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-rw-r--r--engines/avalanche/timer.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index f63098aea8..b7a8433e71 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -327,12 +327,11 @@ void Timer::hangAround2() {
_vm->_animation->_sprites[0]->remove();
spr->remove(); // Get rid of Robin Hood and Friar Tuck.
- addTimer(1, kProcAfterTheShootemup, kReasonHangingAround);
- // Immediately call the following proc (when you have a chance).
+ addTimer(1, kProcAfterTheShootemup, kReasonHangingAround); // Immediately call the following proc (when you have a chance).
_vm->_tiedUp = false;
- // _vm->_enid->backToBootstrap(1); Call the shoot-'em-up. TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
+ _vm->_shootemup->run();
}
void Timer::afterTheShootemup() {