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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "access/animation.h"
namespace Access {
AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) {
_anim = nullptr;
_animation = nullptr;
}
AnimationManager::~AnimationManager() {
delete[] _anim;
delete _animation;
}
void AnimationManager::freeAnimationData() {
delete[] _anim;
_anim = nullptr;
_animation = nullptr;
}
void AnimationManager::clearTimers() {
for (uint i = 0; i < _animationTimers.size(); ++i)
delete _animationTimers[i];
_animationTimers.clear();
}
Animation *AnimationManager::setAnimation(int animId) {
Animation *anim = findAnimation(animId);
anim->_countdownTicks = anim->_ticks;
anim->_frameNumber = 0;
anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 :
anim->_loopCount;
anim->_field10 = 0;
return anim;
}
void AnimationManager::setAnimTimer(Animation *anim) {
}
Animation *AnimationManager::findAnimation(int animId) {
_animation = new Animation(_anim + READ_LE_UINT16(_anim + animId * 4 + 2));
return _animation;
}
/*------------------------------------------------------------------------*/
Animation::Animation(const byte *data) {
}
} // End of namespace Access
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