aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ai
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/clovis.cpp2
-rw-r--r--engines/bladerunner/script/ai/dektora.cpp6
-rw-r--r--engines/bladerunner/script/ai/early_q.cpp4
-rw-r--r--engines/bladerunner/script/ai/gordo.cpp2
-rw-r--r--engines/bladerunner/script/ai/izo.cpp2
-rw-r--r--engines/bladerunner/script/ai/leon.cpp4
-rw-r--r--engines/bladerunner/script/ai/lucy.cpp2
-rw-r--r--engines/bladerunner/script/ai/luther.cpp2
-rw-r--r--engines/bladerunner/script/ai/maggie.cpp2
-rw-r--r--engines/bladerunner/script/ai/mccoy.cpp4
-rw-r--r--engines/bladerunner/script/ai/rachael.cpp4
-rw-r--r--engines/bladerunner/script/ai/sadik.cpp8
-rw-r--r--engines/bladerunner/script/ai/shoeshine_man.cpp2
-rw-r--r--engines/bladerunner/script/ai/steele.cpp8
-rw-r--r--engines/bladerunner/script/ai/taffy_patron.cpp2
-rw-r--r--engines/bladerunner/script/ai/zuben.cpp2
16 files changed, 28 insertions, 28 deletions
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index b26df93697..4d476f4cab 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -195,7 +195,7 @@ void AIScriptClovis::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp
index 94bdfe37e3..7764a975a6 100644
--- a/engines/bladerunner/script/ai/dektora.cpp
+++ b/engines/bladerunner/script/ai/dektora.cpp
@@ -90,7 +90,7 @@ bool AIScriptDektora::Update() {
if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) {
Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z);
- Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0);
+ Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, false);
}
break;
@@ -309,7 +309,7 @@ void AIScriptDektora::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
@@ -489,7 +489,7 @@ bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalDektoraNR11Burning:
Game_Flag_Set(kFlagNR11DektoraBurning);
Actor_Set_Targetable(kActorDektora, true);
- Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11StopShooting) {
Actor_Face_Actor(kActorSteele, kActorDektora, true);
diff --git a/engines/bladerunner/script/ai/early_q.cpp b/engines/bladerunner/script/ai/early_q.cpp
index a0f4983eb7..c566f4eb10 100644
--- a/engines/bladerunner/script/ai/early_q.cpp
+++ b/engines/bladerunner/script/ai/early_q.cpp
@@ -334,7 +334,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
break;
case kGoalEarlyQNR04GoToMcCoy:
- Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, 0, 0);
+ Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, false, false);
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 4);
break;
@@ -353,7 +353,7 @@ bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Says(kActorEarlyQ, 160, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3410, kAnimationModeCombatAim);
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, false);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04SitDown);
break;
diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp
index 87c9bdeb10..11afe3e532 100644
--- a/engines/bladerunner/script/ai/gordo.cpp
+++ b/engines/bladerunner/script/ai/gordo.cpp
@@ -297,7 +297,7 @@ void AIScriptGordo::Retired(int byActorId) {
#if BLADERUNNER_ORIGINAL_BUGS
Player_Gains_Control();
#endif // BLADERUNNER_ORIGINAL_BUGS
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
diff --git a/engines/bladerunner/script/ai/izo.cpp b/engines/bladerunner/script/ai/izo.cpp
index 2fed274f50..9191ef18f5 100644
--- a/engines/bladerunner/script/ai/izo.cpp
+++ b/engines/bladerunner/script/ai/izo.cpp
@@ -245,7 +245,7 @@ void AIScriptIzo::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index 94f3093ee5..6a3a1b92da 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -199,14 +199,14 @@ bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Says(kActorMcCoy, 505, 23);
Actor_Says(kActorLeon, 60, 13);
Player_Gains_Control();
- Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, false, false, false);
Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
Actor_Says(kActorMcCoy, 515, 18);
Actor_Says_With_Pause(kActorLeon, 70, 0.3f, 12);
Actor_Says(kActorMcCoy, 520, 15);
Actor_Says(kActorLeon, 80, 12);
- Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, false, false, false);
Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) { // there is no way how to obtain this poster
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index b2084a52e3..37ae7b46e2 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -259,7 +259,7 @@ void AIScriptLucy::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
diff --git a/engines/bladerunner/script/ai/luther.cpp b/engines/bladerunner/script/ai/luther.cpp
index 2298f40b02..694dc6d2b2 100644
--- a/engines/bladerunner/script/ai/luther.cpp
+++ b/engines/bladerunner/script/ai/luther.cpp
@@ -201,7 +201,7 @@ void AIScriptLuther::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp
index 86a1c5f881..a31c5be76f 100644
--- a/engines/bladerunner/script/ai/maggie.cpp
+++ b/engines/bladerunner/script/ai/maggie.cpp
@@ -334,7 +334,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalMaggieKP05McCoyEntred:
Scene_Exits_Disable();
- Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, false);
Actor_Face_Actor(kActorMaggie, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorMaggie, 56);
Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp
index d05266b1f3..145743f034 100644
--- a/engines/bladerunner/script/ai/mccoy.cpp
+++ b/engines/bladerunner/script/ai/mccoy.cpp
@@ -82,10 +82,10 @@ bool AIScriptMcCoy::Update() {
case kGoalMcCoyNRxxStandUp:
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
if (Player_Query_Current_Set() == kSetNR03) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 300, false);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, false);
}
Player_Gains_Control();
return true;
diff --git a/engines/bladerunner/script/ai/rachael.cpp b/engines/bladerunner/script/ai/rachael.cpp
index 49baab4dee..63879b7f20 100644
--- a/engines/bladerunner/script/ai/rachael.cpp
+++ b/engines/bladerunner/script/ai/rachael.cpp
@@ -387,7 +387,7 @@ void AIScriptRachael::FledCombat() {
void AIScriptRachael::dialogue_start() {
if (_vm->_cutContent) {
Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
- Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, 0, false);
+ Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
if(_vm->_cutContent) {
Actor_Says(kActorMcCoy, 2735, 14); // MetAtYourUnclesOffice
}
@@ -402,7 +402,7 @@ void AIScriptRachael::dialogue_start() {
Actor_Says(kActorRachael, 40, 15); // ThankYouForAsking
} else {
// original code -- un-triggered
- Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, 0, false);
+ Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
Actor_Says(kActorRachael, 0, 15); // I remember you mr mcCoy
Actor_Says(kActorMcCoy, 2740, 13);
Actor_Says(kActorRachael, 10, 14);
diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp
index 4dc36f85b9..0523e9f5b5 100644
--- a/engines/bladerunner/script/ai/sadik.cpp
+++ b/engines/bladerunner/script/ai/sadik.cpp
@@ -243,7 +243,7 @@ void AIScriptSadik::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
@@ -407,7 +407,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 413:
- Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false);
Actor_Set_Targetable(kActorSadik, true);
Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
Actor_Set_Goal_Number(kActorSadik, 450);
@@ -447,14 +447,14 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case kGoalSadikUG18NeedsReactorCoreFromMcCoy:
- Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false);
Actor_Face_Heading(kActorSadik, 150, false);
return true;
case 417:
Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
Actor_Says(kActorSadik, 320, kAnimationModeTalk);
- Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false);
Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
Actor_Says(kActorSadik, 330, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
diff --git a/engines/bladerunner/script/ai/shoeshine_man.cpp b/engines/bladerunner/script/ai/shoeshine_man.cpp
index 2f31c7f543..bd02c64957 100644
--- a/engines/bladerunner/script/ai/shoeshine_man.cpp
+++ b/engines/bladerunner/script/ai/shoeshine_man.cpp
@@ -58,7 +58,7 @@ void AIScriptShoeshineMan::ClickedByPlayer() {
return;
}
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, false)) {
Actor_Set_Goal_Number(kActorShoeshineMan, 102);
Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true);
Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2f, 13);
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index 63b94749fd..9b5eec4b3b 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -326,7 +326,7 @@ void AIScriptSteele::CompletedMovementTrack() {
Actor_Says(kActorSteele, 670, 59);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP06Leave);
Player_Set_Combat_Mode(kActorSteele);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP06toKP07);
@@ -667,7 +667,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case kGoalSteeleLeaveTB02:
- Loop_Actor_Walk_To_XYZ(kActorSteele, -187.82f, 0.08f, 1460.74f, 0, 0, 0, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSteele, -187.82f, 0.08f, 1460.74f, 0, false, false, false);
Actor_Face_Heading(kActorSteele, 802, false);
Loop_Actor_Travel_Stairs(kActorSteele, 10, false, kAnimationModeIdle);
AI_Movement_Track_Flush(kActorSteele);
@@ -863,7 +863,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalSteeleNR11Enter:
if (comp_distance(kActorMcCoy, -4.0, 0.33f, 0.0f, 100.0f, 0.33f, -4.0f) < 48.0f) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 32.0f, 0.33f, 17.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 32.0f, 0.33f, 17.0f, 0, false, false, false);
}
AI_Countdown_Timer_Reset(kActorSteele, kActorTimerAIScriptCustomTask0);
Player_Loses_Control();
@@ -1287,7 +1287,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case kGoalSteeleNR01StartChapter4:
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, false, true, false);
Actor_Face_Heading(kActorMcCoy, 45, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 3, false, kAnimationModeIdle);
Global_Variable_Set(kVariableChapter, 4);
diff --git a/engines/bladerunner/script/ai/taffy_patron.cpp b/engines/bladerunner/script/ai/taffy_patron.cpp
index 975aa1df91..fad4d9c2bc 100644
--- a/engines/bladerunner/script/ai/taffy_patron.cpp
+++ b/engines/bladerunner/script/ai/taffy_patron.cpp
@@ -96,7 +96,7 @@ bool AIScriptTaffyPatron::GoalChanged(int currentGoalNumber, int newGoalNumber)
case 250:
Actor_Put_In_Set(kActorTaffyPatron, kSetNR01);
Actor_Set_At_XYZ(kActorTaffyPatron, -170.4f, 23.68f, -850.0f, 324);
- Async_Actor_Walk_To_XYZ(kActorTaffyPatron, -390.0f, 31.55f, -429.0f, 24, 1);
+ Async_Actor_Walk_To_XYZ(kActorTaffyPatron, -390.0f, 31.55f, -429.0f, 24, true);
return true;
case 255:
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp
index 8ead224a65..7cde5456a8 100644
--- a/engines/bladerunner/script/ai/zuben.cpp
+++ b/engines/bladerunner/script/ai/zuben.cpp
@@ -301,7 +301,7 @@ void AIScriptZuben::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);