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-rw-r--r--engines/avalanche/avalanche.cpp1
-rw-r--r--engines/avalanche/avalanche.h2
-rw-r--r--engines/avalanche/dropdown2.cpp689
-rw-r--r--engines/avalanche/dropdown2.h205
4 files changed, 897 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index fcf2f545fb..eade42bbc6 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -62,6 +62,7 @@ namespace Avalanche {
_trip.setParent(this);
_acci.setParent(this); _acci.init();
_basher.setParent(this);
+ _dropdown.setParent(this);
}
AvalancheEngine::~AvalancheEngine() {
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 23648329fb..46ceeba79f 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -45,6 +45,7 @@
#include "avalanche/trip6.h"
#include "avalanche/acci2.h"
#include "avalanche/basher2.h"
+#include "avalanche/dropdown2.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
@@ -76,6 +77,7 @@ public:
Trip _trip;
Acci _acci;
Basher _basher;
+ Dropdown _dropdown;
AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
~AvalancheEngine();
diff --git a/engines/avalanche/dropdown2.cpp b/engines/avalanche/dropdown2.cpp
new file mode 100644
index 0000000000..d0d90056d0
--- /dev/null
+++ b/engines/avalanche/dropdown2.cpp
@@ -0,0 +1,689 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+ /* DROPDOWN A customised version of Oopmenu (qv). */
+
+#include "avalanche/avalanche.h"
+
+#include "avalanche/dropdown2.h"
+
+#include "avalanche/lucerna2.h"
+#include "avalanche/gyro2.h"
+#include "avalanche/acci2.h"
+#include "avalanche/trip6.h"
+#include "avalanche/enid2.h"
+#include "avalanche/basher2.h"
+
+#include "common/textconsole.h"
+
+namespace Avalanche {
+
+headtype *headtype::init(char trig, char alttrig, Common::String name, byte p, func dw, func dc, Dropdown *dr) {
+ _dr = dr;
+
+ trigger = trig;
+ alttrigger = alttrig;
+ title = name;
+ position = p;
+ xpos = (position - 1) * _dr->spacing + _dr->indent;
+ xright = position * _dr->spacing + _dr->indent;
+ do_setup = dw;
+ do_choose = dc;
+
+ return this;
+}
+
+void headtype::display() {
+ _dr->_vm->_gyro.off(); /*MT*/
+ _dr->chalk(xpos, 1, trigger, title, true);
+ _dr->_vm->_gyro.on(); /*MT*/
+}
+
+void headtype::highlight() {
+ _dr->_vm->_gyro.off();
+ _dr->_vm->_gyro.off_virtual();
+
+ //nosound();
+ //setactivepage(cp);
+ warning("STUB: Dropdown::headytpe::highlight()");
+
+ _dr->hlchalk(xpos, 1, trigger, title, true);
+ {
+ _dr->ddm_o.left = xpos;
+ _dr->ddm_o.menunow = true;
+ _dr->_vm->_gyro.ddmnow = true;
+ _dr->ddm_o.menunum = position;
+ }
+ _dr->_vm->_gyro.cmp = 177; /* Force redraw of cursor. */
+}
+
+bool headtype::extdparse(char c) {
+ if (c != alttrigger)
+ return true;
+ return false;
+}
+
+
+
+
+
+
+onemenu *onemenu::init(Dropdown *dr) {
+ _dr = dr;
+ menunow = false;
+ _dr->_vm->_gyro.ddmnow = false;
+ menunum = 1;
+ return this;
+}
+
+void onemenu::start_afresh() {
+ number = 0;
+ width = 0;
+ firstlix = false;
+ oldy = 0;
+ highlightnum = 0;
+}
+
+void onemenu::opt(Common::String n, char tr, Common::String key, bool val) {
+ int16 l;
+ number += 1;
+ l = (n + key).size() + 3;
+ if (width < l) width = l;
+ {
+ optiontype &with = oo[number];
+ with.title = n;
+ with.trigger = tr;
+ with.shortcut = key;
+ with.valid = val;
+ }
+}
+
+void onemenu::displayopt(byte y, bool highlit) {
+ warning("STUB: Dropdown::onemenu::displayopt()");
+}
+
+void onemenu::display() {
+ warning("STUB: Dropdown::onemenu::display()");
+}
+
+void onemenu::wipe() {
+ warning("STUB: Dropdown::onemenu::wipe()");
+}
+
+void onemenu::movehighlight(int8 add) {
+ warning("STUB: Dropdown::onemenu::movehighlight()");
+}
+
+void onemenu::lightup() { /* This makes the menu highlight follow the mouse.*/
+ if ((_dr->_vm->_gyro.mx < flx1 * 8) || (_dr->_vm->_gyro.mx > flx2 * 8) ||
+ (_dr->_vm->_gyro.my <= 12) || (_dr->_vm->_gyro.my > fly - 3))
+ return;
+ highlightnum = (_dr->_vm->_gyro.my - 13) / 10;
+ if (highlightnum == oldy) return;
+ movehighlight(0);
+
+}
+
+void onemenu::select(byte n) { /* Choose which one you want. */
+ if (! oo[n + 1].valid) return;
+ choicenum = n;
+ wipe();
+
+ if (choicenum == number) choicenum -= 1; /* Off the bottom. */
+ if (choicenum > number) choicenum = 0; /* Off the top, I suppose. */
+
+ _dr->ddm_m.ddms[menunum].do_choose;
+}
+
+void onemenu::keystroke(char c) {
+ byte fv;
+ bool found;
+ c = toupper(c);
+ found = false;
+ for (fv = 1; fv <= number; fv ++) {
+ if ((toupper(oo[fv].trigger) == c) && oo[fv].valid) {
+ select(fv - 1);
+ found = true;
+ }
+ }
+ if (! found)
+ _dr->_vm->_gyro.blip();
+}
+
+
+
+
+
+menuset *menuset::init(Dropdown *dr) {
+ _dr = dr;
+ howmany = 0;
+ return this;
+}
+
+void menuset::create(char t, Common::String n, char alttrig, func dw, func dc) {
+ howmany ++;
+ ddms[howmany].init(t, alttrig, n, howmany, dw, dc, _dr);
+}
+
+void menuset::update() {
+ warning("STUB: Dropdown::menuset::update()");
+}
+
+void menuset::extd(char c) {
+ byte fv;
+ fv = 1;
+ while ((fv <= howmany) && (ddms[fv].extdparse(c))) fv += 1;
+ if (fv > howmany) return;
+ getcertain(fv);
+}
+
+void menuset::getcertain(byte fv) {
+ {
+ if (_dr->ddm_o.menunow) {
+ _dr->ddm_o.wipe(); /* get rid of menu */
+ if (_dr->ddm_o.menunum == ddms[fv].position) return; /* clicked on own highlight */
+ }
+ ddms[fv].highlight();
+ ddms[fv].do_setup;
+ }
+}
+
+void menuset::getmenu(int16 x) {
+ byte fv;
+ fv = 0;
+ do {
+ fv += 1;
+ if ((x > ddms[fv].xpos * 8) && (x < ddms[fv].xright * 8)) {
+ getcertain(fv);
+ return;
+ }
+ } while (!(fv > howmany));
+}
+
+
+
+
+
+void Dropdown::setParent(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+void Dropdown::find_what_you_can_do_with_it() {
+ switch (_vm->_gyro.thinks) {
+ case _vm->_gyro.wine:
+ case _vm->_gyro.potion:
+ case _vm->_gyro.ink:
+ _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_drink;
+ break;
+ case _vm->_gyro.bell:
+ _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_ring;
+ break;
+ case _vm->_gyro.chastity:
+ _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_wear;
+ break;
+ case _vm->_gyro.lute:
+ _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_play;
+ break;
+ case _vm->_gyro.mushroom:
+ case _vm->_gyro.onion:
+ _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_eat;
+ break;
+ case _vm->_gyro.clothes:
+ _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_wear;
+ break;
+ default:
+ _vm->_gyro.verbstr = _vm->_acci.vb_exam; /* anything else */
+ }
+}
+
+void Dropdown::chalk(int16 x, int16 y, char t, Common::String z, bool valid) {
+ byte fv, ff, p, bit;
+ uint16 pageseg;
+ byte ander;
+
+ warning("STUB: Dropdown::chalk()");
+}
+
+void Dropdown::hlchalk(int16 x, int16 y, char t, Common::String z, bool valid) {
+/* Highlighted. */
+ byte fv, ff, p;
+ uint16 pageseg;
+ byte ander;
+
+ warning("STUB: Dropdown::hlchalk()");
+}
+
+/*funcedure say(x,y:int16; t:char; z:Common::String; f,b:byte);
+begin;
+ settextjustify(0,2); setfillstyle(1,b); setcolor(f);
+ bar(x-3,y-1,x+textwidth(z)+3,y+textheight(z));
+ chalk(x,y,t,z);
+end;*/
+
+void Dropdown::bleep() {
+ warning("STUB: Dropdown::bleep()");
+}
+
+void Dropdown::parsekey(char r, char re) {
+ switch (r) {
+ case 0:
+ case 224: {
+ switch (re) {
+ case 'K':
+ if (ddm_o.menunum > 1) {
+ ddm_o.wipe();
+ ddm_m.getcertain(ddm_o.menunum - 1);
+ } else {
+ ; /* Get menu on the left-hand side */
+ ddm_o.wipe();
+ ddm_m.getmenu((ddm_m.howmany - 1)*spacing + indent);
+ }
+ break;
+ case 'M':
+ if (ddm_o.menunum < ddm_m.howmany) {
+ ddm_o.wipe();
+ ddm_m.getcertain(ddm_o.menunum + 1);
+ } else {
+ ; /* Get menu on the far right-hand side */
+ ddm_o.wipe();
+ ddm_m.getmenu(indent);
+ }
+ break;
+ case 'H':
+ ddm_o.movehighlight(-1);
+ break;
+ case 'P':
+ ddm_o.movehighlight(1);
+ break;
+ default:
+ ddm_m.extd(re);
+ }
+ }
+ break;
+ case 13:
+ ddm_o.select(ddm_o.highlightnum);
+ break;
+ default: {
+ if (ddm_o.menunow)
+ ddm_o.keystroke(r);
+ }
+ }
+}
+
+/*$F+ *** Here follow all the ddm__ and do__ funcedures for the DDM system. */
+
+void Dropdown::ddm__game() {
+ {
+ ddm_o.start_afresh();
+ ddm_o.opt("Help...", 'H', "f1", true);
+ ddm_o.opt("Boss Key", 'B', "alt-B", true);
+ ddm_o.opt("Untrash screen", 'U', "ctrl-f7", true);
+ ddm_o.opt("Score and rank", 'S', "f9", true);
+ ddm_o.opt("About Avvy...", 'A', "shift-f10", true);
+ ddm_o.display();
+ }
+}
+
+void Dropdown::ddm__file() {
+ {
+ ddm_o.start_afresh();
+ ddm_o.opt("New game", 'N', "f4", true);
+ ddm_o.opt("Load...", 'L', "^f3", true);
+ ddm_o.opt("Save", 'S', "^f2", _vm->_gyro.alive);
+ ddm_o.opt("Save As...", 'v', "", _vm->_gyro.alive);
+ ddm_o.opt("DOS Shell", 'D', _vm->_gyro.atkey + '1', true);
+ ddm_o.opt("Quit", 'Q', "alt-X", true);
+ ddm_o.display();
+ }
+}
+
+void Dropdown::ddm__action() {
+ Common::String n;
+ n = Common::String(_vm->_gyro.f5_does().c_str() + 2, 253);
+
+ {
+ ddm_o.start_afresh();
+ if (n == "")
+ ddm_o.opt("Do something", 'D', "f5", false);
+ else
+ ddm_o.opt(Common::String(n.c_str() + 2, 253), n[1], "f5", true);
+ ddm_o.opt("Pause game", 'P', "f6", true);
+ if (_vm->_gyro.dna.room == 99)
+ ddm_o.opt("Journey thither", 'J', "f7", _vm->_trip.neardoor());
+ else
+ ddm_o.opt("Open the door", 'O', "f7", _vm->_trip.neardoor());
+ ddm_o.opt("Look around", 'L', "f8", true);
+ ddm_o.opt("Inventory", 'I', "Tab", true);
+ if (_vm->_trip.tr[1].xs == _vm->_gyro.walk)
+ ddm_o.opt("Run fast", 'R', "^R", true);
+ else
+ ddm_o.opt("Walk slowly", 'W', "^W", true);
+ ddm_o.display();
+ }
+}
+
+void Dropdown::ddm__people() {
+ byte here;
+ char fv;
+
+ people = "";
+ here = _vm->_gyro.dna.room;
+
+ {
+ ddm_o.start_afresh();
+ for (fv = '\226'; fv <= '\262'; fv ++)
+ if (_vm->_gyro.whereis[fv] == here) {
+ ddm_o.opt(_vm->_gyro.getname(fv), _vm->_gyro.getnamechar(fv), "", true);
+ people = people + fv;
+ }
+ ddm_o.display();
+ }
+}
+
+void Dropdown::ddm__objects() {
+ char fv;
+ {
+ ddm_o.start_afresh();
+ for (fv = '\1'; fv <= numobjs; fv ++)
+ if (_vm->_gyro.dna.obj[fv])
+ ddm_o.opt(_vm->_gyro.get_thing(fv), _vm->_gyro.get_thingchar(fv), "", true);
+ ddm_o.display();
+ }
+}
+
+Common::String Dropdown::himher(char x) { /* Returns "im" for boys, and "er" for girls.*/
+ if (x < 175)
+ return "im";
+ else
+ return "er";
+}
+
+void Dropdown::ddm__with() {
+ warning("STUB: Dropdown::ddm__with()");
+}
+
+/*funcedure ddm__map;
+begin;
+ with ddm_o do
+ begin;
+ ddm_o.start_afresh;
+ opt('Cancel map','G','f5',true);
+ opt('Pause game','P','f6',true);
+ opt('Journey thither','J','f7',neardoor);
+ opt('Explanation','L','f8',true);
+ display;
+ end;
+end;
+
+funcedure ddm__town;
+begin;
+ with ddm_o do
+ begin;
+ ddm_o.start_afresh;
+ opt('Argent','A','',true);
+ opt('Birmingham','B','',true);
+ opt('Nottingham','N','',true);
+ opt('Cardiff','C','',true);
+ display;
+ end;
+end;*/
+
+void Dropdown::do__game() {
+ switch (ddm_o.choicenum) {
+ /* Help, boss, untrash screen. */
+ case 0:
+ _vm->_lucerna.callverb(_vm->_acci.vb_help);
+ break;
+ case 1:
+ _vm->_lucerna.callverb(_vm->_acci.vb_boss);
+ break;
+ case 2:
+ _vm->_lucerna.major_redraw();
+ break;
+ case 3:
+ _vm->_lucerna.callverb(_vm->_acci.vb_score);
+ break;
+ case 4:
+ _vm->_lucerna.callverb(_vm->_acci.vb_info);
+ break;
+ }
+}
+
+void Dropdown::do__file() {
+ switch (ddm_o.choicenum) {
+ /* New game, load, save, save as, DOS shell, about, quit. */
+ case 0:
+ _vm->_lucerna.callverb(_vm->_acci.vb_restart);
+ break;
+ case 1: {
+ _vm->_acci.realwords[2] = "";
+ _vm->_lucerna.callverb(_vm->_acci.vb_load);
+ }
+ break;
+ case 2: {
+ _vm->_acci.realwords[2] = "";
+ _vm->_lucerna.callverb(_vm->_acci.vb_save);
+ }
+ break;
+ case 3:
+ _vm->_basher.filename_edit();
+ break;
+ case 4:
+ _vm->_enid.back_to_bootstrap(2);
+ break;
+ case 5:
+ _vm->_lucerna.callverb(_vm->_acci.vb_quit);
+ break;
+ }
+}
+
+void Dropdown::do__action() {
+ Common::String n;
+ switch (ddm_o.choicenum) {
+ /* Get up/pause game/open door/look/inv/walk-run */
+ case 0: {
+ _vm->_acci.person = _vm->_acci.pardon;
+ _vm->_acci.thing = _vm->_acci.pardon;
+ n = _vm->_gyro.f5_does();
+ _vm->_lucerna.callverb(n[1]);
+ }
+ break;
+ case 1:
+ _vm->_lucerna.callverb(_vm->_acci.vb_pause);
+ break;
+ case 2:
+ _vm->_lucerna.callverb(_vm->_acci.vb_open);
+ break;
+ case 3:
+ _vm->_lucerna.callverb(_vm->_acci.vb_look);
+ break;
+ case 4:
+ _vm->_lucerna.callverb(_vm->_acci.vb_inv);
+ break;
+ case 5: {
+ if (_vm->_trip.tr[1].xs == _vm->_gyro.walk) _vm->_trip.tr[1].xs = _vm->_gyro.run;
+ else _vm->_trip.tr[1].xs = _vm->_gyro.walk;
+ _vm->_trip.newspeed();
+ }
+ break;
+ }
+}
+
+void Dropdown::do__objects() {
+ _vm->_lucerna.thinkabout(_vm->_gyro.objlist[ddm_o.choicenum + 1], _vm->_gyro.a_thing);
+}
+
+void Dropdown::do__people() {
+ _vm->_lucerna.thinkabout(people[ddm_o.choicenum + 1], _vm->_gyro.a_person);
+ _vm->_gyro.last_person = people[ddm_o.choicenum + 1];
+}
+
+void Dropdown::do__with() {
+ _vm->_acci.thing = _vm->_gyro.thinks;
+
+ if (_vm->_gyro.thinkthing) {
+
+ _vm->_acci.thing += 49;
+
+ if (_vm->_gyro.verbstr[ddm_o.choicenum + 1] == _vm->_acci.vb_give)
+ _vm->_acci.person = _vm->_gyro.last_person;
+ else
+ _vm->_acci.person = '\376';
+
+ } else {
+ switch (_vm->_gyro.verbstr[ddm_o.choicenum + 1]) {
+ case '\144': {
+ _vm->_acci.thing = '\144';
+ _vm->_lucerna.callverb(_vm->_acci.vb_buy);
+ return;
+ }
+ break; /* Beer */
+ case '\145': {
+ _vm->_acci.thing = '\62';
+ _vm->_lucerna.callverb(_vm->_acci.vb_buy);
+ return;
+ }
+ break; /* Wine */
+ case '\146': {
+ _vm->_acci.thing = '\146';
+ _vm->_lucerna.callverb(_vm->_acci.vb_buy);
+ return;
+ }
+ break; /* Whisky */
+ case '\147': {
+ _vm->_acci.thing = '\147';
+ _vm->_lucerna.callverb(_vm->_acci.vb_buy);
+ return;
+ }
+ break; /* Cider */
+ case '\150': {
+ _vm->_acci.thing = '\153';
+ _vm->_lucerna.callverb(_vm->_acci.vb_buy);
+ return;
+ }
+ break; /* Mead */
+ case '\151': {
+ _vm->_acci.thing = '\103';
+ _vm->_lucerna.callverb(_vm->_acci.vb_buy);
+ return;
+ }
+ break; /* Onion (trader) */
+ default: {
+ _vm->_acci.person = _vm->_acci.thing;
+ _vm->_acci.thing = '\376';
+ }
+ }
+ }
+ _vm->_lucerna.callverb(_vm->_gyro.verbstr[ddm_o.choicenum + 1]);
+}
+
+/*$F- That's all. Now for the ...bar funcs. */
+
+
+void Dropdown::standard_bar() { /* Standard menu bar */
+ ddm_m.init(this);
+ ddm_o.init(this);
+ /* Set up menus */
+
+ ddm_m.create('F', "File", '!', &Avalanche::Dropdown::ddm__file, &Avalanche::Dropdown::do__file); /* same ones in map_bar, below, */
+ ddm_m.create('G', "Game", '\42', &Avalanche::Dropdown::ddm__game, &Avalanche::Dropdown::do__game); /* Don't forget to change the */
+ ddm_m.create('A', "Action", '\36', &Avalanche::Dropdown::ddm__action, &Avalanche::Dropdown::do__action); /* if you change them */
+ ddm_m.create('O', "Objects", '\30', &Avalanche::Dropdown::ddm__objects, &Avalanche::Dropdown::do__objects); /* here... */
+ ddm_m.create('P', "People", '\31', &Avalanche::Dropdown::ddm__people, &Avalanche::Dropdown::do__people);
+ ddm_m.create('W', "With", '\21', &Avalanche::Dropdown::ddm__with, &Avalanche::Dropdown::do__with);
+ ddm_m.update();
+
+}
+
+
+
+/*funcedure map_bar; { Special menu bar for the map (screen 99) }
+begin;
+ ddm_m.init; ddm_o.init;
+ with ddm_m do
+ begin; { Set up menus }
+ create('G','Game','#',ddm__game,do__game);
+ create('F','File','!',ddm__file,do__test);
+ create('M','Map','2',ddm__map,do__test);
+ create('T','Town',#20,ddm__town,do__test);
+ update;
+ end;
+end;*/
+
+void Dropdown::checkclick() { /* only for when the menu's displayed */
+ if (_vm->_gyro.mpress > 0) {
+ if (_vm->_gyro.mpy > 10) {
+ if (!((ddm_o.firstlix) &&
+ ((_vm->_gyro.mpx >= ddm_o.flx1 * 8) && (_vm->_gyro.mpx <= ddm_o.flx2 * 8) &&
+ (_vm->_gyro.mpy >= 12) && (_vm->_gyro.mpy <= ddm_o.fly)))) {
+ /* Clicked OUTSIDE the menu. */
+ if (ddm_o.menunow)
+ ddm_o.wipe();
+ } /* No "else"- clicking on menu has no effect (only releasing) */
+ } else {
+ /* Clicked on menu bar */
+ ddm_m.getmenu(_vm->_gyro.mpx);
+ }
+ } else {
+ ; /* NOT clicked button... */
+ if (_vm->_gyro.mrelease > 0) {
+ if ((ddm_o.firstlix) &&
+ ((_vm->_gyro.mrx >= ddm_o.flx1 * 8) && (_vm->_gyro.mrx <= ddm_o.flx2 * 8) &&
+ (_vm->_gyro.mry >= 12) && (_vm->_gyro.mry <= ddm_o.fly)))
+ ddm_o.select((_vm->_gyro.mry - 13) / 10);
+ }
+ }
+}
+
+void Dropdown::menu_link() {
+ if (! ddm_o.menunow) return;
+
+ _vm->_gyro.check(); /* find mouse coords & click information */
+ checkclick(); /* work out click codes */
+
+ /* Change arrow... */
+
+
+ if ((_vm->_gyro.my >= 0) && (_vm->_gyro.my <= 10))
+ _vm->_gyro.newpointer(1); /* up-arrow */
+ else if ((_vm->_gyro.my >= 11) && (_vm->_gyro.my <= 169)) {
+ if ((_vm->_gyro.mx >= ddm_o.flx1 * 8) && (_vm->_gyro.mx <= ddm_o.flx2 * 8)
+ && (_vm->_gyro.my > 10) && (_vm->_gyro.my <= ddm_o.fly))
+ _vm->_gyro.newpointer(3); /* right-arrow */
+ else
+ _vm->_gyro.newpointer(4); /* fletch */
+ } else if ((_vm->_gyro.my >= 169) && (_vm->_gyro.my <= 200))
+ _vm->_gyro.newpointer(2); /* screwdriver */
+
+ if (! ddm_o.menunow)
+ return;
+
+ ddm_o.lightup();
+}
+
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/dropdown2.h b/engines/avalanche/dropdown2.h
new file mode 100644
index 0000000000..abcc81b155
--- /dev/null
+++ b/engines/avalanche/dropdown2.h
@@ -0,0 +1,205 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* DROPDOWN A customised version of Oopmenu (qv). */
+
+#ifndef DROPDOWN2_H
+#define DROPDOWN2_H
+
+#include "avalanche/color.h"
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Dropdown;
+
+typedef void (Dropdown::*func)();
+
+class headtype {
+public:
+ Common::String title;
+ char trigger, alttrigger;
+ byte position;
+ int16 xpos, xright;
+ func do_setup, do_choose;
+
+ headtype *init(char trig, char alttrig, Common::String name, byte p, func dw, func dc, Dropdown *dr);
+ void display();
+ void highlight();
+ bool extdparse(char c);
+
+private:
+ Dropdown *_dr;
+};
+
+
+
+struct optiontype {
+ Common::String title;
+ char trigger;
+ Common::String shortcut;
+ bool valid;
+};
+
+class onemenu {
+public:
+ optiontype oo[12];
+ byte number;
+ int16 width, left;
+ bool firstlix;
+ int16 flx1, flx2, fly;
+ byte oldy; /* used by Lightup */
+ bool menunow; /* Is there a menu now? */
+ byte menunum; /* And if so, which is it? */
+ byte choicenum; /* Your choice? */
+ byte highlightnum;
+
+ onemenu *init(Dropdown *dr);
+ void start_afresh();
+ void opt(Common::String n, char tr, Common::String key, bool val);
+ void display();
+ void wipe();
+ void lightup();
+ void displayopt(byte y, bool highlit);
+ void movehighlight(int8 add);
+ void select(byte n);
+ void keystroke(char c);
+
+private:
+ Dropdown *_dr;
+};
+
+
+
+class menuset {
+public:
+ headtype ddms[8];
+ byte howmany;
+
+ menuset *menuset::init(Dropdown *dr);
+ void create(char t, Common::String n, char alttrig, func dw, func dc);
+ void update();
+ void extd(char c);
+ void getcertain(byte fv);
+ void getmenu(int16 x);
+
+private:
+ Dropdown *_dr;
+};
+
+
+
+class Dropdown {
+public:
+ friend headtype;
+ friend onemenu;
+ friend menuset;
+
+ void setParent(AvalancheEngine *vm);
+
+ onemenu ddm_o;
+ menuset ddm_m;
+
+ Common::String people;
+
+
+
+ void find_what_you_can_do_with_it();
+
+ void parsekey(char r, char re);
+
+ void menu_link(); /* DDM menu-bar funcs */
+
+ void standard_bar();
+
+private:
+
+
+
+
+
+
+ AvalancheEngine *_vm;
+
+ static const int16 indent = 5;
+ static const int16 spacing = 10;
+
+ /* menu_b = blue; { Morpheus }
+ menu_f = yellow;
+ menu_border = black;
+ highlight_b = lightblue;
+ highlight_f = yellow;
+ disabled = lightgray; */
+
+ static const int16 menu_b = lightgray; /* Windowsy */
+ static const int16 menu_f = black;
+ static const int16 menu_border = black;
+ static const int16 highlight_b = black;
+ static const int16 highlight_f = white;
+ static const int16 disabled = darkgray;
+
+
+
+ char r;
+ byte fv;
+
+
+
+ void chalk(int16 x, int16 y, char t, Common::String z, bool valid);
+
+ void hlchalk(int16 x, int16 y, char t, Common::String z, bool valid);
+
+ void bleep();
+
+
+
+
+ void ddm__game();
+ void ddm__file();
+ void ddm__action();
+ void ddm__people();
+ void ddm__objects();
+ void ddm__with();
+
+ Common::String himher(char x);
+
+ void do__game();
+ void do__file();
+ void do__action();
+ void do__objects();
+ void do__people();
+ void do__with();
+
+ void checkclick();
+};
+
+} // End of namespace Avalanche.
+
+#endif // DROPDOWN2_H