diff options
Diffstat (limited to 'engines/bladerunner/script/ai/lucy.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/lucy.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp index 04ac251e61..41e127fa02 100644 --- a/engines/bladerunner/script/ai/lucy.cpp +++ b/engines/bladerunner/script/ai/lucy.cpp @@ -61,7 +61,7 @@ bool AIScriptLucy::Update() { } if (Global_Variable_Query(kVariableChapter) == 4 - && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyDead + && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone && Actor_Query_Which_Set_In(kActorLucy) != 99 ) { if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) { @@ -212,7 +212,7 @@ void AIScriptLucy::ReceivedClue(int clueId, int fromActorId) { } void AIScriptLucy::ClickedByPlayer() { - if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyDead) { + if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone) { Actor_Face_Actor(kActorMcCoy, kActorLucy, true); Actor_Says(kActorMcCoy, 8630, kAnimationModeTalk); } @@ -265,7 +265,7 @@ void AIScriptLucy::Retired(int byActorId) { Global_Variable_Increment(kVariableChinyen, 200); } - Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead); + Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone); } int AIScriptLucy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { @@ -470,7 +470,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) { case 240: // not used anywhere if (Global_Variable_Query(kVariableHollowayArrest) == 3) { - Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead); + Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone); Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy); } else { Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RanAway); @@ -509,7 +509,7 @@ bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) { AI_Movement_Track_Repeat(kActorLucy); break; - case kGoalLucyDead: + case kGoalLucyGone: Game_Flag_Set(kFlagLucyRanAway); break; } @@ -828,7 +828,7 @@ void AIScriptLucy::FledCombat() { ) { Actor_Put_In_Set(kActorLucy, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorLucy, 39, 0); - Actor_Set_Goal_Number(kActorLucy, kGoalLucyDead); + Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone); } return; //true; |