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-rw-r--r--engines/access/access.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 6f91bd76dd..ea2144459d 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -34,6 +34,12 @@ namespace Access {
AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
: _gameDescription(gameDesc), Engine(syst), _randomSource("Access"),
_useItem(_flags[99]), _startup(_flags[170]), _manScaleOff(_flags[172]) {
+ // Set up debug channels
+ DebugMan.addDebugChannel(kDebugPath, "path", "Pathfinding debug level");
+ DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
+ DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
+ DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
+
_aboutBox = nullptr;
_animation = nullptr;
_bubbleBox = nullptr;
@@ -151,12 +157,6 @@ void AccessEngine::setVGA() {
}
void AccessEngine::initialize() {
- // Set up debug channels
- DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
- DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
- DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
- DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
-
if (isCD()) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
// The CD version contains two versions of the game.