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Diffstat (limited to 'engines/agos/vga.cpp')
-rw-r--r--engines/agos/vga.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/agos/vga.cpp b/engines/agos/vga.cpp
index 436e0b82ad..d6a8637c2b 100644
--- a/engines/agos/vga.cpp
+++ b/engines/agos/vga.cpp
@@ -444,7 +444,7 @@ void AGOSEngine::vc2_call() {
bb = _curVgaFile1;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
- b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
+ b = bb + READ_LE_UINT16(bb + 2);
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
@@ -455,9 +455,9 @@ void AGOSEngine::vc2_call() {
}
assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == num);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
- count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
- b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
+ b = bb + READ_BE_UINT16(bb + 4);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable);
while (count--) {
if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == num)
@@ -469,8 +469,8 @@ void AGOSEngine::vc2_call() {
b = bb + READ_BE_UINT16(bb + 10);
b += 20;
- count = READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageCount);
- b = bb + READ_BE_UINT16(&((VgaFileHeader2_WW *) b)->imageTable);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable);
while (count--) {
if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == num)
@@ -571,7 +571,7 @@ void AGOSEngine::vc3_loadSprite() {
pp = _curVgaFile1;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
- p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
+ p = pp + READ_LE_UINT16(pp + 2);
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
@@ -582,9 +582,9 @@ void AGOSEngine::vc3_loadSprite() {
}
assert(READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
- count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
- p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
+ p = pp + READ_BE_UINT16(pp + 4);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable);
while (count--) {
if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId)
@@ -596,8 +596,8 @@ void AGOSEngine::vc3_loadSprite() {
p = pp + READ_BE_UINT16(pp + 10);
p += 20;
- count = READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationCount);
- p = pp + READ_BE_UINT16(&((VgaFileHeader2_WW *) p)->animationTable);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable);
while (count--) {
if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId)