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authorJussi Pitkanen2011-06-16 18:58:14 +0300
committerEugene Sandulenko2011-08-13 23:27:10 +0100
commit9bc25749d6433b3c7c843406d04ad49b1bd1fd77 (patch)
tree7fbff0c4a33748d775da4dc55b27836b2b13cb96 /engines/agi
parentd02251fa4df9dc9e575a8f7e6705f5ef8384a2fd (diff)
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AGI: Implement V1 SAID test commands
Yes, V1 has three versions of SAID, for one, two and three arguments. Also add a few corrections to V1 instruction tables.
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/op_cmd.cpp11
-rw-r--r--engines/agi/op_test.cpp47
-rw-r--r--engines/agi/opcodes.cpp72
-rw-r--r--engines/agi/opcodes.h8
4 files changed, 100 insertions, 38 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index a000453f25..f488bda922 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1574,6 +1574,16 @@ void cmd_shake_screen(AgiGame *state, uint8 *p) {
state->inputEnabled = originalValue;
}
+void cmd_set_speed(AgiGame *state, uint8 *p) {
+ // V1 command
+ (void)state;
+ (void)p;
+}
+
+void cmd_unknown(AgiGame *state, uint8 *p) {
+ warning("Skipping unknown opcode %2X", *(p - 1));
+}
+
/**
* Execute a logic script
* @param n Number of the logic resource to execute
@@ -1659,7 +1669,6 @@ int AgiEngine::runLogic(int n) {
debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]);
-// (this->*_agiCommands[op])(&_game, p);
_agiCommands[op](&_game, p);
ip += num;
}
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index 7ccd30e42a..ee4f99b428 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -23,6 +23,7 @@
#include "agi/agi.h"
#include "agi/opcodes.h"
+#include "common/endian.h"
namespace Agi {
@@ -83,6 +84,10 @@ void cond_issetv(AgiGame *state, uint8 *p) {
state->ec = testIsSet(getvar(p[1]));
}
+void cond_isset_v1(AgiGame *state, uint8 *p) {
+ state->ec = getvar(p[0]) > 0;
+}
+
void cond_has(AgiGame *state, uint8 *p) {
state->ec = testHas(p[0]);
}
@@ -108,6 +113,48 @@ void cond_said(AgiGame *state, uint8 *p) {
state->ec = ec;
}
+void cond_said1(AgiGame *state, uint8 *p) {
+ state->ec = false;
+
+ if (!getflag(fEnteredCli))
+ return;
+
+ int id0 = READ_LE_UINT16(p);
+
+ if ((id0 == 1 || id0 == state->egoWords[0].id))
+ state->ec = true;
+}
+
+void cond_said2(AgiGame *state, uint8 *p) {
+ state->ec = false;
+
+ if (!getflag(fEnteredCli))
+ return;
+
+ int id0 = READ_LE_UINT16(p);
+ int id1 = READ_LE_UINT16(p + 2);
+
+ if ((id0 == 1 || id0 == state->egoWords[0].id) &&
+ (id1 == 1 || id1 == state->egoWords[1].id))
+ state->ec = true;
+}
+
+void cond_said3(AgiGame *state, uint8 *p) {
+ state->ec = false;
+
+ if (!getflag(fEnteredCli))
+ return;
+
+ int id0 = READ_LE_UINT16(p);
+ int id1 = READ_LE_UINT16(p + 2);
+ int id2 = READ_LE_UINT16(p + 4);
+
+ if ((id0 == 1 || id0 == state->egoWords[0].id) &&
+ (id1 == 1 || id1 == state->egoWords[1].id) &&
+ (id2 == 1 || id2 == state->egoWords[2].id))
+ state->ec = true;
+}
+
void cond_compare_strings(AgiGame *state, uint8 *p) {
debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", state->strings[p[0]], state->strings[p[1]]);
state->ec = state->_vm->testCompareStrings(p[0], p[1]);
diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp
index 70ba1fa09d..d9618bcc7d 100644
--- a/engines/agi/opcodes.cpp
+++ b/engines/agi/opcodes.cpp
@@ -36,18 +36,16 @@ AgiInstruction insV1Test[] = {
{ "lessv", "vv", &cond_lessv }, // 04
{ "greatern", "vn", &cond_greater }, // 05
{ "greaterv", "vv", &cond_greaterv }, // 06
- { "isset", "n", &cond_isset }, // 07
- { "issetv", "v", &cond_issetv }, // 08
- { "...", "nnnn", NULL }, // 09
+ { "isset", "v", &cond_isset_v1 }, // 07
+ { "has", "n", &cond_has }, // 08
+ { "said", "nnnn", &cond_said2 }, // 09
{ "posn", "nnnnn", &cond_posn }, // 0A
{ "controller", "n", &cond_controller }, // 0B
- { "...", "nn", NULL }, // 0C
- { "...", "", NULL }, // 0D
+ { "obj.in.room", "nv", &cond_obj_in_room }, // 0C
+ { "said", "nnnnnn", &cond_said3 }, // 0D
{ "have.key", "", &cond_have_key }, // 0E
- { "...", "nn", NULL }, // 0F
- { "bit", "nv", NULL }, // 10
- { "...", "nnnnn", NULL }, // 11
- { "...", "nnnnn", NULL }, // 12
+ { "said", "nn", &cond_said1 }, // 0F
+ { "bit", "nv", &cond_unknown }, // 10
};
AgiInstruction insV1[] = {
@@ -68,7 +66,7 @@ AgiInstruction insV1[] = {
{ "status", "", &cmd_status }, // 0E
{ "save.game", "", &cmd_save_game }, // 0F
{ "restore.game", "", &cmd_load_game }, // 10
- { "...", "", NULL }, // 11
+ { "...", "", &cmd_init_disk }, // 11 TODO
{ "restart.game", "", &cmd_restart_game }, // 12
{ "random", "v", &cmd_random }, // 13 TODO: 1 vs 3 vars
{ "get", "n", &cmd_get }, // 14
@@ -85,8 +83,8 @@ AgiInstruction insV1[] = {
{ "move.obj", "nnnnn", &cmd_move_obj }, // 1F
{ "set.view", "nn", &cmd_set_view }, // 20
{ "follow.ego", "nnn", &cmd_follow_ego }, // 21
- { "...", "", NULL }, // 22
- { "...", "", NULL }, // 23
+ { "...", "", &cmd_unknown }, // 22
+ { "...", "", &cmd_unknown }, // 23
{ "ignore.blocks", "n", &cmd_ignore_blocks }, // 24
{ "observe.blocks", "n", &cmd_observe_blocks }, // 25
{ "wander", "n", &cmd_wander }, // 26
@@ -111,43 +109,43 @@ AgiInstruction insV1[] = {
{ "load.sound", "n", &cmd_load_sound }, // 39
{ "sound", "nn", &cmd_sound }, // 3A
{ "stop.sound", "", &cmd_stop_sound }, // 3B
- { "set", "n", &cmd_set }, // 3C
- { "reset", "n", &cmd_reset }, // 3D
- { "...", "n", NULL }, // 3E
+ { "set.v", "v", &cmd_set_v }, // 3C
+ { "reset.v", "v", &cmd_reset_v }, // 3D
+ { "toggle.v", "v", &cmd_toggle_v }, // 3E
{ "new.room.v", "v", &cmd_new_room_f }, // 3F
- { "...", "n", NULL }, // 40
- { "...", "", NULL }, // 41
- { "...", "v", NULL }, // 42
+ { "call", "n", &cmd_call }, // 40
+ { "...", "", &cmd_unknown }, // 41
+ { "set.speed", "v", &cmd_set_speed }, // 42
{ "move.obj.v", "nvvvv", &cmd_move_obj_f }, // 43
- { "...", "", NULL }, // 44
- { "...", "", NULL }, // 45
- { "...", "", NULL }, // 46
- { "...", "", NULL }, // 47
- { "...", "nv", NULL }, // 48 get.priority??
+ { "...", "", &cmd_unknown }, // 44
+ { "...", "", &cmd_unknown }, // 45
+ { "...", "", &cmd_unknown }, // 46
+ { "...", "", &cmd_unknown }, // 47
+ { "...", "nv", &cmd_unknown }, // 48 get.priority??
{ "ignore.objs", "n", &cmd_ignore_objs }, // 49
{ "observe.objs", "n", &cmd_observe_objs }, // 4A
{ "distance", "nnv", &cmd_distance }, // 4B
{ "object.on.land", "n", &cmd_object_on_land }, // 4C
- { "...", "nv", NULL }, // 4D set.priority.v???
- { "...", "", NULL }, // 4E
- { "...", "n", NULL }, // 4F
+ { "...", "nv", &cmd_unknown }, // 4D set.priority.v???
+ { "...", "", &cmd_unknown }, // 4E
+ { "load.logics", "n", &cmd_load_logic }, // 4F TODO: what is the other load.logics then?
{ "display", "nnns", &cmd_display }, // 50 TODO: 4 vs 3 args
- { "prevent.input???", "", NULL }, // 51
- { "...", "", NULL }, // 52
- { "...", "n", NULL }, // 53 ???
- { "...", "", NULL }, // 54 ???
+ { "prevent.input???", "", &cmd_unknown }, // 51
+ { "...", "", &cmd_unknown }, // 52
+ { "...", "n", &cmd_unknown }, // 53 ???
+ { "...", "", &cmd_unknown }, // 54 ???
{ "stop.motion", "", &cmd_stop_motion }, // 55 or force.update??
{ "discard.view", "n", &cmd_discard_view }, // 56
{ "discard.pic", "v", &cmd_discard_pic }, // 57
- { "...", "nn", NULL }, // 58
- { "...", "", NULL }, // 59
+ { "...", "nn", &cmd_unknown }, // 58
+ { "...", "", &cmd_unknown }, // 59
{ "last.cel", "nv", &cmd_last_cel }, // 5A
{ "set.cel.v", "nv", &cmd_set_cel_f }, // 5B
- { "...", "", NULL }, // 5C
- { "...", "n", NULL }, // 5D
- { "...", "", NULL }, // 5E
- { "...", "", NULL }, // 5F
- { "setbit", "nv", NULL }, // 60
+ { "...", "", &cmd_unknown }, // 5C
+ { "load.view", "n", &cmd_load_view }, // 5D
+ { "...", "", &cmd_unknown }, // 5E
+ { "...", "", &cmd_unknown }, // 5F
+ { "setbit", "nv", &cmd_unknown }, // 60
};
AgiInstruction insV2Test[] = {
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index 3c733ce213..3939b2d0a0 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -221,6 +221,9 @@ void cmd_mouse_posn(AgiGame *state, uint8 *p);
void cmd_release_key(AgiGame *state, uint8 *p);
void cmd_adj_ego_move_to_x_y(AgiGame *state, uint8 *p);
+void cmd_set_speed(AgiGame *state, uint8 *p);
+void cmd_unknown(AgiGame *state, uint8 *p);
+
void cond_equal(AgiGame *state, uint8 *p);
void cond_equalv(AgiGame *state, uint8 *p);
void cond_less(AgiGame *state, uint8 *p);
@@ -242,6 +245,11 @@ void cond_right_posn(AgiGame *state, uint8 *p);
void cond_unknown_13(AgiGame *state, uint8 *p);
void cond_unknown(AgiGame *state, uint8 *p);
+void cond_isset_v1(AgiGame *state, uint8 *p);
+void cond_said1(AgiGame *state, uint8 *p);
+void cond_said2(AgiGame *state, uint8 *p);
+void cond_said3(AgiGame *state, uint8 *p);
+
} // End of namespace Agi
#endif /* AGI_OPCODES_H */