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-rw-r--r--engines/agi/checks.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index 367964cd26..d77afce0d3 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -27,7 +27,7 @@
namespace Agi {
-int AgiEngine::checkPosition(struct VtEntry *v) {
+int AgiEngine::checkPosition(VtEntry *v) {
debugC(4, kDebugLevelSprites, "check position @ %d, %d", v->xPos, v->yPos);
if (v->xPos < 0 ||
@@ -52,8 +52,8 @@ int AgiEngine::checkPosition(struct VtEntry *v) {
/**
* Check if there's another object on the way
*/
-int AgiEngine::checkCollision(struct VtEntry *v) {
- struct VtEntry *u;
+int AgiEngine::checkCollision(VtEntry *v) {
+ VtEntry *u;
if (v->flags & IGNORE_OBJECTS)
return 0;
@@ -168,7 +168,7 @@ check_ego:
* rules, otherwise the previous position will be kept.
*/
void AgiEngine::updatePosition() {
- struct VtEntry *v;
+ VtEntry *v;
int x, y, oldX, oldY, border;
_game.vars[vBorderCode] = 0;