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-rw-r--r--engines/avalanche/pingo.cpp94
1 files changed, 0 insertions, 94 deletions
diff --git a/engines/avalanche/pingo.cpp b/engines/avalanche/pingo.cpp
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--- a/engines/avalanche/pingo.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/* PINGO Full-screen sub-parts of the game. */
-
-#include "avalanche/avalanche.h"
-#include "avalanche/pingo.h"
-
-namespace Avalanche {
-
-Pingo::Pingo(AvalancheEngine *vm) {
- _vm = vm;
-}
-
-void Pingo::dPlot(int16 x, int16 y, Common::String z) {
- warning("STUB: Pingo::dPlot()");
-}
-
-void Pingo::bossKey() {
- warning("STUB: Pingo::bossKey()");
-}
-
-void Pingo::copy02() { // taken from Wobble (below)
- warning("STUB: Pingo::copy02()");
-}
-
-void Pingo::copy03() { // taken from Wobble (below)
- warning("STUB: Pingo::copy03()");
-}
-
-void Pingo::copyPage(byte frp, byte top) { // taken from Copy02 (above)
- warning("STUB: Pingo::copyPage()");
-}
-
-void Pingo::winningPic() {
- Common::File f;
- _vm->fadeOut();
-
- if (!f.open("finale.avd"))
- error("AVALANCHE: File not found: finale.avd");
-
-#if 0
- for (int bit = 0; bit <= 3; bit++) {
- port[0x3c4] = 2;
- port[0x3ce] = 4;
- port[0x3c5] = 1 << bit;
- port[0x3cf] = bit;
- blockread(f, mem[0xa000 * 0], 16000);
- }
-#endif
-
- f.close();
-
- warning("STUB: Pingo::winningPic()");
-
- _vm->fadeIn();
-
-#if 0
- do {
- _vm->check();
- } while (!(keypressed() || (mrelease > 0)));
- while (keypressed())
- char r = readkey();
- major_redraw();
-#endif
-
- warning("STUB: Pingo::winningPic()");
-}
-
-} // End of namespace Avalanche.