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-rw-r--r--backends/fs/abstract-fs.h2
-rw-r--r--common/fs.cpp2
-rw-r--r--common/fs.h11
-rw-r--r--engines/agi/agi.cpp2
-rw-r--r--engines/agi/agi.h2
-rw-r--r--engines/agi/checks.cpp8
-rw-r--r--engines/agi/cycle.cpp2
-rw-r--r--engines/agi/keyboard.cpp2
-rw-r--r--engines/agi/motion.cpp16
-rw-r--r--engines/agi/op_cmd.cpp4
-rw-r--r--engines/agi/op_test.cpp8
-rw-r--r--engines/agi/savegame.cpp6
-rw-r--r--engines/sky/intro.cpp2
-rw-r--r--engines/sky/sound.cpp2
-rw-r--r--engines/sword1/sound.cpp6
-rw-r--r--engines/sword2/animation.cpp2
-rw-r--r--graphics/dxa_player.cpp2
17 files changed, 39 insertions, 40 deletions
diff --git a/backends/fs/abstract-fs.h b/backends/fs/abstract-fs.h
index 844d3115e1..c85b2fe8bf 100644
--- a/backends/fs/abstract-fs.h
+++ b/backends/fs/abstract-fs.h
@@ -87,7 +87,7 @@ protected:
* identical to oldNode. Hence, we can use the "path" value for persistent
* storage e.g. in the config file.
*
- * @TODO: This is of course a place where non-portable code easily will sneak
+ * @todo: This is of course a place where non-portable code easily will sneak
* in, because the format of the path used here is not well-defined.
* So we really should reconsider this API and try to come up with
* something which is more portable but still flexible enough for our
diff --git a/common/fs.cpp b/common/fs.cpp
index 11d580436f..10087cd91c 100644
--- a/common/fs.cpp
+++ b/common/fs.cpp
@@ -95,7 +95,7 @@ FilesystemNode FilesystemNode::getParent() const {
}
}
-FilesystemNode FilesystemNode::getChild(const String &n) const {
+FilesystemNode FilesystemNode::getChild(const Common::String &n) const {
if (_realNode == 0)
return *this;
diff --git a/common/fs.h b/common/fs.h
index 5d35c2581b..43b52b4391 100644
--- a/common/fs.h
+++ b/common/fs.h
@@ -63,7 +63,6 @@ class FSList : public Common::Array<FilesystemNode> {};
* we can build upon this.
*/
class FilesystemNode {
- typedef Common::String String;
private:
AbstractFilesystemNode *_realNode;
int *_refCount;
@@ -96,7 +95,7 @@ public:
* operating system doesn't support the concept), some other directory is
* used (usually the root directory).
*/
- FilesystemNode(const String &path);
+ FilesystemNode(const Common::String &path);
/**
* Copy constructor.
@@ -129,7 +128,7 @@ public:
* directory nodes (an assertion is triggered otherwise). If no no child
* node with the given name exists, an invalid node is returned.
*/
- FilesystemNode getChild(const String &name) const;
+ FilesystemNode getChild(const Common::String &name) const;
/**
* Return a list of child nodes of this directory node. If called on a node
@@ -155,7 +154,7 @@ public:
* like constructing paths!
* @return the display name
*/
- virtual String displayName() const;
+ virtual Common::String displayName() const;
/**
* Return a string representation of the name of the file. This is can be
@@ -165,7 +164,7 @@ public:
*
* @return the file name
*/
- virtual String name() const;
+ virtual Common::String name() const;
/**
* Return a string representation of the file which can be passed to fopen(),
@@ -178,7 +177,7 @@ public:
*
* @return the 'path' represented by this filesystem node
*/
- virtual String path() const;
+ virtual Common::String path() const;
/**
* Compare the name of this node to the name of another. Directories
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index b1888e362e..16ab0511cc 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -347,7 +347,7 @@ int AgiEngine::agiInit() {
/* clear view table */
for (i = 0; i < MAX_VIEWTABLE; i++)
- memset(&_game.viewTable[i], 0, sizeof(struct VtEntry));
+ memset(&_game.viewTable[i], 0, sizeof(VtEntry));
initWords();
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 6b2f4d98c4..88d93d019e 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -392,7 +392,7 @@ struct AgiGame {
AgiSound sounds[MAX_DIRS]; /**< AGI sound resources */
/* view table */
- struct VtEntry viewTable[MAX_VIEWTABLE];
+ VtEntry viewTable[MAX_VIEWTABLE];
int32 ver; /**< detected game version */
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index 367964cd26..d77afce0d3 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -27,7 +27,7 @@
namespace Agi {
-int AgiEngine::checkPosition(struct VtEntry *v) {
+int AgiEngine::checkPosition(VtEntry *v) {
debugC(4, kDebugLevelSprites, "check position @ %d, %d", v->xPos, v->yPos);
if (v->xPos < 0 ||
@@ -52,8 +52,8 @@ int AgiEngine::checkPosition(struct VtEntry *v) {
/**
* Check if there's another object on the way
*/
-int AgiEngine::checkCollision(struct VtEntry *v) {
- struct VtEntry *u;
+int AgiEngine::checkCollision(VtEntry *v) {
+ VtEntry *u;
if (v->flags & IGNORE_OBJECTS)
return 0;
@@ -168,7 +168,7 @@ check_ego:
* rules, otherwise the previous position will be kept.
*/
void AgiEngine::updatePosition() {
- struct VtEntry *v;
+ VtEntry *v;
int x, y, oldX, oldY, border;
_game.vars[vBorderCode] = 0;
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 9a7884640d..2309f26e2b 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -186,7 +186,7 @@ void AgiEngine::oldInputMode() {
/* If main_cycle returns false, don't process more events! */
int AgiEngine::mainCycle() {
unsigned int key, kascii;
- struct VtEntry *v = &_game.viewTable[0];
+ VtEntry *v = &_game.viewTable[0];
_gfx->pollTimer(); /* msdos driver -> does nothing */
updateTimer();
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index 62a11e0b83..becb6faf56 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -99,7 +99,7 @@ int AgiEngine::doPollKeyboard() {
}
int AgiEngine::handleController(int key) {
- struct VtEntry *v = &_game.viewTable[0];
+ VtEntry *v = &_game.viewTable[0];
int i;
/* The Black Cauldron needs KEY_ESCAPE to use menus */
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp
index 3536a73605..864953a81f 100644
--- a/engines/agi/motion.cpp
+++ b/engines/agi/motion.cpp
@@ -42,7 +42,7 @@ int AgiEngine::checkBlock(int x, int y) {
return true;
}
-void AgiEngine::changePos(struct VtEntry *v) {
+void AgiEngine::changePos(VtEntry *v) {
int b, x, y;
int dx[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 };
int dy[9] = { 0, -1, -1, 0, 1, 1, 1, 0, -1 };
@@ -64,7 +64,7 @@ void AgiEngine::changePos(struct VtEntry *v) {
}
}
-void AgiEngine::motionWander(struct VtEntry *v) {
+void AgiEngine::motionWander(VtEntry *v) {
if (v->parm1--) {
if (~v->flags & DIDNT_MOVE)
return;
@@ -80,7 +80,7 @@ void AgiEngine::motionWander(struct VtEntry *v) {
}
}
-void AgiEngine::motionFollowEgo(struct VtEntry *v) {
+void AgiEngine::motionFollowEgo(VtEntry *v) {
int egoX, egoY;
int objX, objY;
int dir;
@@ -142,7 +142,7 @@ void AgiEngine::motionFollowEgo(struct VtEntry *v) {
}
}
-void AgiEngine::motionMoveObj(struct VtEntry *v) {
+void AgiEngine::motionMoveObj(VtEntry *v) {
v->direction = getDirection(v->xPos, v->yPos, v->parm1, v->parm2, v->stepSize);
/* Update V6 if ego */
@@ -153,7 +153,7 @@ void AgiEngine::motionMoveObj(struct VtEntry *v) {
inDestination(v);
}
-void AgiEngine::checkMotion(struct VtEntry *v) {
+void AgiEngine::checkMotion(VtEntry *v) {
switch (v->motion) {
case MOTION_WANDER:
motionWander(v);
@@ -178,7 +178,7 @@ void AgiEngine::checkMotion(struct VtEntry *v) {
*
*/
void AgiEngine::checkAllMotions() {
- struct VtEntry *v;
+ VtEntry *v;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
if ((v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | UPDATE | DRAWN)
@@ -194,7 +194,7 @@ void AgiEngine::checkAllMotions() {
* type motion that * has reached its final destination coordinates.
* @param v Pointer to view table entry
*/
-void AgiEngine::inDestination(struct VtEntry *v) {
+void AgiEngine::inDestination(VtEntry *v) {
if (v->motion == MOTION_MOVE_OBJ) {
v->stepSize = v->parm3;
setflag(v->parm4, true);
@@ -210,7 +210,7 @@ void AgiEngine::inDestination(struct VtEntry *v) {
* after setting the motion mode to MOTION_MOVE_OBJ.
* @param v Pointer to view table entry
*/
-void AgiEngine::moveObj(struct VtEntry *v) {
+void AgiEngine::moveObj(VtEntry *v) {
motionMoveObj(v);
}
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index c3798bc4fb..3b1800abee 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1006,8 +1006,8 @@ cmd(restart_game) {
cmd(distance) {
int16 x1, y1, x2, y2, d;
- struct VtEntry *v0 = &game.viewTable[p0];
- struct VtEntry *v1 = &game.viewTable[p1];
+ VtEntry *v0 = &game.viewTable[p0];
+ VtEntry *v1 = &game.viewTable[p1];
if (v0->flags & DRAWN && v1->flags & DRAWN) {
x1 = v0->xPos + v0->xSize / 2;
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index 463a51e8c1..43624a1801 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -129,7 +129,7 @@ static uint8 testController(uint8 cont) {
}
static uint8 testPosn(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
- struct VtEntry *v = &game.viewTable[n];
+ VtEntry *v = &game.viewTable[n];
uint8 r;
r = v->xPos >= x1 && v->yPos >= y1 && v->xPos <= x2 && v->yPos <= y2;
@@ -140,7 +140,7 @@ static uint8 testPosn(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
}
static uint8 testObjInBox(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
- struct VtEntry *v = &game.viewTable[n];
+ VtEntry *v = &game.viewTable[n];
return v->xPos >= x1 &&
v->yPos >= y1 && v->xPos + v->xSize - 1 <= x2 && v->yPos <= y2;
@@ -148,7 +148,7 @@ static uint8 testObjInBox(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
/* if n is in centre of box */
static uint8 testObjCentre(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
- struct VtEntry *v = &game.viewTable[n];
+ VtEntry *v = &game.viewTable[n];
return v->xPos + v->xSize / 2 >= x1 &&
v->xPos + v->xSize / 2 <= x2 && v->yPos >= y1 && v->yPos <= y2;
@@ -156,7 +156,7 @@ static uint8 testObjCentre(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
/* if nect N is in right corner */
static uint8 testObjRight(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
- struct VtEntry *v = &game.viewTable[n];
+ VtEntry *v = &game.viewTable[n];
return v->xPos + v->xSize - 1 >= x1 &&
v->xPos + v->xSize - 1 <= x2 && v->yPos >= y1 && v->yPos <= y2;
diff --git a/engines/agi/savegame.cpp b/engines/agi/savegame.cpp
index 010ad79fdf..515fa35234 100644
--- a/engines/agi/savegame.cpp
+++ b/engines/agi/savegame.cpp
@@ -352,7 +352,7 @@ int AgiEngine::loadGame(const char *fileName) {
/* game.sounds - loaded above */
for (i = 0; i < vtEntries; i++) {
- struct VtEntry *v = &_game.viewTable[i];
+ VtEntry *v = &_game.viewTable[i];
v->stepTime = in->readByte();
v->stepTimeCount = in->readByte();
@@ -398,13 +398,13 @@ int AgiEngine::loadGame(const char *fileName) {
v->parm4 = in->readByte();
}
for (i = vtEntries; i < MAX_VIEWTABLE; i++) {
- memset(&_game.viewTable[i], 0, sizeof(struct VtEntry));
+ memset(&_game.viewTable[i], 0, sizeof(VtEntry));
}
/* Fix some pointers in viewtable */
for (i = 0; i < MAX_VIEWTABLE; i++) {
- struct VtEntry *v = &_game.viewTable[i];
+ VtEntry *v = &_game.viewTable[i];
if (_game.dirView[v->currentView].offset == _EMPTY)
continue;
diff --git a/engines/sky/intro.cpp b/engines/sky/intro.cpp
index 55143d7f86..c6cd1f344b 100644
--- a/engines/sky/intro.cpp
+++ b/engines/sky/intro.cpp
@@ -740,7 +740,7 @@ bool Intro::nextPart(uint16 *&data) {
// probably use _skySound instead of calling playRaw()
// directly, but this will have to do for now.
memset(vData, 127, sizeof(struct dataFileHeader));
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_voice, vData, _skyDisk->_lastLoadedFileSize, 11025,
+ _mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_voice, vData, _skyDisk->_lastLoadedFileSize, 11025,
Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED, SOUND_VOICE);
return true;
case WAITVOICE:
diff --git a/engines/sky/sound.cpp b/engines/sky/sound.cpp
index edcfd81581..5e17ab4d01 100644
--- a/engines/sky/sound.cpp
+++ b/engines/sky/sound.cpp
@@ -1245,7 +1245,7 @@ bool Sound::startSpeech(uint16 textNum) {
rate = 11025;
_mixer->stopID(SOUND_SPEECH);
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_ingameSpeech, playBuffer, speechSize, rate, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE, SOUND_SPEECH);
+ _mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_ingameSpeech, playBuffer, speechSize, rate, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE, SOUND_SPEECH);
return true;
}
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index fa4d9c3adc..42107ae6b1 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -196,12 +196,12 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
uint32 size;
int16 *data = uncompressSpeech(index + _cowHeaderSize, sampleSize, &size);
if (data)
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan);
+ _mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, speechVol, speechPan);
}
#ifdef USE_MAD
else if (_cowMode == CowMp3) {
_cowFile.seek(index);
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_speechHandle, Audio::makeMP3Stream(&_cowFile, sampleSize), SOUND_SPEECH_ID, speechVol, speechPan);
+ _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, Audio::makeMP3Stream(&_cowFile, sampleSize), SOUND_SPEECH_ID, speechVol, speechPan);
// with compressed audio, we can't calculate the wave volume.
// so default to talking.
for (int cnt = 0; cnt < 480; cnt++)
@@ -212,7 +212,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
#ifdef USE_VORBIS
else if (_cowMode == CowVorbis) {
_cowFile.seek(index);
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_speechHandle, Audio::makeVorbisStream(&_cowFile, sampleSize), SOUND_SPEECH_ID, speechVol, speechPan);
+ _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, Audio::makeVorbisStream(&_cowFile, sampleSize), SOUND_SPEECH_ID, speechVol, speechPan);
for (int cnt = 0; cnt < 480; cnt++)
_waveVolume[cnt] = true;
_waveVolPos = 0;
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 838c37dc6e..2ebbdf4386 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -351,7 +351,7 @@ void MoviePlayer::play(int32 leadIn, int32 leadOut) {
}
if (startNextText && !_mixer->isSoundHandleActive(_speechHandle)) {
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_speechHandle, t->speech, t->speechBufferSize, 22050, flags);
+ _mixer->playRaw(Audio::Mixer::kSpeechSoundType, &_speechHandle, t->speech, t->speechBufferSize, 22050, flags);
startNextText = false;
}
diff --git a/graphics/dxa_player.cpp b/graphics/dxa_player.cpp
index 9d9ca4bb14..2af2e3b609 100644
--- a/graphics/dxa_player.cpp
+++ b/graphics/dxa_player.cpp
@@ -287,7 +287,7 @@ void DXAPlayer::decode12(byte *data, int size, int totalSize) {
#endif
}
-void DXAPlayer::decode13(uint8 *data, int size, int totalSize) {
+void DXAPlayer::decode13(byte *data, int size, int totalSize) {
#ifdef USE_ZLIB
uint8 *codeBuf, *dataBuf, *motBuf, *maskBuf;