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path: root/engines/access/amazon/amazon_room.cpp
AgeCommit message (Expand)Author
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-14ACCESS: Fix a couple of typos in commentsStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Fix check for scene area that can be clicked inPaul Gilbert
2014-12-12ACCESS: Refine scene 9 workaround to stop movement problems on shipPaul Gilbert
2014-12-12ACCESS: Fix freeing alternate player sprites resourcePaul Gilbert
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Little cleanup in roomMenuStrangerke
2014-12-12ACCESS: Fix crash when starting scene 16Paul Gilbert
2014-12-12ACCESS: Workaround not being able to leave scene 9 in Amazon to the southPaul Gilbert
2014-12-12ACCESS: Workaround for original game vertical room scrollingPaul Gilbert
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-09-16ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...Strangerke
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-27ACCESS: Implement updateSummaryStrangerke
2014-08-27ACCESS: Implement tileScreenStrangerke
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-23ACCESS: Fix cursor positioning in scrolled screens, and background restoresPaul Gilbert
2014-08-22ACCESS: Stop player moving when scene changesPaul Gilbert
2014-08-17ACCESS: Fix selecting location for player to walk toPaul Gilbert
2014-08-16ACCESS: Implemented code for clicking in room areaPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-10ACCESS: Fix bug in reloadRoom1Strangerke
2014-08-09ACCESS: Implemented roomMenuPaul Gilbert
2014-08-08ACCESS: Simplify command list array to use a virtual methodPaul Gilbert
2014-08-07ACCESS: Implemented skeleton script command method listPaul Gilbert
2014-08-07ACCESS: Implemented setupRoom methodPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-05ACCESS: Add scripts classes and Amazon room setupPaul Gilbert