diff options
Diffstat (limited to 'engines/bbvs/scene.cpp')
-rw-r--r-- | engines/bbvs/scene.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bbvs/scene.cpp b/engines/bbvs/scene.cpp index 0d86eb4dbc..a89c88fd82 100644 --- a/engines/bbvs/scene.cpp +++ b/engines/bbvs/scene.cpp @@ -34,7 +34,7 @@ static const int kAfterVideoSceneNum[] = { void BbvsEngine::loadScene(int sceneNum) { debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum); - + Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum); Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum); @@ -42,7 +42,7 @@ void BbvsEngine::loadScene(int sceneNum) { _spriteModule->load(sprFilename.c_str()); _gameModule->load(gamFilename.c_str()); - + Palette palette = _spriteModule->getPalette(); _screen->setPalette(palette); @@ -106,10 +106,10 @@ void BbvsEngine::initScene(bool sounds) { loadScene(_newSceneNum); _currSceneNum = _newSceneNum; _newSceneNum = 0; - + for (int i = 0; i < _gameModule->getSceneObjectDefsCount(); ++i) _sceneObjects[i].sceneObjectDef = _gameModule->getSceneObjectDef(i); - + for (int i = 0; i < _gameModule->getSceneObjectInitsCount(); ++i) { SceneObjectInit *soInit = _gameModule->getSceneObjectInit(i); if (evalCondition(soInit->conditions)) { @@ -149,10 +149,10 @@ void BbvsEngine::initScene(bool sounds) { } } } - + _cameraPos = _gameModule->getCameraInit(_currCameraNum)->cameraPos; _newCameraPos = _cameraPos; - + _walkAreaActions.clear(); for (int i = 0; i < _gameModule->getActionsCount(); ++i) { Action *action = _gameModule->getAction(i); @@ -165,7 +165,7 @@ void BbvsEngine::initScene(bool sounds) { _activeItemIndex = 0; _activeItemType = kITEmpty; - + for (int i = 0; i < _gameModule->getActionsCount(); ++i) { Action *action = _gameModule->getAction(i); if (evalCondition(action->conditions)) { @@ -183,7 +183,7 @@ void BbvsEngine::initScene(bool sounds) { break; } } - + if (sounds) updateBackgroundSounds(); @@ -192,7 +192,7 @@ void BbvsEngine::initScene(bool sounds) { bool BbvsEngine::changeScene() { writeContinueSavegame(); - + if (_newSceneNum >= 27 && _newSceneNum <= 30) { // Run minigames stopSpeech(); @@ -221,7 +221,7 @@ bool BbvsEngine::changeScene() { } return true; - + } } // End of namespace Bbvs |