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Diffstat (limited to 'engines/bladerunner/script/ai/lucy.cpp')
-rw-r--r--engines/bladerunner/script/ai/lucy.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index 04ac251e61..41e127fa02 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -61,7 +61,7 @@ bool AIScriptLucy::Update() {
}
if (Global_Variable_Query(kVariableChapter) == 4
- && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyDead
+ && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone
&& Actor_Query_Which_Set_In(kActorLucy) != 99
) {
if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) {
@@ -212,7 +212,7 @@ void AIScriptLucy::ReceivedClue(int clueId, int fromActorId) {
}
void AIScriptLucy::ClickedByPlayer() {
- if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyDead) {
+ if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone) {
Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
Actor_Says(kActorMcCoy, 8630, kAnimationModeTalk);
}
@@ -265,7 +265,7 @@ void AIScriptLucy::Retired(int byActorId) {
Global_Variable_Increment(kVariableChinyen, 200);
}
- Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
+ Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
}
int AIScriptLucy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
@@ -470,7 +470,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 240: // not used anywhere
if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
- Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
+ Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
} else {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RanAway);
@@ -509,7 +509,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Repeat(kActorLucy);
break;
- case kGoalLucyDead:
+ case kGoalLucyGone:
Game_Flag_Set(kFlagLucyRanAway);
break;
}
@@ -828,7 +828,7 @@ void AIScriptLucy::FledCombat() {
) {
Actor_Put_In_Set(kActorLucy, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorLucy, 39, 0);
- Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead);
+ Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
}
return; //true;