diff options
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 11 | ||||
-rw-r--r-- | engines/access/amazon/amazon_game.h | 12 | ||||
-rw-r--r-- | engines/access/amazon/amazon_resources.cpp | 67 | ||||
-rw-r--r-- | engines/access/amazon/amazon_resources.h | 13 | ||||
-rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 253 | ||||
-rw-r--r-- | engines/access/amazon/amazon_scripts.h | 2 |
6 files changed, 356 insertions, 2 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index 87aa9358cd..b1a8bbe294 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -57,6 +57,17 @@ AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc) _tilePos = Common::Point(0, 0); _hintLevel = 0; + _antDirection = NONE; + _pitDirection = NONE; + _antCel = 0; + _torchCel = 0; + _pitCel = 0; + _stabCel = 0; + _antPos = Common::Point(0, 0); + _antDieFl = _antEatFl = false; + _stabFl = false; + _pitPos = Common::Point(0, 0); + Common::fill(&_esTabTable[0], &_esTabTable[100], 0); memset(_tileData, 0, sizeof(_tileData)); diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h index 653deefb96..0c6fb1cb41 100644 --- a/engines/access/amazon/amazon_game.h +++ b/engines/access/amazon/amazon_game.h @@ -149,6 +149,18 @@ public: int _canoeVXPos; int _canoeMoveCount; int _canoeFrame; + + Direction _antDirection; + Direction _pitDirection; + int _antCel; + int _torchCel; + int _pitCel; + int _stabCel; + Common::Point _antPos; + bool _antDieFl; + bool _antEatFl; + bool _stabFl; + Common::Point _pitPos; public: AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc); diff --git a/engines/access/amazon/amazon_resources.cpp b/engines/access/amazon/amazon_resources.cpp index a1db01d7b3..5768be3c33 100644 --- a/engines/access/amazon/amazon_resources.cpp +++ b/engines/access/amazon/amazon_resources.cpp @@ -1458,6 +1458,71 @@ const int COMBO_TABLE[85][4] = { { -1, -1, -1, -1 } }; -} // End of namespace Amazon +const int ANTWALK[24] = { + 0, 3, 0, + 1, 5, 0, + 2, 4, 0, + 3, 2, 0, + 4, 4, 0, + 5, 3, 0, + 6, 4, 0, + -1, -1, -1 +}; + +const int ANTEAT[33] = { + 7, 0, -1, + 8, 0, -5, + 9, 0, -11, + 10, 0, 7, + 11, 0, -3, + 12, 0, 3, + 13, 0, -1, + 9, 0, -6, + 8, 0, 11, + 7, 0, 6, + -1, -1, -1 +}; + +const int ANTDIE[21] = { + 14, 4, 8, + 15, 7, 6, + 16, 6, 7, + 17, 8, 2, + 18, 0, 0, + 19, 0, 0, + -1, -1, -1 +}; + +const int PITWALK[27] = { + 18, 0, -1, + 19, -2, 1, + 20, -2, 1, + 21, -2, 1, + 22, -2, 0, + 23, -3, 0, + 24, -3, -1, + 25, -2, -1, + -1, -1, -1 +}; + +const int PITSTAB[21] = { + 14, -2, 0, + 15, -4, 0, + 16, 3, -13, + 16, 0, 0, + 15, -3, 13, + 14, 4, 0, + -1, -1, -1 +}; + +const int TORCH[12] = { + 26, -11, -7, + 27, -12, -2, + 28, -15, -4, + -1, -1, -1 +}; + +const int SPEAR[3] = {30, -13, 1}; +} // End of namespace Amazon } // End of namespace Access diff --git a/engines/access/amazon/amazon_resources.h b/engines/access/amazon/amazon_resources.h index 7aee90003e..0d65a569c7 100644 --- a/engines/access/amazon/amazon_resources.h +++ b/engines/access/amazon/amazon_resources.h @@ -68,6 +68,19 @@ extern const int CHAPTER_JUMP[14]; extern const int COMBO_TABLE[85][4]; +extern const int ANTWALK[24]; + +extern const int ANTEAT[33]; + +extern const int ANTDIE[21]; + +extern const int PITWALK[27]; + +extern const int PITSTAB[21]; + +extern const int TORCH[12]; + +extern const int SPEAR[3]; } // End of namespace Amazon } // End of namespace Access diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index a22f04b0de..0074a5d2f5 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -768,6 +768,257 @@ void AmazonScripts::setInactive() { mWhile(_game->_rawInactiveY); } +void AmazonScripts::PLOTPIT() { + warning("TODO: PLOTPIT"); +} + +void AmazonScripts::ANT() { + _game->_antDirection = NONE; + if (_game->_aniFlag != 1) { + _game->_aniFlag = 1; + _game->_antCel = 0; + _game->_torchCel = 0; + _game->_pitCel = 0; + + _game->_timers[15]._timer = 16; + _game->_timers[15]._initTm = 16; + _game->_timers[15]._flag = 1; + + _game->_timers[13]._timer = 5; + _game->_timers[13]._initTm = 5; + _game->_timers[13]._flag = 1; + + _game->_timers[14]._timer = 10; + _game->_timers[14]._initTm = 10; + _game->_timers[14]._flag = 1; + + _game->_antPos = Common::Point(-40, 123); + _game->_antDieFl = _game->_antEatFl = false; + _game->_stabFl = false; + _game->_pitPos = Common::Point(_vm->_player->_rawPlayer.x, 127); + } + + const int *buf = nullptr; + if (_game->_antDieFl) { + buf = Amazon::ANTDIE; + } else if (_game->_antEatFl) { + buf = Amazon::ANTEAT; + } else if (_game->_antPos.x > 120 && _vm->_flags[198] == 1) { + _game->_antEatFl = true; + _vm->_flags[235] = 1; + _game->_antCel = 0; + buf = Amazon::ANTEAT; + } else { + buf = Amazon::ANTWALK; + if (_vm->_inventory->_inv[76]._value == 1) + _game->_antDirection = UP; + } + + int idx = _game->_antCel; + if (_game->_timers[15]._flag == 0) { + _game->_timers[15]._flag = 1; + if (_game->_antDirection == UP) { + if (_game->_antPos.x > 10) { + if (idx == 0) + idx = 36; + else + idx -= 6; + + _game->_antPos = Common::Point(buf[(idx / 2) + 1], buf[(idx / 2) + 2]); + _game->_antCel = idx; + } + } else { + idx += 6; + if (buf[(idx / 2)] != -1) { + _game->_antPos = Common::Point(buf[(idx / 2) + 1], buf[(idx / 2) + 2]); + _game->_antCel = idx; + } else if (!_game->_antDieFl) { + idx = 0; + _game->_antPos = Common::Point(buf[(idx / 2) + 1], buf[(idx / 2) + 2]); + _game->_antCel = idx; + } else { + idx -= 6; + if (_game->_flags[200] == 0) + _game->_flags[200] = 1; + } + } + } + + ImageEntry ie; + ie._flags = 8; + ie._spritesPtr = _pObject[61]; + ie._frameNumber = buf[(idx / 2)]; + ie._position = Common::Point(_game->_antPos.x, _game->_antPos.y); + ie._offsetY = _game->_antPos.y - 70; + _vm->_images.addToList(ie); + _game->_antCel = idx; + + if (_game->_flags[196] != 1) { + idx = _game->_pitCel; + if (_game->_stabFl == 1) { + if (_vm->_inventory->_inv[78]._value == 1) { + PLOTPIT(); + } else { + buf = Amazon::PITSTAB; + idx = _game->_stabCel; + if (_game->_timers[13]._flag == 0) { + PLOTPIT(); + } else { + _game->_timers[13]._flag = 1; + idx += 6; + if (Amazon::PITSTAB[idx] == -1) { + _game->_stabFl = false; + _game->_pitCel = 0; + _game->_pitPos.y = 127; + idx = 0; + buf = Amazon::PITWALK; + PLOTPIT(); + } else { + _game->_pitPos.x += buf[(idx / 2) + 1]; + _game->_pitPos.y += buf[(idx / 2) + 2]; + _game->_pitCel = idx; + PLOTPIT(); + } + } + } + } else { + buf = Amazon::PITWALK; + if (_game->_timers[13]._flag != 0) { + PLOTPIT(); + } else { + _game->_timers[13]._flag = 1; + _vm->_events->pollEvents(); + if (_vm->_events->_leftButton) { + Common::Point pt = _vm->_events->calcRawMouse(); + if (pt.x < _game->_pitPos.x) { + if (_game->_pitDirection == UP) { + _game->_pitDirection = NONE; + _game->_pitPos.y = 127; + } + idx = _game->_pitCel; + buf = Amazon::PITWALK; + idx += 6; + if (buf[idx / 2] == -1) { + idx = 0; + _game->_pitPos.y = 127; + } + _game->_pitPos.x += buf[(idx / 2) + 1]; + _game->_pitPos.y += buf[(idx / 2) + 2]; + _game->_pitCel = idx; + PLOTPIT(); + } else if (pt.x > _game->_pitPos.x) { + if (_game->_pitDirection == NONE) { + _game->_pitDirection = UP; + _game->_pitPos.y = 127; + idx = _game->_pitCel; + buf = Amazon::PITWALK; + if (_game->_pitPos.x >= 230) + PLOTPIT(); + else { + if (idx == 0) { + idx = 48; + _game->_pitPos.y = 127; + } + idx -= 6; + _game->_pitPos.x -= buf[(idx / 2) + 1]; + _game->_pitPos.y -= buf[(idx / 2) + 2]; + _game->_pitCel = idx; + PLOTPIT(); + } + } + } else { + PLOTPIT(); + } + } else { + buf = Amazon::PITWALK; + if (_vm->_player->_playerDirection == UP) { + if (_vm->_inventory->_inv[78]._value == 1) { + PLOTPIT(); + } else { + if (_game->_stabFl) { + buf = Amazon::PITSTAB; + idx = _game->_stabCel; + if (_game->_timers[13]._flag == 0) { + PLOTPIT(); + } else { + _game->_timers[13]._flag = 1; + idx += 6; + if (Amazon::PITSTAB[idx] == -1) { + _game->_stabFl = false; + _game->_pitCel = 0; + _game->_pitPos.y = 127; + idx = 0; + buf = Amazon::PITWALK; + PLOTPIT(); + } else { + _game->_pitPos.x += buf[(idx / 2) + 1]; + _game->_pitPos.y += buf[(idx / 2) + 2]; + _game->_pitCel = idx; + PLOTPIT(); + } + } + } else { + _game->_stabFl = true; + _game->_pitCel = 0; + idx = 0; + _game->_stabCel = 0; + int dist = _game->_pitPos.x - _game->_antPos.x; + if (!_game->_antEatFl || _game->_antDieFl || (dist > 80)) + PLOTPIT(); + else { + _game->_antDieFl = true; + _game->_antCel = 0; + _game->_antPos.y = 123; + _vm->_sound->playSound(1); + PLOTPIT(); + } + } + } + } else if (_vm->_player->_playerDirection == LEFT) { + if (_game->_pitDirection == UP) { + _game->_pitDirection = NONE; + _game->_pitPos.y = 127; + } + idx = _game->_pitCel; + buf = Amazon::PITWALK; + idx += 6; + if (buf[idx / 2] == -1) { + idx = 0; + _game->_pitPos.y = 127; + } + _game->_pitPos.x += buf[(idx / 2) + 1]; + _game->_pitPos.y += buf[(idx / 2) + 2]; + _game->_pitCel = idx; + PLOTPIT(); + } else if (_vm->_player->_playerDirection == RIGHT) { + if (_game->_pitDirection == NONE) { + _game->_pitDirection = UP; + _game->_pitPos.y = 127; + idx = _game->_pitCel; + buf = Amazon::PITWALK; + if (_game->_pitPos.x >= 230) + PLOTPIT(); + else { + if (idx == 0) { + idx = 48; + _game->_pitPos.y = 127; + } + idx -= 6; + _game->_pitPos.x -= buf[(idx / 2) + 1]; + _game->_pitPos.y -= buf[(idx / 2) + 2]; + _game->_pitCel = idx; + PLOTPIT(); + } + } + } else { + PLOTPIT(); + } + } + } + } + } +} + void AmazonScripts::boatWalls(int param1, int param2) { if (param1 == 1) _vm->_room->_plotter._walls[42] = Common::Rect(96, 27, 87, 42); @@ -845,7 +1096,7 @@ void AmazonScripts::executeSpecial(int commandIndex, int param1, int param2) { warning("TODO RIVER"); break; case 14: - warning("TODO ANT"); + ANT(); break; case 15: boatWalls(param1, param2); diff --git a/engines/access/amazon/amazon_scripts.h b/engines/access/amazon/amazon_scripts.h index 06ed6e5d01..9733c1c391 100644 --- a/engines/access/amazon/amazon_scripts.h +++ b/engines/access/amazon/amazon_scripts.h @@ -75,6 +75,8 @@ protected: void guardSee(); void setGuardFrame(); void guard(); + void PLOTPIT(); + void ANT(); void loadBackground(int param1, int param2); void plotInactive(); void setInactive(); |