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-rw-r--r--engines/access/animation.cpp79
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diff --git a/engines/access/animation.cpp b/engines/access/animation.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/endian.h"
+#include "access/animation.h"
+
+namespace Access {
+
+AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) {
+ _anim = nullptr;
+ _animation = nullptr;
+}
+
+AnimationManager::~AnimationManager() {
+ delete[] _anim;
+ delete _animation;
+}
+
+void AnimationManager::freeAnimationData() {
+ delete[] _anim;
+ _anim = nullptr;
+ _animation = nullptr;
+}
+
+void AnimationManager::clearTimers() {
+ for (uint i = 0; i < _animationTimers.size(); ++i)
+ delete _animationTimers[i];
+
+ _animationTimers.clear();
+}
+
+Animation *AnimationManager::setAnimation(int animId) {
+ Animation *anim = findAnimation(animId);
+
+ anim->_countdownTicks = anim->_ticks;
+ anim->_frameNumber = 0;
+
+ anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 :
+ anim->_loopCount;
+ anim->_field10 = 0;
+
+ return anim;
+}
+
+void AnimationManager::setAnimTimer(Animation *anim) {
+
+}
+
+Animation *AnimationManager::findAnimation(int animId) {
+ _animation = new Animation(_anim + READ_LE_UINT16(_anim + animId * 4 + 2));
+ return _animation;
+}
+
+/*------------------------------------------------------------------------*/
+
+Animation::Animation(const byte *data) {
+
+}
+
+} // End of namespace Access