRoom::roomMenu() { + // TODO +} + +} // End of namespace Amazon + +} // End of namespace Access |