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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* DROPDOWN A customised version of Oopmenu (qv). */
+
+#ifndef DROPDOWN2_H
+#define DROPDOWN2_H
+
+#include "avalanche/color.h"
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Dropdown;
+
+typedef void (Dropdown::*func)();
+
+class headtype {
+public:
+ Common::String title;
+ char trigger, alttrigger;
+ byte position;
+ int16 xpos, xright;
+ func do_setup, do_choose;
+
+ headtype *init(char trig, char alttrig, Common::String name, byte p, func dw, func dc, Dropdown *dr);
+ void display();
+ void highlight();
+ bool extdparse(char c);
+
+private:
+ Dropdown *_dr;
+};
+
+
+
+struct optiontype {
+ Common::String title;
+ char trigger;
+ Common::String shortcut;
+ bool valid;
+};
+
+class onemenu {
+public:
+ optiontype oo[12];
+ byte number;
+ int16 width, left;
+ bool firstlix;
+ int16 flx1, flx2, fly;
+ byte oldy; /* used by Lightup */
+ bool menunow; /* Is there a menu now? */
+ byte menunum; /* And if so, which is it? */
+ byte choicenum; /* Your choice? */
+ byte highlightnum;
+
+ onemenu *init(Dropdown *dr);
+ void start_afresh();
+ void opt(Common::String n, char tr, Common::String key, bool val);
+ void display();
+ void wipe();
+ void lightup();
+ void displayopt(byte y, bool highlit);
+ void movehighlight(int8 add);
+ void select(byte n);
+ void keystroke(char c);
+
+private:
+ Dropdown *_dr;
+};
+
+
+
+class menuset {
+public:
+ headtype ddms[8];
+ byte howmany;
+
+ menuset *menuset::init(Dropdown *dr);
+ void create(char t, Common::String n, char alttrig, func dw, func dc);
+ void update();
+ void extd(char c);
+ void getcertain(byte fv);
+ void getmenu(int16 x);
+
+private:
+ Dropdown *_dr;
+};
+
+
+
+class Dropdown {
+public:
+ friend headtype;
+ friend onemenu;
+ friend menuset;
+
+ void setParent(AvalancheEngine *vm);
+
+ onemenu ddm_o;
+ menuset ddm_m;
+
+ Common::String people;
+
+
+
+ void find_what_you_can_do_with_it();
+
+ void parsekey(char r, char re);
+
+ void menu_link(); /* DDM menu-bar funcs */
+
+ void standard_bar();
+
+private:
+
+
+
+
+
+
+ AvalancheEngine *_vm;
+
+ static const int16 indent = 5;
+ static const int16 spacing = 10;
+
+ /* menu_b = blue; { Morpheus }
+ menu_f = yellow;
+ menu_border = black;
+ highlight_b = lightblue;
+ highlight_f = yellow;
+ disabled = lightgray; */
+
+ static const int16 menu_b = lightgray; /* Windowsy */
+ static const int16 menu_f = black;
+ static const int16 menu_border = black;
+ static const int16 highlight_b = black;
+ static const int16 highlight_f = white;
+ static const int16 disabled = darkgray;
+
+
+
+ char r;
+ byte fv;
+
+
+
+ void chalk(int16 x, int16 y, char t, Common::String z, bool valid);
+
+ void hlchalk(int16 x, int16 y, char t, Common::String z, bool valid);
+
+ void bleep();
+
+
+
+
+ void ddm__game();
+ void ddm__file();
+ void ddm__action();
+ void ddm__people();
+ void ddm__objects();
+ void ddm__with();
+
+ Common::String himher(char x);
+
+ void do__game();
+ void do__file();
+ void do__action();
+ void do__objects();
+ void do__people();
+ void do__with();
+
+ void checkclick();
+};
+
+} // End of namespace Avalanche.
+
+#endif // DROPDOWN2_H