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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/* PINGO Full-screen sub-parts of the game. */
-
-#ifndef AVALANCHE_PINGO_H
-#define AVALANCHE_PINGO_H
-
-#include "common/str.h"
-
-namespace Avalanche {
-class AvalancheEngine;
-
-class Pingo {
-public:
- Pingo(AvalancheEngine *vm);
-
- void bossKey();
- void copy02();
- void copy03();
- void copyPage(byte frp, byte top);
- void winningPic();
-
-private:
- AvalancheEngine *_vm;
-
- void dPlot(int16 x, int16 y, Common::String z);
-};
-
-} // End of namespace Avalanche.
-
-#endif // AVALANCHE_PINGO_H