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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#ifndef AVALANCHE_H
#define AVALANCHE_H

#include "engines/engine.h"
#include "avalanche/console.h"
#include "engines/advancedDetector.h"

namespace Common {
class RandomSource;
}

namespace Avalanche {

static const int kSavegameVersion = 1;

class AvalancheEngine : public Engine {
public:
	AvalancheEngine(OSystem *syst, const ADGameDescription *gd);
	~AvalancheEngine();

	OSystem *_system;

	GUI::Debugger *getDebugger();

	Common::RandomSource *_rnd;
	
	const ADGameDescription *_gameDescription;
	uint32 getFeatures() const;
	const char *getGameId() const;

	void initGame(const ADGameDescription *gd);

	Common::Platform getPlatform() const;

	bool hasFeature(EngineFeature f) const;
	const char *getCopyrightString() const;

	Common::String getSavegameFilename(int slot);
	void syncSoundSettings();

protected:
	// Engine APIs
	Common::Error run();

private:
	static AvalancheEngine *s_Engine;

	AvalancheConsole *_console;
	Common::Platform _platform;

	void initialize();
};

} // End of namespace Avalanche

#endif // AVALANCHE_H