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Diffstat (limited to 'engines/access/animation.cpp')
-rw-r--r-- | engines/access/animation.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/access/animation.cpp b/engines/access/animation.cpp new file mode 100644 index 0000000000..4d73801e5d --- /dev/null +++ b/engines/access/animation.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/endian.h" +#include "access/animation.h" + +namespace Access { + +AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) { + _anim = nullptr; + _animation = nullptr; +} + +AnimationManager::~AnimationManager() { + delete[] _anim; + delete _animation; +} + +void AnimationManager::freeAnimationData() { + delete[] _anim; + _anim = nullptr; + _animation = nullptr; +} + +void AnimationManager::clearTimers() { + for (uint i = 0; i < _animationTimers.size(); ++i) + delete _animationTimers[i]; + + _animationTimers.clear(); +} + +Animation *AnimationManager::setAnimation(int animId) { + Animation *anim = findAnimation(animId); + + anim->_countdownTicks = anim->_ticks; + anim->_frameNumber = 0; + + anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 : + anim->_loopCount; + anim->_field10 = 0; + + return anim; +} + +void AnimationManager::setAnimTimer(Animation *anim) { + +} + +Animation *AnimationManager::findAnimation(int animId) { + _animation = new Animation(_anim + READ_LE_UINT16(_anim + animId * 4 + 2)); + return _animation; +} + +/*------------------------------------------------------------------------*/ + +Animation::Animation(const byte *data) { + +} + +} // End of namespace Access |