diff options
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/op_cmd.cpp | 11 | ||||
-rw-r--r-- | engines/agi/op_test.cpp | 47 | ||||
-rw-r--r-- | engines/agi/opcodes.cpp | 72 | ||||
-rw-r--r-- | engines/agi/opcodes.h | 8 |
4 files changed, 100 insertions, 38 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index a000453f25..f488bda922 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1574,6 +1574,16 @@ void cmd_shake_screen(AgiGame *state, uint8 *p) { state->inputEnabled = originalValue; } +void cmd_set_speed(AgiGame *state, uint8 *p) { + // V1 command + (void)state; + (void)p; +} + +void cmd_unknown(AgiGame *state, uint8 *p) { + warning("Skipping unknown opcode %2X", *(p - 1)); +} + /** * Execute a logic script * @param n Number of the logic resource to execute @@ -1659,7 +1669,6 @@ int AgiEngine::runLogic(int n) { debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]); -// (this->*_agiCommands[op])(&_game, p); _agiCommands[op](&_game, p); ip += num; } diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp index 7ccd30e42a..ee4f99b428 100644 --- a/engines/agi/op_test.cpp +++ b/engines/agi/op_test.cpp @@ -23,6 +23,7 @@ #include "agi/agi.h" #include "agi/opcodes.h" +#include "common/endian.h" namespace Agi { @@ -83,6 +84,10 @@ void cond_issetv(AgiGame *state, uint8 *p) { state->ec = testIsSet(getvar(p[1])); } +void cond_isset_v1(AgiGame *state, uint8 *p) { + state->ec = getvar(p[0]) > 0; +} + void cond_has(AgiGame *state, uint8 *p) { state->ec = testHas(p[0]); } @@ -108,6 +113,48 @@ void cond_said(AgiGame *state, uint8 *p) { state->ec = ec; } +void cond_said1(AgiGame *state, uint8 *p) { + state->ec = false; + + if (!getflag(fEnteredCli)) + return; + + int id0 = READ_LE_UINT16(p); + + if ((id0 == 1 || id0 == state->egoWords[0].id)) + state->ec = true; +} + +void cond_said2(AgiGame *state, uint8 *p) { + state->ec = false; + + if (!getflag(fEnteredCli)) + return; + + int id0 = READ_LE_UINT16(p); + int id1 = READ_LE_UINT16(p + 2); + + if ((id0 == 1 || id0 == state->egoWords[0].id) && + (id1 == 1 || id1 == state->egoWords[1].id)) + state->ec = true; +} + +void cond_said3(AgiGame *state, uint8 *p) { + state->ec = false; + + if (!getflag(fEnteredCli)) + return; + + int id0 = READ_LE_UINT16(p); + int id1 = READ_LE_UINT16(p + 2); + int id2 = READ_LE_UINT16(p + 4); + + if ((id0 == 1 || id0 == state->egoWords[0].id) && + (id1 == 1 || id1 == state->egoWords[1].id) && + (id2 == 1 || id2 == state->egoWords[2].id)) + state->ec = true; +} + void cond_compare_strings(AgiGame *state, uint8 *p) { debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", state->strings[p[0]], state->strings[p[1]]); state->ec = state->_vm->testCompareStrings(p[0], p[1]); diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp index 70ba1fa09d..d9618bcc7d 100644 --- a/engines/agi/opcodes.cpp +++ b/engines/agi/opcodes.cpp @@ -36,18 +36,16 @@ AgiInstruction insV1Test[] = { { "lessv", "vv", &cond_lessv }, // 04 { "greatern", "vn", &cond_greater }, // 05 { "greaterv", "vv", &cond_greaterv }, // 06 - { "isset", "n", &cond_isset }, // 07 - { "issetv", "v", &cond_issetv }, // 08 - { "...", "nnnn", NULL }, // 09 + { "isset", "v", &cond_isset_v1 }, // 07 + { "has", "n", &cond_has }, // 08 + { "said", "nnnn", &cond_said2 }, // 09 { "posn", "nnnnn", &cond_posn }, // 0A { "controller", "n", &cond_controller }, // 0B - { "...", "nn", NULL }, // 0C - { "...", "", NULL }, // 0D + { "obj.in.room", "nv", &cond_obj_in_room }, // 0C + { "said", "nnnnnn", &cond_said3 }, // 0D { "have.key", "", &cond_have_key }, // 0E - { "...", "nn", NULL }, // 0F - { "bit", "nv", NULL }, // 10 - { "...", "nnnnn", NULL }, // 11 - { "...", "nnnnn", NULL }, // 12 + { "said", "nn", &cond_said1 }, // 0F + { "bit", "nv", &cond_unknown }, // 10 }; AgiInstruction insV1[] = { @@ -68,7 +66,7 @@ AgiInstruction insV1[] = { { "status", "", &cmd_status }, // 0E { "save.game", "", &cmd_save_game }, // 0F { "restore.game", "", &cmd_load_game }, // 10 - { "...", "", NULL }, // 11 + { "...", "", &cmd_init_disk }, // 11 TODO { "restart.game", "", &cmd_restart_game }, // 12 { "random", "v", &cmd_random }, // 13 TODO: 1 vs 3 vars { "get", "n", &cmd_get }, // 14 @@ -85,8 +83,8 @@ AgiInstruction insV1[] = { { "move.obj", "nnnnn", &cmd_move_obj }, // 1F { "set.view", "nn", &cmd_set_view }, // 20 { "follow.ego", "nnn", &cmd_follow_ego }, // 21 - { "...", "", NULL }, // 22 - { "...", "", NULL }, // 23 + { "...", "", &cmd_unknown }, // 22 + { "...", "", &cmd_unknown }, // 23 { "ignore.blocks", "n", &cmd_ignore_blocks }, // 24 { "observe.blocks", "n", &cmd_observe_blocks }, // 25 { "wander", "n", &cmd_wander }, // 26 @@ -111,43 +109,43 @@ AgiInstruction insV1[] = { { "load.sound", "n", &cmd_load_sound }, // 39 { "sound", "nn", &cmd_sound }, // 3A { "stop.sound", "", &cmd_stop_sound }, // 3B - { "set", "n", &cmd_set }, // 3C - { "reset", "n", &cmd_reset }, // 3D - { "...", "n", NULL }, // 3E + { "set.v", "v", &cmd_set_v }, // 3C + { "reset.v", "v", &cmd_reset_v }, // 3D + { "toggle.v", "v", &cmd_toggle_v }, // 3E { "new.room.v", "v", &cmd_new_room_f }, // 3F - { "...", "n", NULL }, // 40 - { "...", "", NULL }, // 41 - { "...", "v", NULL }, // 42 + { "call", "n", &cmd_call }, // 40 + { "...", "", &cmd_unknown }, // 41 + { "set.speed", "v", &cmd_set_speed }, // 42 { "move.obj.v", "nvvvv", &cmd_move_obj_f }, // 43 - { "...", "", NULL }, // 44 - { "...", "", NULL }, // 45 - { "...", "", NULL }, // 46 - { "...", "", NULL }, // 47 - { "...", "nv", NULL }, // 48 get.priority?? + { "...", "", &cmd_unknown }, // 44 + { "...", "", &cmd_unknown }, // 45 + { "...", "", &cmd_unknown }, // 46 + { "...", "", &cmd_unknown }, // 47 + { "...", "nv", &cmd_unknown }, // 48 get.priority?? { "ignore.objs", "n", &cmd_ignore_objs }, // 49 { "observe.objs", "n", &cmd_observe_objs }, // 4A { "distance", "nnv", &cmd_distance }, // 4B { "object.on.land", "n", &cmd_object_on_land }, // 4C - { "...", "nv", NULL }, // 4D set.priority.v??? - { "...", "", NULL }, // 4E - { "...", "n", NULL }, // 4F + { "...", "nv", &cmd_unknown }, // 4D set.priority.v??? + { "...", "", &cmd_unknown }, // 4E + { "load.logics", "n", &cmd_load_logic }, // 4F TODO: what is the other load.logics then? { "display", "nnns", &cmd_display }, // 50 TODO: 4 vs 3 args - { "prevent.input???", "", NULL }, // 51 - { "...", "", NULL }, // 52 - { "...", "n", NULL }, // 53 ??? - { "...", "", NULL }, // 54 ??? + { "prevent.input???", "", &cmd_unknown }, // 51 + { "...", "", &cmd_unknown }, // 52 + { "...", "n", &cmd_unknown }, // 53 ??? + { "...", "", &cmd_unknown }, // 54 ??? { "stop.motion", "", &cmd_stop_motion }, // 55 or force.update?? { "discard.view", "n", &cmd_discard_view }, // 56 { "discard.pic", "v", &cmd_discard_pic }, // 57 - { "...", "nn", NULL }, // 58 - { "...", "", NULL }, // 59 + { "...", "nn", &cmd_unknown }, // 58 + { "...", "", &cmd_unknown }, // 59 { "last.cel", "nv", &cmd_last_cel }, // 5A { "set.cel.v", "nv", &cmd_set_cel_f }, // 5B - { "...", "", NULL }, // 5C - { "...", "n", NULL }, // 5D - { "...", "", NULL }, // 5E - { "...", "", NULL }, // 5F - { "setbit", "nv", NULL }, // 60 + { "...", "", &cmd_unknown }, // 5C + { "load.view", "n", &cmd_load_view }, // 5D + { "...", "", &cmd_unknown }, // 5E + { "...", "", &cmd_unknown }, // 5F + { "setbit", "nv", &cmd_unknown }, // 60 }; AgiInstruction insV2Test[] = { diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h index 3c733ce213..3939b2d0a0 100644 --- a/engines/agi/opcodes.h +++ b/engines/agi/opcodes.h @@ -221,6 +221,9 @@ void cmd_mouse_posn(AgiGame *state, uint8 *p); void cmd_release_key(AgiGame *state, uint8 *p); void cmd_adj_ego_move_to_x_y(AgiGame *state, uint8 *p); +void cmd_set_speed(AgiGame *state, uint8 *p); +void cmd_unknown(AgiGame *state, uint8 *p); + void cond_equal(AgiGame *state, uint8 *p); void cond_equalv(AgiGame *state, uint8 *p); void cond_less(AgiGame *state, uint8 *p); @@ -242,6 +245,11 @@ void cond_right_posn(AgiGame *state, uint8 *p); void cond_unknown_13(AgiGame *state, uint8 *p); void cond_unknown(AgiGame *state, uint8 *p); +void cond_isset_v1(AgiGame *state, uint8 *p); +void cond_said1(AgiGame *state, uint8 *p); +void cond_said2(AgiGame *state, uint8 *p); +void cond_said3(AgiGame *state, uint8 *p); + } // End of namespace Agi #endif /* AGI_OPCODES_H */ |