diff options
Diffstat (limited to 'engines/avalanche')
| -rw-r--r-- | engines/avalanche/avalanche.cpp | 3 | ||||
| -rw-r--r-- | engines/avalanche/avalanche.h | 2 | ||||
| -rw-r--r-- | engines/avalanche/module.mk | 3 | ||||
| -rw-r--r-- | engines/avalanche/shootemup.cpp | 179 | ||||
| -rw-r--r-- | engines/avalanche/shootemup.h | 77 | ||||
| -rw-r--r-- | engines/avalanche/timer.cpp | 5 | 
6 files changed, 265 insertions, 4 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index d04f2f8458..073b9a9425 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *  	_nim = nullptr;  	_ghostroom = nullptr;  	_help = nullptr; +	_shootemup = nullptr;  	_platform = gd->desc.platform;  	initVariables(); @@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {  	delete _nim;  	delete _ghostroom;  	delete _help; +	delete _shootemup;  	for (int i = 0; i < 31; i++) {  		for (int j = 0; j < 2; j++) { @@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {  	_nim = new Nim(this);  	_ghostroom = new GhostRoom(this);  	_help = new Help(this); +	_shootemup = new ShootEmUp(this);  	_graphics->init();  	_dialogs->init(); diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 5e5bc34464..d2e5678ae9 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -44,6 +44,7 @@  #include "avalanche/clock.h"  #include "avalanche/ghostroom.h"  #include "avalanche/help.h" +#include "avalanche/shootemup.h"  #include "common/serializer.h" @@ -89,6 +90,7 @@ public:  	Nim *_nim;  	GhostRoom *_ghostroom;  	Help *_help; +	ShootEmUp *_shootemup;  	OSystem *_system; diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk index 3ee29dc3c7..eb95e32585 100644 --- a/engines/avalanche/module.mk +++ b/engines/avalanche/module.mk @@ -18,7 +18,8 @@ MODULE_OBJS = \  	nim.o \  	clock.o \  	ghostroom.o \ -	help.o +	help.o \ +	shootemup.o  # This module can be built as a plugin  ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN) diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp new file mode 100644 index 0000000000..01c5a1977b --- /dev/null +++ b/engines/avalanche/shootemup.cpp @@ -0,0 +1,179 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +/* +* This code is based on the original source code of Lord Avalot d'Argent version 1.3. +* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. +*/ + +#include "avalanche/avalanche.h" +#include "avalanche/shootemup.h" + +#include "common/random.h" + +namespace Avalanche { + +ShootEmUp::ShootEmUp(AvalancheEngine *vm) { +	_vm = vm; + +	_time = 0; +} + +void ShootEmUp::run() { +	titles(); +	setup(); +	initRunner(20, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2); +	initRunner(600, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2); +	initRunner(600, 100, 61, 67, -(_vm->_rnd->getRandomNumber(4)) + 1, _vm->_rnd->getRandomNumber(3) - 2); +	initRunner(20, 100, 61, 67, -(_vm->_rnd->getRandomNumber(4)) + 1, _vm->_rnd->getRandomNumber(3) - 2); +	do { +		blankIt(); +		hitPeople(); +		plotThem(); +		moveThem(); +		moveAvvy(); +		bumpFolk(); +		peopleRunning(); +		animate(); +		escapeCheck(); +		collisionCheck(); +		updateTime(); +		check321(); +		readKbd(); +	} while (_time != 0); +} + +bool ShootEmUp::overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y) { +	warning("STUB: ShootEmUp::overlap()"); +	return false; +} + +byte ShootEmUp::getStockNumber(byte x) { +	warning("STUB: ShootEmUp::getStockNumber()"); +	return 0; +} + +void ShootEmUp::blankIt() { +	warning("STUB: ShootEmUp::blankIt()"); +} + +void ShootEmUp::moveThem() { +	warning("STUB: ShootEmUp::moveThem()"); +} + +void ShootEmUp::plotThem() { +	warning("STUB: ShootEmUp::plotThem()"); +} + +void ShootEmUp::define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe) { +	warning("STUB: ShootEmUp::define()"); +} + +void ShootEmUp::defineCameo(int16 xx, int16 yy, byte pp, int16 time) { +	warning("STUB: ShootEmUp::defineCameo()"); +} + +void ShootEmUp::showStock(byte x) { +	warning("STUB: ShootEmUp::showStock()"); +} + +void ShootEmUp::showScore() { +	warning("STUB: ShootEmUp::showScore()"); +} + +void ShootEmUp::showTime() { +	warning("STUB: ShootEmUp::showTime()"); +} + +void ShootEmUp::gain(int8 howMuch) { +	warning("STUB: ShootEmUp::gain()"); +} + +void ShootEmUp::newEscape() { +	warning("STUB: ShootEmUp::newEscape()"); +} + +void ShootEmUp::nextPage() { +	warning("STUB: ShootEmUp::nextPage()"); +} + +void ShootEmUp::instructions() { +	warning("STUB: ShootEmUp::instructions()"); +} + +void ShootEmUp::setup() { +	warning("STUB: ShootEmUp::setup()"); +} + +void ShootEmUp::initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy) { +	warning("STUB: ShootEmUp::initRunner()"); +} + +void ShootEmUp::titles() { +	warning("STUB: ShootEmUp::titles()"); +} + +void ShootEmUp::moveAvvy() { +	warning("STUB: ShootEmUp::moveAvvy()"); +} + +void ShootEmUp::readKbd() { +	warning("STUB: ShootEmUp::readKbd()"); +} + +void ShootEmUp::animate() { +	warning("STUB: ShootEmUp::animate()"); +} + +void ShootEmUp::collisionCheck() { +	warning("STUB: ShootEmUp::collisionCheck()"); +} + +void ShootEmUp::turnAround(byte who, bool randomX) { +	warning("STUB: ShootEmUp::turnAround()"); +} + +void ShootEmUp::bumpFolk() { +	warning("STUB: ShootEmUp::bumpFolk()"); +} + +void ShootEmUp::peopleRunning() { +	warning("STUB: ShootEmUp::peopleRunning()"); +} + +void ShootEmUp::updateTime() { +	warning("STUB: ShootEmUp::updateTime()"); +} + +void ShootEmUp::hitPeople() { +	warning("STUB: ShootEmUp::hitPeople()"); +} + +void ShootEmUp::escapeCheck() { +	warning("STUB: ShootEmUp::escapeCheck()"); +} + +void ShootEmUp::check321() { +	warning("STUB: ShootEmUp::check321()"); +} + +} // End of namespace Avalanche diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h new file mode 100644 index 0000000000..6a1f182881 --- /dev/null +++ b/engines/avalanche/shootemup.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +/* +* This code is based on the original source code of Lord Avalot d'Argent version 1.3. +* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. +*/ + +#ifndef AVALANCHE_SHOOTEMUP_H +#define AVALANCHE_SHOOTEMUP_H + +namespace Avalanche { +class AvalancheEngine; + +class ShootEmUp { +public: +	ShootEmUp(AvalancheEngine *vm); + +	void run(); + +private: +	AvalancheEngine *_vm; + +	byte _time; + +	bool overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y); +	byte getStockNumber(byte x); +	void blankIt(); +	void moveThem(); +	void plotThem(); +	void define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe); +	void defineCameo(int16 xx, int16 yy, byte pp, int16 time); +	void showStock(byte x); +	void showScore(); +	void showTime(); +	void gain(int8 howMuch); +	void newEscape(); +	void nextPage(); // Internal function of 'instructions' in the original. +	void instructions(); +	void setup(); +	void initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy); +	void titles(); +	void moveAvvy(); +	void readKbd(); +	void animate(); +	void collisionCheck(); +	void turnAround(byte who, bool randomX); +	void bumpFolk(); +	void peopleRunning(); +	void updateTime(); +	void hitPeople(); +	void escapeCheck(); +	void check321(); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_SHOOTEMUP_H diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp index f63098aea8..b7a8433e71 100644 --- a/engines/avalanche/timer.cpp +++ b/engines/avalanche/timer.cpp @@ -327,12 +327,11 @@ void Timer::hangAround2() {  	_vm->_animation->_sprites[0]->remove();  	spr->remove(); // Get rid of Robin Hood and Friar Tuck. -	addTimer(1, kProcAfterTheShootemup, kReasonHangingAround); -	// Immediately call the following proc (when you have a chance). +	addTimer(1, kProcAfterTheShootemup, kReasonHangingAround); // Immediately call the following proc (when you have a chance).  	_vm->_tiedUp = false; -	// _vm->_enid->backToBootstrap(1); Call the shoot-'em-up. TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then! +	_vm->_shootemup->run();  }  void Timer::afterTheShootemup() {  | 
