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-rw-r--r--engines/access/room.cpp5
-rw-r--r--engines/access/sound.cpp10
-rw-r--r--engines/access/sound.h10
3 files changed, 16 insertions, 9 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index 7ef3d6937d..8ef61a9d68 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -152,8 +152,7 @@ void Room::doRoom() {
void Room::clearRoom() {
if (_vm->_midi->_music) {
_vm->_midi->stopSong();
- delete _vm->_midi->_music;
- _vm->_midi->_music = nullptr;
+ _vm->_midi->freeMusic();
}
_vm->_sound->freeSounds();
@@ -183,7 +182,7 @@ void Room::loadRoomData(const byte *roomData) {
_vm->_midi->freeMusic();
if (roomInfo._musicFile._fileNum != -1) {
- _vm->_midi->_music = _vm->_files->loadFile(roomInfo._musicFile);
+ _vm->_midi->loadMusic(roomInfo._musicFile);
_vm->_midi->midiPlay();
_vm->_midi->_musicRepeat = true;
}
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
index a24dd1a24b..316ac54d42 100644
--- a/engines/access/sound.cpp
+++ b/engines/access/sound.cpp
@@ -172,8 +172,12 @@ void MusicManager::stopSong() {
// TODO
}
-Resource *MusicManager::loadMusic(int fileNum, int subfile) {
- return _vm->_files->loadFile(fileNum, subfile);
+void MusicManager::loadMusic(int fileNum, int subfile) {
+ _music = _vm->_files->loadFile(fileNum, subfile);
+}
+
+void MusicManager::loadMusic(FileIdent file) {
+ _music = _vm->_files->loadFile(file);
}
void MusicManager::newMusic(int musicId, int mode) {
@@ -189,7 +193,7 @@ void MusicManager::newMusic(int musicId, int mode) {
_musicRepeat = (mode == 2);
_tempMusic = _music;
stopSong();
- _music = loadMusic(97, musicId);
+ loadMusic(97, musicId);
}
}
diff --git a/engines/access/sound.h b/engines/access/sound.h
index b14ce7c685..827a00f8b5 100644
--- a/engines/access/sound.h
+++ b/engines/access/sound.h
@@ -75,13 +75,14 @@ private:
AccessEngine *_vm;
Audio::Mixer *_mixer;
- Resource *loadMusic(int fileNum, int subfile);
+ Resource *_tempMusic;
public:
- Resource *_music;
- Resource *_tempMusic;
bool _musicRepeat;
bool _playingSound;
+
+ Resource *_music;
+
public:
MusicManager(AccessEngine *vm, Audio::Mixer *mixer);
~MusicManager();
@@ -97,6 +98,9 @@ public:
void newMusic(int musicId, int mode);
void freeMusic();
+
+ void loadMusic(int fileNum, int subfile);
+ void loadMusic(FileIdent file);
};
} // End of namespace Access