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Diffstat (limited to 'engines/bladerunner/script/ai/generic_walker_a.cpp')
-rw-r--r--engines/bladerunner/script/ai/generic_walker_a.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/ai/generic_walker_a.cpp b/engines/bladerunner/script/ai/generic_walker_a.cpp
index b764f77d83..ddf566573b 100644
--- a/engines/bladerunner/script/ai/generic_walker_a.cpp
+++ b/engines/bladerunner/script/ai/generic_walker_a.cpp
@@ -94,7 +94,7 @@ void AIScriptGenericWalkerA::ReceivedClue(int clueId, int fromActorId) {
void AIScriptGenericWalkerA::ClickedByPlayer() {
Actor_Face_Actor(kActorMcCoy, kActorGenwalkerA, true);
if (Actor_Query_Goal_Number(kActorGenwalkerA) == 200) {
- Actor_Says(kActorMcCoy, 5290, 18);
+ Actor_Says(kActorMcCoy, 5290, 18); // kActorGenwalkerA here is actually the tracking gun in Bullet Bob's
} else {
switch (Random_Query(1, 10)) {
case 1:
@@ -256,9 +256,9 @@ bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) {
}
break;
case kGenericWalkerAStatesGun:
- *animation = 440;
+ *animation = kModelAnimationBulletBobsTrackingGun;
++_animationFrame;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(440)) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationBulletBobsTrackingGun)) {
_animationFrame = 0;
}
break;