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Diffstat (limited to 'engines/bladerunner/mouse.cpp')
-rw-r--r--engines/bladerunner/mouse.cpp76
1 files changed, 67 insertions, 9 deletions
diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp
index 3dfd1fe57e..7d67e98de5 100644
--- a/engines/bladerunner/mouse.cpp
+++ b/engines/bladerunner/mouse.cpp
@@ -22,11 +22,16 @@
#include "bladerunner/mouse.h"
+#include "bladerunner/actor.h"
#include "bladerunner/bladerunner.h"
+#include "bladerunner/combat.h"
#include "bladerunner/dialogue_menu.h"
+#include "bladerunner/game_constants.h"
+#include "bladerunner/items.h"
#include "bladerunner/regions.h"
#include "bladerunner/scene.h"
#include "bladerunner/scene_objects.h"
+#include "bladerunner/settings.h"
#include "bladerunner/shape.h"
#include "bladerunner/view.h"
#include "bladerunner/zbuffer.h"
@@ -267,22 +272,25 @@ void Mouse::tick(int x, int y) {
return;
}
- Vector3 mousePosition = getXYZ(x, y);
+ Vector3 scenePosition = getXYZ(x, y);
int cursorId = 0;
bool isClickable = false;
bool isObstacle = false;
bool isTarget = false;
- int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, mousePosition.x, mousePosition.y, mousePosition.z, 1, 0, 1);
+ int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosition, true, false, true);
int exitType = _vm->_scene->_exits->getTypeAtXY(x, y);
- if (sceneObjectId >= 0 && sceneObjectId <= 74) {
+ if (sceneObjectId >= kSceneObjectOffsetActors && sceneObjectId < kSceneObjectOffsetItems) {
exitType = -1;
}
if (exitType != -1) {
switch (exitType) {
+ case 0:
+ cursorId = 12;
+ break;
case 1:
cursorId = 13;
break;
@@ -292,26 +300,76 @@ void Mouse::tick(int x, int y) {
case 3:
cursorId = 15;
break;
- default:
- cursorId = 12;
}
setCursor(cursorId);
return;
}
- if (true /* not in combat */) {
- if (sceneObjectId == 0
- || (sceneObjectId >= 0 && isClickable)
- || _vm->_scene->_regions->getRegionAtXY(x, y) >= 0) {
+ if (!_vm->_combat->isActive()) {
+ if (sceneObjectId == kActorMcCoy + kSceneObjectOffsetActors
+ || (sceneObjectId > 0 && isClickable)
+ || _vm->_scene->_regions->getRegionAtXY(x, y) >= 0) {
cursorId = 1;
}
setCursor(cursorId);
return;
}
+ int animationMode = _vm->_playerActor->getAnimationMode();
+ int actorId = Actor::findTargetUnderMouse(_vm, x, y);
+ int itemId = _vm->_items->findTargetUnderMouse(x, y);
+
+ bool isObject = isTarget && sceneObjectId >= kSceneObjectOffsetObjects && sceneObjectId <= 293;
+
+ if (!_vm->_playerActor->isMoving()) {
+ if (actorId >= 0) {
+ _vm->_playerActor->faceActor(actorId, false);
+ } else if (itemId >= 0) {
+ _vm->_playerActor->faceItem(itemId, false);
+ } else if (isObject) {
+ _vm->_playerActor->faceXYZ(scenePosition, false);
+ }
+ }
+
+ if (actorId >= 0 || itemId >= 0 || isObject) {
+ switch (_vm->_settings->getAmmoType()) {
+ case 0:
+ cursorId = 7;
+ break;
+ case 1:
+ cursorId = 9;
+ break;
+ case 2:
+ cursorId = 11;
+ break;
+ }
+
+ if (!_vm->_playerActor->isMoving() && animationMode != kAnimationModeCombatAim && animationMode != 22 && animationMode != 49) {
+ _vm->_playerActor->changeAnimationMode(kAnimationModeCombatAim, false);
+ }
+ } else {
+ switch (_vm->_settings->getAmmoType()) {
+ case 0:
+ cursorId = 6;
+ break;
+ case 1:
+ cursorId = 8;
+ break;
+ case 2:
+ cursorId = 10;
+ break;
+ }
+ if (!_vm->_playerActor->isMoving() && animationMode != kAnimationModeCombatIdle && animationMode != 22 && animationMode != 49) {
+ _vm->_playerActor->changeAnimationMode(kAnimationModeCombatIdle, false);
+ }
+ }
setCursor(cursorId);
}
+bool Mouse::isInactive() const {
+ return _cursor == 6 || _cursor == 8 || _cursor == 10;
+}
+
// TEST: RC01 after intro: [290, 216] -> [-204.589249 51.450668 7.659241]
Vector3 Mouse::getXYZ(int x, int y) const {
if (_vm->_scene->getSetId() == -1)