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Diffstat (limited to 'engines/avalanche/shootemup.h')
-rw-r--r-- | engines/avalanche/shootemup.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h new file mode 100644 index 0000000000..6a1f182881 --- /dev/null +++ b/engines/avalanche/shootemup.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +/* +* This code is based on the original source code of Lord Avalot d'Argent version 1.3. +* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. +*/ + +#ifndef AVALANCHE_SHOOTEMUP_H +#define AVALANCHE_SHOOTEMUP_H + +namespace Avalanche { +class AvalancheEngine; + +class ShootEmUp { +public: + ShootEmUp(AvalancheEngine *vm); + + void run(); + +private: + AvalancheEngine *_vm; + + byte _time; + + bool overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y); + byte getStockNumber(byte x); + void blankIt(); + void moveThem(); + void plotThem(); + void define(int16 xx, int16 yy, byte pp, int8 ixx, int8 iyy, int16 time, bool isAMissile, bool doWeWipe); + void defineCameo(int16 xx, int16 yy, byte pp, int16 time); + void showStock(byte x); + void showScore(); + void showTime(); + void gain(int8 howMuch); + void newEscape(); + void nextPage(); // Internal function of 'instructions' in the original. + void instructions(); + void setup(); + void initRunner(int16 xx, int16 yy, byte f1, byte f2, int8 ixx, int8 iyy); + void titles(); + void moveAvvy(); + void readKbd(); + void animate(); + void collisionCheck(); + void turnAround(byte who, bool randomX); + void bumpFolk(); + void peopleRunning(); + void updateTime(); + void hitPeople(); + void escapeCheck(); + void check321(); +}; + +} // End of namespace Avalanche + +#endif // AVALANCHE_SHOOTEMUP_H |