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-rw-r--r--engines/avalanche/shootemup.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+*/
+
+#include "avalanche/avalanche.h"
+#include "avalanche/shootemup.h"
+
+#include "common/random.h"
+
+namespace Avalanche {
+
+ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
+ _vm = vm;
+
+ _time = 0;
+}
+
+void ShootEmUp::run() {
+ titles();
+ setup();
+ initRunner(20, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ initRunner(600, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ initRunner(600, 100, 61, 67, -(_vm->_rnd->getRandomNumber(4)) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ initRunner(20, 100, 61, 67, -(_vm->_rnd->getRandomNumber(4)) + 1, _vm->_rnd->getRandomNumber(3) - 2);
+ do {
+ blankIt();
+ hitPeople();
+ plotThem();
+ moveThem();
+ moveAvvy();
+ bumpFolk();
+ peopleRunning();
+ animate();
+ escapeCheck();
+ collisionCheck();
+ updateTime();
+ check321();
+ readKbd();
+ } while (_time != 0);
+}
+
+bool ShootEmUp::overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y) {
+ warning("STUB: ShootEmUp::overlap()");
+ return false;
+}
+
+byte ShootEmUp::getStockNumber(byte x) {
+ warning("STUB: ShootEmUp::getStockNumber()");
+ return 0;
+}
+
+void ShootEmUp::blankIt() {
+ warning("STUB: ShootEmUp::blankIt()");
+}
+
+void ShootEmUp::moveThem() {
+ warning("STUB: ShootEmUp::moveThem()");
+}
+
+void ShootEmUp::plotThem() {
+ warning("STUB: ShootEmUp::plotThem()");
+}
+
+void ShootEmUp::define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe) {
+ warning("STUB: ShootEmUp::define()");
+}
+
+void ShootEmUp::defineCameo(int16 xx, int16 yy, byte pp, int16 time) {
+ warning("STUB: ShootEmUp::defineCameo()");
+}
+
+void ShootEmUp::showStock(byte x) {
+ warning("STUB: ShootEmUp::showStock()");
+}
+
+void ShootEmUp::showScore() {
+ warning("STUB: ShootEmUp::showScore()");
+}
+
+void ShootEmUp::showTime() {
+ warning("STUB: ShootEmUp::showTime()");
+}
+
+void ShootEmUp::gain(int8 howMuch) {
+ warning("STUB: ShootEmUp::gain()");
+}
+
+void ShootEmUp::newEscape() {
+ warning("STUB: ShootEmUp::newEscape()");
+}
+
+void ShootEmUp::nextPage() {
+ warning("STUB: ShootEmUp::nextPage()");
+}
+
+void ShootEmUp::instructions() {
+ warning("STUB: ShootEmUp::instructions()");
+}
+
+void ShootEmUp::setup() {
+ warning("STUB: ShootEmUp::setup()");
+}
+
+void ShootEmUp::initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy) {
+ warning("STUB: ShootEmUp::initRunner()");
+}
+
+void ShootEmUp::titles() {
+ warning("STUB: ShootEmUp::titles()");
+}
+
+void ShootEmUp::moveAvvy() {
+ warning("STUB: ShootEmUp::moveAvvy()");
+}
+
+void ShootEmUp::readKbd() {
+ warning("STUB: ShootEmUp::readKbd()");
+}
+
+void ShootEmUp::animate() {
+ warning("STUB: ShootEmUp::animate()");
+}
+
+void ShootEmUp::collisionCheck() {
+ warning("STUB: ShootEmUp::collisionCheck()");
+}
+
+void ShootEmUp::turnAround(byte who, bool randomX) {
+ warning("STUB: ShootEmUp::turnAround()");
+}
+
+void ShootEmUp::bumpFolk() {
+ warning("STUB: ShootEmUp::bumpFolk()");
+}
+
+void ShootEmUp::peopleRunning() {
+ warning("STUB: ShootEmUp::peopleRunning()");
+}
+
+void ShootEmUp::updateTime() {
+ warning("STUB: ShootEmUp::updateTime()");
+}
+
+void ShootEmUp::hitPeople() {
+ warning("STUB: ShootEmUp::hitPeople()");
+}
+
+void ShootEmUp::escapeCheck() {
+ warning("STUB: ShootEmUp::escapeCheck()");
+}
+
+void ShootEmUp::check321() {
+ warning("STUB: ShootEmUp::check321()");
+}
+
+} // End of namespace Avalanche