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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_H
#define AVALANCHE_H
#include "engines/engine.h"
#include "avalanche/console.h"
#include "engines/advancedDetector.h"
namespace Common {
class RandomSource;
}
namespace Avalanche {
static const int kSavegameVersion = 1;
class AvalancheEngine : public Engine {
public:
AvalancheEngine(OSystem *syst, const ADGameDescription *gd);
~AvalancheEngine();
OSystem *_system;
GUI::Debugger *getDebugger();
Common::RandomSource *_rnd;
const ADGameDescription *_gameDescription;
uint32 getFeatures() const;
const char *getGameId() const;
void initGame(const ADGameDescription *gd);
Common::Platform getPlatform() const;
bool hasFeature(EngineFeature f) const;
const char *getCopyrightString() const;
Common::String getSavegameFilename(int slot);
void syncSoundSettings();
protected:
// Engine APIs
Common::Error run();
private:
static AvalancheEngine *s_Engine;
AvalancheConsole *_console;
Common::Platform _platform;
void initialize();
};
} // End of namespace Avalanche
#endif // AVALANCHE_H
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