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Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r--engines/agi/preagi_winnie.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index c7a29b94af..ab9d59da3e 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -1150,13 +1150,13 @@ void Winnie::saveGame() {
outfile->writeByte(_game.nObjRet);
outfile->writeByte(_game.iObjHave);
- for(i = 0; i < IDI_WTP_MAX_FLAG; i++)
+ for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
outfile->writeByte(_game.fGame[i]);
- for(i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
+ for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
outfile->writeByte(_game.iUsedObj[i]);
- for(i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
+ for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
outfile->writeByte(_game.iObjRoom[i]);
outfile->finalize();
@@ -1216,13 +1216,13 @@ void Winnie::loadGame() {
infile->readUint16LE(); // skip unused field
}
- for(i = 0; i < IDI_WTP_MAX_FLAG; i++)
+ for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
_game.fGame[i] = infile->readByte();
- for(i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
+ for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
_game.iUsedObj[i] = infile->readByte();
- for(i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
+ for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
_game.iObjRoom[i] = infile->readByte();
// Note that saved games from the original interpreter have 2 more 16-bit fields here