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Diffstat (limited to 'engines/agi/motion.cpp')
-rw-r--r--engines/agi/motion.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp
index 3536a73605..864953a81f 100644
--- a/engines/agi/motion.cpp
+++ b/engines/agi/motion.cpp
@@ -42,7 +42,7 @@ int AgiEngine::checkBlock(int x, int y) {
return true;
}
-void AgiEngine::changePos(struct VtEntry *v) {
+void AgiEngine::changePos(VtEntry *v) {
int b, x, y;
int dx[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 };
int dy[9] = { 0, -1, -1, 0, 1, 1, 1, 0, -1 };
@@ -64,7 +64,7 @@ void AgiEngine::changePos(struct VtEntry *v) {
}
}
-void AgiEngine::motionWander(struct VtEntry *v) {
+void AgiEngine::motionWander(VtEntry *v) {
if (v->parm1--) {
if (~v->flags & DIDNT_MOVE)
return;
@@ -80,7 +80,7 @@ void AgiEngine::motionWander(struct VtEntry *v) {
}
}
-void AgiEngine::motionFollowEgo(struct VtEntry *v) {
+void AgiEngine::motionFollowEgo(VtEntry *v) {
int egoX, egoY;
int objX, objY;
int dir;
@@ -142,7 +142,7 @@ void AgiEngine::motionFollowEgo(struct VtEntry *v) {
}
}
-void AgiEngine::motionMoveObj(struct VtEntry *v) {
+void AgiEngine::motionMoveObj(VtEntry *v) {
v->direction = getDirection(v->xPos, v->yPos, v->parm1, v->parm2, v->stepSize);
/* Update V6 if ego */
@@ -153,7 +153,7 @@ void AgiEngine::motionMoveObj(struct VtEntry *v) {
inDestination(v);
}
-void AgiEngine::checkMotion(struct VtEntry *v) {
+void AgiEngine::checkMotion(VtEntry *v) {
switch (v->motion) {
case MOTION_WANDER:
motionWander(v);
@@ -178,7 +178,7 @@ void AgiEngine::checkMotion(struct VtEntry *v) {
*
*/
void AgiEngine::checkAllMotions() {
- struct VtEntry *v;
+ VtEntry *v;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
if ((v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | UPDATE | DRAWN)
@@ -194,7 +194,7 @@ void AgiEngine::checkAllMotions() {
* type motion that * has reached its final destination coordinates.
* @param v Pointer to view table entry
*/
-void AgiEngine::inDestination(struct VtEntry *v) {
+void AgiEngine::inDestination(VtEntry *v) {
if (v->motion == MOTION_MOVE_OBJ) {
v->stepSize = v->parm3;
setflag(v->parm4, true);
@@ -210,7 +210,7 @@ void AgiEngine::inDestination(struct VtEntry *v) {
* after setting the motion mode to MOTION_MOVE_OBJ.
* @param v Pointer to view table entry
*/
-void AgiEngine::moveObj(struct VtEntry *v) {
+void AgiEngine::moveObj(VtEntry *v) {
motionMoveObj(v);
}