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Diffstat (limited to 'engines/avalanche/avalanche.h')
-rw-r--r-- | engines/avalanche/avalanche.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h new file mode 100644 index 0000000000..13d20d00a4 --- /dev/null +++ b/engines/avalanche/avalanche.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +#ifndef AVALANCHE_H +#define AVALANCHE_H + +#include "engines/engine.h" +#include "avalanche/console.h" +#include "engines/advancedDetector.h" + +namespace Common { +class RandomSource; +} + +namespace Avalanche { + +static const int kSavegameVersion = 1; + +class AvalancheEngine : public Engine { +public: + AvalancheEngine(OSystem *syst, const ADGameDescription *gd); + ~AvalancheEngine(); + + OSystem *_system; + + GUI::Debugger *getDebugger(); + + Common::RandomSource *_rnd; + + const ADGameDescription *_gameDescription; + uint32 getFeatures() const; + const char *getGameId() const; + + void initGame(const ADGameDescription *gd); + + Common::Platform getPlatform() const; + + bool hasFeature(EngineFeature f) const; + const char *getCopyrightString() const; + + Common::String getSavegameFilename(int slot); + void syncSoundSettings(); + +protected: + // Engine APIs + Common::Error run(); + +private: + static AvalancheEngine *s_Engine; + + AvalancheConsole *_console; + Common::Platform _platform; + + void initialize(); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_H |