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-rw-r--r--engines/access/access.cpp2
-rw-r--r--engines/access/debugger.cpp50
-rw-r--r--engines/access/debugger.h17
-rw-r--r--engines/access/files.cpp6
-rw-r--r--engines/access/files.h1
-rw-r--r--engines/access/room.cpp2
-rw-r--r--engines/access/scripts.cpp2
-rw-r--r--engines/access/scripts.h3
8 files changed, 72 insertions, 11 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index f04a5dec88..a1f6430965 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -164,7 +164,7 @@ void AccessEngine::initialize() {
_animation = new AnimationManager(this);
_bubbleBox = new BubbleBox(this);
_char = new CharManager(this);
- _debugger = new Debugger(this);
+ _debugger = Debugger::init(this);
_events = new EventsManager(this);
_files = new FileManager(this);
_inventory = new InventoryManager(this);
diff --git a/engines/access/debugger.cpp b/engines/access/debugger.cpp
index d20b5d3e6b..d8f7cfe411 100644
--- a/engines/access/debugger.cpp
+++ b/engines/access/debugger.cpp
@@ -23,14 +23,10 @@
#include "common/file.h"
#include "access/access.h"
#include "access/debugger.h"
+#include "access/amazon/amazon_game.h"
namespace Access {
-Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
- registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
- registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
-}
-
static int strToInt(const char *s) {
if (!*s)
// No string at all
@@ -47,6 +43,22 @@ static int strToInt(const char *s) {
return (int)tmp;
}
+Debugger *Debugger::init(AccessEngine *vm) {
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ return new Amazon::AmazonDebugger(vm);
+ default:
+ return new Debugger(vm);
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
+ registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
+ registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
+}
+
bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber);
@@ -66,4 +78,32 @@ bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
}
}
+/*------------------------------------------------------------------------*/
+
+namespace Amazon {
+
+AmazonDebugger::AmazonDebugger(AccessEngine *vm): Debugger(vm) {
+ registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter));
+}
+
+bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Usage: %s <chapter number>\n", argv[0]);
+ return true;
+ }
+
+ // Build up a simple one line script to start the given chapter
+ byte *chapterScript = (byte *)malloc(5);
+ chapterScript[0] = SCRIPT_START_BYTE;
+ chapterScript[1] = ROOM_SCRIPT % 256;
+ chapterScript[2] = ROOM_SCRIPT / 256;
+ chapterScript[3] = 0x80 + 75; // cmdChapter
+ chapterScript[4] = strToInt(argv[1]); // chapter number
+ _vm->_scripts->setScript(new Resource(chapterScript, 5));
+
+ return false;
+}
+
+} // End of namespace Amazon
+
} // End of namespace Access
diff --git a/engines/access/debugger.h b/engines/access/debugger.h
index 6c8424dac4..67425430e2 100644
--- a/engines/access/debugger.h
+++ b/engines/access/debugger.h
@@ -31,16 +31,29 @@ namespace Access {
class AccessEngine;
class Debugger : public GUI::Debugger {
-private:
- AccessEngine *_vm;
protected:
+ AccessEngine *_vm;
+
bool Cmd_LoadScene(int argc, const char **argv);
public:
+ static Debugger *init(AccessEngine *vm);
public:
Debugger(AccessEngine *vm);
virtual ~Debugger() {}
};
+namespace Amazon {
+
+class AmazonDebugger : public Debugger {
+protected:
+ bool Cmd_StartChapter(int argc, const char **argv);
+public:
+ AmazonDebugger(AccessEngine *vm);
+ virtual ~AmazonDebugger() {}
+};
+
+} // End of namespace Amazon
+
} // End of namespace Access
#endif /* ACCESS_DEBUGGER_H */
diff --git a/engines/access/files.cpp b/engines/access/files.cpp
index a4ec16ad61..bb8dc57c2c 100644
--- a/engines/access/files.cpp
+++ b/engines/access/files.cpp
@@ -59,6 +59,12 @@ Resource::~Resource() {
delete _stream;
}
+Resource::Resource(byte *data, int size) {
+ _data = data;
+ _size = size;
+ _stream = new Common::MemoryReadStream(data, size);
+}
+
byte *Resource::data() {
if (_data == nullptr) {
_data = new byte[_size];
diff --git a/engines/access/files.h b/engines/access/files.h
index 720d4fb2ba..24e2d88456 100644
--- a/engines/access/files.h
+++ b/engines/access/files.h
@@ -62,6 +62,7 @@ public:
int _size;
Resource();
+ Resource::Resource(byte *data, int size);
~Resource();
byte *data();
};
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index 76ad29e21a..c9f4a886a1 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -235,7 +235,7 @@ void Room::loadRoomData(const byte *roomData) {
}
void Room::roomLoop() {
- _vm->_scripts->_sequence = 2000;
+ _vm->_scripts->_sequence = ROOM_SCRIPT;
_vm->_scripts->searchForSequence();
_vm->_scripts->executeScript();
}
diff --git a/engines/access/scripts.cpp b/engines/access/scripts.cpp
index e99af4b2f6..72fc35dc3f 100644
--- a/engines/access/scripts.cpp
+++ b/engines/access/scripts.cpp
@@ -25,8 +25,6 @@
#include "access/resources.h"
#include "access/scripts.h"
-#define SCRIPT_START_BYTE 0xE0
-
namespace Access {
Scripts::Scripts(AccessEngine *vm) : Manager(vm) {
diff --git a/engines/access/scripts.h b/engines/access/scripts.h
index ab80c1cd9f..9860c7cde9 100644
--- a/engines/access/scripts.h
+++ b/engines/access/scripts.h
@@ -32,6 +32,9 @@ namespace Access {
class AccessEngine;
class Scripts;
+#define SCRIPT_START_BYTE 0xE0
+#define ROOM_SCRIPT 2000
+
class Scripts: public Manager {
private:
Resource *_resource;