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authorFilippos Karapetis2014-10-28 16:24:45 +0200
committerFilippos Karapetis2014-10-28 16:24:45 +0200
commit88e5998ee5aa9123f2c9c4f9b54269fbf840172b (patch)
treeca24725649cef5ec79128e37f207273a68c0e552 /engines/bbvs/scene.cpp
parent361f4d4717b2f719a61ca9de421907503e99f37f (diff)
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BBVS: Remove trailing whitespace
Diffstat (limited to 'engines/bbvs/scene.cpp')
-rw-r--r--engines/bbvs/scene.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bbvs/scene.cpp b/engines/bbvs/scene.cpp
index 0d86eb4dbc..a89c88fd82 100644
--- a/engines/bbvs/scene.cpp
+++ b/engines/bbvs/scene.cpp
@@ -34,7 +34,7 @@ static const int kAfterVideoSceneNum[] = {
void BbvsEngine::loadScene(int sceneNum) {
debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum);
-
+
Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum);
Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum);
@@ -42,7 +42,7 @@ void BbvsEngine::loadScene(int sceneNum) {
_spriteModule->load(sprFilename.c_str());
_gameModule->load(gamFilename.c_str());
-
+
Palette palette = _spriteModule->getPalette();
_screen->setPalette(palette);
@@ -106,10 +106,10 @@ void BbvsEngine::initScene(bool sounds) {
loadScene(_newSceneNum);
_currSceneNum = _newSceneNum;
_newSceneNum = 0;
-
+
for (int i = 0; i < _gameModule->getSceneObjectDefsCount(); ++i)
_sceneObjects[i].sceneObjectDef = _gameModule->getSceneObjectDef(i);
-
+
for (int i = 0; i < _gameModule->getSceneObjectInitsCount(); ++i) {
SceneObjectInit *soInit = _gameModule->getSceneObjectInit(i);
if (evalCondition(soInit->conditions)) {
@@ -149,10 +149,10 @@ void BbvsEngine::initScene(bool sounds) {
}
}
}
-
+
_cameraPos = _gameModule->getCameraInit(_currCameraNum)->cameraPos;
_newCameraPos = _cameraPos;
-
+
_walkAreaActions.clear();
for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
Action *action = _gameModule->getAction(i);
@@ -165,7 +165,7 @@ void BbvsEngine::initScene(bool sounds) {
_activeItemIndex = 0;
_activeItemType = kITEmpty;
-
+
for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
Action *action = _gameModule->getAction(i);
if (evalCondition(action->conditions)) {
@@ -183,7 +183,7 @@ void BbvsEngine::initScene(bool sounds) {
break;
}
}
-
+
if (sounds)
updateBackgroundSounds();
@@ -192,7 +192,7 @@ void BbvsEngine::initScene(bool sounds) {
bool BbvsEngine::changeScene() {
writeContinueSavegame();
-
+
if (_newSceneNum >= 27 && _newSceneNum <= 30) {
// Run minigames
stopSpeech();
@@ -221,7 +221,7 @@ bool BbvsEngine::changeScene() {
}
return true;
-
+
}
} // End of namespace Bbvs