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-rw-r--r--engines/agi/cycle.cpp1
-rw-r--r--engines/agi/saveload.cpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 2d7202c35b..a517b8d847 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -387,6 +387,7 @@ int AgiEngine::runGame() {
break;
}
+ setvar(vFreePages, 255); // Set amount of free memory to the maximum value
setvar(vMaxInputChars, 38);
_game.inputMode = INPUT_NONE;
_game.inputEnabled = 0;
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 2be908d29b..db7bba13e4 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -264,6 +264,8 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
for (i = 0; i < MAX_VARS; i++)
_game.vars[i] = in->readByte();
+ setvar(vFreePages, 255); // Set amount of free memory to the maximum value (Overwriting the just loaded value)
+
_game.horizon = in->readSint16BE();
_game.lineStatus = in->readSint16BE();
_game.lineUserInput = in->readSint16BE();